Literally one thing
- Reverted the darkness in Nightmare Growth's boss fight.

Developer posts and news about this game.

- Reverted the darkness in Nightmare Growth's boss fight.

Content 11 new Anecdote entries and 2 new Conversation entries for the Bestiary FIlled in any Anobrite entries that didn't have advice yet. NEW BOSSES+: Nightmare Growth+, Masked Failure+ 20 NEW ACHIEVEMENTS. Most challenge ones will apply retroactively upon opening a level in th

I'm finally back after a development break. It's time to finish this game up. Content NEW LEVEL TYPE: Boss+. After no-hitting a Boss, you can fight a MUCH harder version of them . They also get an additional feature or piece of equipment to set them apart. Added Boss+ versions of

Content/Balancing NEW LEVEL: Volcano (6-S and 6-E). NEW POWERUP: In Killing Memory. Unlocked by beating 4-S EXPLOSIVE SHIELD REWORK: The explosion isn’t as big anymore, but the shield now gets ejected upon taking a hit. This ejected shield will continuously explode until the powe

Fixed a bug that was causing Toxxers to spawn when Sweepers should have. Fixed various miscellaneous bugs. Added the New Bestiary, complete with kill-tracking, mutation information, threat level, and advice. There isn't advice for everyone as this isn't finished yet, but it will

Most of what I've been working on isn't quite ready to show or publish yet, but rest assured that Volcano progress is going well. Content/Balancing Several countermeasures have been placed to attempt and remove some jank associated with projectile Reflects. They should overall fe

UI Improvements have begun as well as a bunch of other visual polish. Expect an updated trailer soon, alongside the OST being posted on YouTube. Content/Balancing The Tutorial's info tabs have been reworked to instead be a list of tabs you can navigate through in the pause menu.

This is the remaining part of the update that got interrupted by having to push out an emergency patch. With the Boss Polish patch finished up, Boss Rush is now playable again. Splendid news for those who got there between these patches and thus couldn't play it. My next step aft

I was working on the content for the Boss Polish patch, but I had to push this early due to a Unity security vulnerability. So I guess you guys get some early content! DUE TO THIS EARLY FORCED PUSH, BOSS RUSH IS CURRENTLY NOT PLAYABLE DUE TO BOSS POLISH BUGS. I will of course fix

Smaller patch this time around, but do not fret. I'll be working on polishing up all the bosses and finishing Stonespark next. Additionally, I wanted to clear up something I claimed in GentlemannPyro's stream of the Private Test around a month ago (even though nobody has brought

Fixed a bug that made Endless Mode not properly track time records on every level other than Grassy Grove. Experimenting with a different text color for description text (put it in the Tutorial's pause windows). If this is received well, I'll move it over to the other instances t

Content New Powerup: Knife Overcharge. Unlocked by clearing Forest. Drop, Oiler, and Boxer are now spawnable in Practice Mode. New Bestiary Entries: Guard Grephous Company Intel and MutiN Log. Gliding Footwork's speed boost has been adjusted to make the player's speed consistent

After taking a good post-release break, I'm back to working on the game. Bestiary The Bestiary has received part of its visual polish. I need to figure out a way to make the image component properly size every sprite like how they are in-game to make that part not look scuffed, b