Developer posts and news about this game.


The engine migrate from Unity 5.4.1 to Unity 2018.2.16 The design reworked and migrate from Unity OnGui to Canvas. Thanks Canvas redesign the FPS was improved considerably. Patch size 1.9GB From Developer to community: The UI has been redesigned to improve the quality of the game

New melee playable character, reworked ui, fixed cpu and frame rates problems, flying insels and much more...

Problem with black screen was resolved.

PvP is now from main menu available. Level 5 still recomended.(Level 1 required) Sell heroes/units bug fixed. Main menu updated.

Night is lighter now. Moonlight added. (Players feedback was: "night is to dark") Darkmana added. First dark mana spell "Wyvern Apocalypse" added. Costs 5 darkmana. Darkmana is equal 1 raid/wave. UI: Darkmana placed close to mana bar. UI: "Wyvern Apocalypse" added to bottom spell

- reduced CPU usage by 60% - adamantium bug fixed - shadow troll bug fixed - night changed to 1 minutes (before 4 min)

Planned release date: Aug 17, 2018. 5:00pm PDT

Steam Trading Cards were added то Dark Forester

29 Achievements were added то Dark Forester

Grim realities of Dark Forester’s indie developer In this story, I am going to describe the difficulties, social aspects, and problems an indie developer may face. Also, I can’t help mentioning Moscow, poker and sports, without which this story would be incomplete. Now, to excite

- A Fully 3D world, where the weather and time of day affects spells from the five schools of magic. - Every object can be destroyed. -The storyline is done in an abstract style, thanks to the modular system, and it will tell the main character's long history. - Maximum character

Because of some additional improvements and translation into german, chinese, japanese and korean languages

Because of some additional improvements and translation into german, chinese, japanese and korean languages

Graphic: - night was redesigned. - grass and trees looks realisticer now. PvP is now availaible - character has 1 PvP skill for each level: 1. Summon Ogre 2. Summon Archer 3. Summon Dark Torturer 4. Surprise MF 5. Dungeon Portal 6. Dragon Breath 7. Flock of Wolfs 8. Summon Shaman

Graphic: - night was redesigned. - grass and trees looks realisticer now. PvP is now availaible - character has 1 PvP skill for each level: 1. Summon Ogre 2. Summon Archer 3. Summon Dark Torturer 4. Surprise MF 5. Dungeon Portal 6. Dragon Breath 7. Flock of Wolfs 8. Summon Shaman

Next and last big beta patch 5.0 comes out on 24. December 2017(changed 30. November). 5.0 patch content (only essential changes in overview): - PvP. You can attack any other player forests in the game. Required character level 5. - 4 new unique heroes: Imp(range), Witch(range),

Next and last big beta patch 5.0 comes out on 24. December 2017(changed 30. November). 5.0 patch content (only essential changes in overview): - PvP. You can attack any other player forests in the game. Required character level 5. - 4 new unique heroes: Imp(range), Witch(range),

Upgrade and information system in the the game was completely overwritten. - All units, heroes, buildings and almost everything in your forest can be upgraded now. - After every wave all objects (even trees and mushrooms) in the game receive 1 skill point. You can skill one of 6-

Upgrade and information system in the the game was completely overwritten. - All units, heroes, buildings and almost everything in your forest can be upgraded now. - After every wave all objects (even trees and mushrooms) in the game receive 1 skill point. You can skill one of 6-