Demo out!
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Developer posts and news about this game.

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Hotfix! Changes: - Rainy forest now also apply entangling vines Fixes: - Fixed heirloom shelf issue

Changes: - Reduced xp requirements for unlocks - Added new skill assets - Changed random seed system - Ceta can now scam customers - Doors now permanently have iterations Fixes: - Fixed tutorial run not giving xp - Fixed fake player not showing particles on death - Fixed projecti

We did a lot of work. Changes: - Added XP cause amount to score screen - Added iteration count to screen - Added iteration bar to door iteration item - Added visuals to indicate spectral dynamites - Added falling sound on tiles - Added debug button to show/hide specific UI - Adde

Changes: - Slowed down death replay - Changed doors on respective biomes Fixes: - Fixed forest levels tile rendering Balances: Skill: Swift Step somehow lost its invulnerability - Skill: Swift Step: Invulnerable duration (0 -> 0.2)

Hotfix! Fixes: - Fixed text input prompts to now refresh every 5 seconds, preventing text not updating - Fixed seeing double challenge to no longer count revive as odd/even iteration - Fixed only rogue abilities working

Levels now end with a portal, introducing a future mechanic: challenge (not available yet in build) Changes: - Added keybinding on settings - Added animation to mushroom - Added waterfall sound - Added parallex on lobby - Added lighting and particles on all forest maps and adjust

A lot of feedbacks were received for controls and tutorial, hopefully this version solves this along with polishing other details as well as reduce shop item prices (maybe Ceta wanted a quick buck). Changes: - Added lighting on lobby - Added camera shake and haptics on death - Ad

A lot has changed, this is probably the only long patch notes. Hotfix dropped: Fixed gatekeeper's aid from 1000% to 10% (how did we miss this one) Fixed issue with tab selection in shop Previous version changes: 1.3.5 Fixes: Added ability keybind for gamepad Fixed getting stuck o