Released
Aug 3, 2021
Platforms
WindowsmacOS
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Update 2.07 - Bug fixes and ui improvements

    Hey everyone, we fixed a few major and minor bugs including : - Style mode music now doesn't suddenly cut out - Uploaded scores are now correct - Minor UI improvements and fixes Huge thanks to Shiny1 on twitch for hilariously finding these bugs. Enjoy!

  2. Developer post

    2.0.6c Hotfix - Mines & UI Fixes

    Fixed the following bugs : Mines no longer get less effective the longer you play in Arcade and Style. UI Score no longer jumps around.

  3. Developer post
  4. Developer post

    Shwip has left early access!!!

    It's here, it's done! We hope you enjoy Shwip. Please join our community on Discord. Again, thanks for all the support from our fans.

  5. Developer post

    Shwip finally leaves early access August 3rd, 2021!!!

    THAT'S IT FOLKS! WE'RE HERE! What's changed since early access? We've completely redone the input system, allowing for all types of controllers now. We used to only support xbox. Added a new Tutorial mode to help introduce mechanics. Finalized Style mode after all your wonderful

  6. Developer post

    Shwip 2.0.5 Release notes

    SHWIP V2.0.5 release notes : - Added a much needed tutorial mode for new players - Fixed a shwipball teams bug - Improved mine explosions and other visual tweaks - Fixed a few audio bugs - More bug fixes surrounding inputs Thank for sticking with us everyone! We'll be out of Earl

  7. Developer post

    Shwip V2.0.1 Patch

    Thanks to the awesome feedback from the Discord community, we added the following to V2.0.1. Improvements & Additions Mine detonation time has been increased. Adjusted difficulty of Arcade mode. Added new spawn sounds for smaller enemy spawn events. Made Strife (purple) enemi

  8. Developer post

    Shwip Mega Patch V2.0.0

    Wow! It’s been a while… Let’s get right to it. What’s been added? A brand new input system Which means you can use a multitude of older generation controllers. We tested with OG xbox dukes on a mac – so compatibility with your devices should be great. Added new input styles Inclu

  9. Developer post

    Devlog 11 - A user experience exercise

    We’ve showcased Shwip at several events over the years and we’ve come across the same key messages several times. Some players will instantly grasp the control style and gameplay, and some will have trouble – ultimately ending in frustration. We want Shwip to be enjoyed by everyo

  10. Developer post

    First Look - Style mode Alpha Gameplay

    Check out a short glimpse into some alpha gameplay for Style mode. Currently we have a task system in place. Completing said tasks will give you a nice boost for your turbo-meter, and once that is full you'll be able to utilize a few new abilities including a shield and slow-moti

  11. Developer post

    HammerLog 10 - Better support for control types

    Shwip is built with the Unity game engine. It's a fantastic toolset, but one aspect has been subpar for years now - and that's the input system. While we could have spent dollars to buy a third party plugin, we generally like to roll our own solutions rather than rely on third pa

  12. Developer post

    HammerLog 09 - Microsoft Store, Hands Eye Society, Shwip in one of Canada's largest malls

    We were recently invited to showcase Shwip at an event named Play 2 Practice at the Square One Microsoft store in Mississauga this weekend. The folks over at the Hands Eye Society have put on this event several times now in an attempt to bring local indie game devs into the spotl

  13. Developer post

    HammerLog 08 - What's going on?

    Hey everyone, we posted a small update on Shwip progress. Have a read below. HammerLog 08 - What's going on?

  14. Developer post

    HammerLog 07 - The Road to Style

    Work on style mode is coming along nicely! Our original vision for the mode didn’t translate well towards players initially so we decided to scrap it and start from scratch. The original vision of Style was an upgradable version of Arcade. You had the same slew of enemies, but th

  15. Developer post

    V1.1.2 Update

    Hey everyone, Some updates we've been working on the past few weeks since launch. Thanks to Tempest and a few others for pointing out some bugs. Notes Added a small introduction screen to better introduce minefield mechanics Added more music options Purge particles are less annoy

  16. Developer post

    Shwip is now available on Early Access!

    It's been a long time coming but Shwip is finally available to play! Thanks for following along with us through this journey, and be sure to post your comments, feedback, videos, everything! v1.1.0 Notes Style mode has been temporarily disabled because it's still in development.

  17. Developer post

    HammerLog 06 - Shwip is going early access

    We need your input to make Shwip the best game it can be, so we decided to go Early Access for a short amount of time to gather feedback and data. Being an indie developer means you need to make a large impact with a small amount of resources, and being a two person group – that

  18. Developer post

    Come play Shwip at EGLX in Toronto Oct 26-28!

    Swing on over to the Metro Toronto Convention centre Oct 26th to 28th and play Shwip with us, the developers. We'll be at booth 838! Read more about EGLX here. Excited to see you there!

  19. Developer post

    Hammerlog 04 - Getting Ready

    Ok this time we're really close. We're getting ready for Shwip's release and it's finally go time. Time to let our baby into the wild after years of development, polishing, feedback, playtests and a pretty awesome beta. Shwip has been a labour of love since it's idea first dug it

  20. Developer post

    Hammerlog 01 - The State of Shwip

    Dude it's been years, where's SHWIP?? Shwip has been in development a while now, mostly because we built it once and then rebuilt it from scratch again. We realized that the original game would have been good, but not the introduction we would have wanted. Switching engines was a