The Dark Forester legacy has been released!
https://store.steampowered.com/app/1617160/Mad_Wild_Fairy_Tale

https://store.steampowered.com/app/1617160/Mad_Wild_Fairy_Tale
The engine migrate from Unity 5.4.1 to Unity 2018.2.16 The design reworked and migrate from Unity OnGui to Canvas. Thanks Canvas redesign the FPS was improved considerably. Patch size 1.9GB From Developer to community: The UI has been redesigned to improve the quality of the game
From Developer to community:
The UI has been redesigned to improve the quality of the game. In addition, the new design will allow me to add new main (playable) characters to the game.
Now I am working on 2 new characters and a network of randomly generated dungeons.
The game will get more "Hack & Slash" elements in the future. Also, the spells of the Goblin character will be corrected soon.
New melee playable character, reworked ui, fixed cpu and frame rates problems, flying insels and much more...
New melee playable character,
reworked ui,
fixed cpu and frame rates problems,
flying insels
and much more...
Problem with black screen was resolved.
Problem with black screen was resolved.
PvP is now from main menu available. Level 5 still recomended.(Level 1 required) Sell heroes/units bug fixed. Main menu updated.
PvP is now from main menu available. Level 5 still recomended.(Level 1 required)
Sell heroes/units bug fixed.
Main menu updated.
Night is lighter now. Moonlight added. (Players feedback was: "night is to dark") Darkmana added. First dark mana spell "Wyvern Apocalypse" added. Costs 5 darkmana. Darkmana is equal 1 raid/wave. UI: Darkmana placed close to mana bar. UI: "Wyvern Apocalypse" added to bottom spell
Night is lighter now. Moonlight added. (Players feedback was: "night is to dark")
Darkmana added. First dark mana spell "Wyvern Apocalypse" added. Costs 5 darkmana. Darkmana is equal 1 raid/wave.
UI: Darkmana placed close to mana bar.
UI: "Wyvern Apocalypse" added to bottom spell bar.
Stamina added. (Many players wish default spell or default ability to attack enemies). Arcane Light is default spell. Costs 35 Stamina and does low magic damage. Stamina default value is 50 and recovers in a few seconds.
UI: Stamina placed close to health bar.
UI: " Arcane Light " added to bottom spell bar.
Damned Trees onhover redesigned.
CPU usage reduced after additional improvement steps.
Player cant leave PvP game during the fight.
- reduced CPU usage by 60% - adamantium bug fixed - shadow troll bug fixed - night changed to 1 minutes (before 4 min)
- reduced CPU usage by 60%
- adamantium bug fixed
- shadow troll bug fixed
- night changed to 1 minutes (before 4 min)
Planned release date: Aug 17, 2018. 5:00pm PDT
Planned release date:
Aug 17, 2018. 5:00pm PDT
Steam Trading Cards were added то Dark Forester
Steam Trading Cards were added то Dark Forester
29 Achievements were added то Dark Forester
29 Achievements were added то Dark Forester
Grim realities of Dark Forester’s indie developer In this story, I am going to describe the difficulties, social aspects, and problems an indie developer may face. Also, I can’t help mentioning Moscow, poker and sports, without which this story would be incomplete. Now, to excite
Grim realities of Dark Forester’s indie developer
In this story, I am going to describe the difficulties, social aspects, and problems an indie developer may face. Also, I can’t help mentioning Moscow, poker and sports, without which this story would be incomplete. Now, to excite the reader’s interest before I begin my tale, I gained 22 kg during the development period from 2013 to 2015 and transformed from an athletic guy into one who hardly recognized himself in the mirror. Over the course of a year, I drank about one thousand cans of Red Bull. It all started with one or two. Now I rarely have less than three. I was sleeping sometimes four or five hours. For two years, I woke up on weekdays at five in the morning and rode the early train to work in another city, so that I would have time to work on the game in the evenings. I stupidly turned down an offer of 250,000 euros to develop the game. This was probably the cause of a case of severe pneumonia and a court trial with a former employer, as well as serious back problems due to my constant, sedentary lifestyle. Ah, and if that isn’t enough, I quit university and my job!
Alright, let’s start…
- A Fully 3D world, where the weather and time of day affects spells from the five schools of magic. - Every object can be destroyed. -The storyline is done in an abstract style, thanks to the modular system, and it will tell the main character's long history. - Maximum character
- A Fully 3D world, where the weather and time of day affects spells from the five schools of magic.
- Every object can be destroyed.
-The storyline is done in an abstract style, thanks to the modular system, and it will tell the main character's long history.
- Maximum character level: 15
- Infinite number of raids.
- More than one hundred unique monsters. From invisible characters that attack only your character and monsters that hunt livestock to powerful, inimitable bosses. There are also heavy artillery from ground catapults, cemeteries and other structures.
A hardcore game essence, where your death, the loss of your forester's home or decay of the trees in your forest will cause you to lose levels or even to the irreversible death of your character.
- Huge number of traps, buildings, trees, mushrooms, animals and creatures.
- Living forest with neutral birds and beasts.
- Heroes
- Any objects that your protagonist builds or buys can be improved.
- Werewolves equipped with a learning system, so information about their deaths, who killed them, etc., will be saved in the database and these monsters will use it to improve their abilities.
- PvP attack and destroy other players' forests. Use your magic and 15 unique abilities to attack other players' forests.
- A huge number of skills will help you to diversify not only your forest, but your character as well.
A completely three-dimensional world awaits you, where the weather and time of day affect the strength of some of your character's spells Any object in your forest can be destroyed.
- Rating system.
- PvP and PvE Seasons.
- MMO elements
- Sessional Inventar
Weather and time of day
In the game, there are spells, runes and traps that cause more damage when it is raining. The main character can find several types of tornado scrolls.
At night, undead have more health and some characters or heroes, such as the OtherSide, become much stronger. For PvP, there are special structures that are closely tied to the dark time of the day. In addition, some spells that scare enemies are more effective in the dark.
PvP
Upon attacking an enemy forest, you have 200 seconds to destroy all enemy buildings. For each enemy structure, you receive 5 coins and 5 experience. Plus, you get honor points, rating points and other resources for a victory. For a defeat, you will lose honor points and rating. During the attack, you will have 15 unique abilities. So at level five, you will have 5 abilities during an attack. One new ability will unlock with each new level. A PvP building improves your abilities when attacking an enemy forest. There are several buildings and even creatures in the game designed to play only against each other.
There are 8 heroes in the hero pool at the moment that you can encounter in your forest. One of the heroes becomes available for attacks on enemy forests for three weeks.
This hero is available for attacking an enemy forest: Other Side
Improve and destroy
Anything in your forest can be destroyed or improved. You can improve anything in your forest after each enemy raid, from trees, mushrooms, and buildings to heroes and creatures. During battles, when a creature is directly involved in the fighting, it gains experience. Your creatures and heroes, as well as your main character gain levels in this manner. They gain 5 skill points for each level and possibly even new abilities.
Scrolls, weapons, items, plans, resources, and phials
All inventory items are divided into six types and all six types are available only during the game session.
After killing monsters, certain items often drop. They can be one of six types of resources, mana phials, health or experience, plan for a structure, one-time use magic scroll, summon tornado, trap, or something else. At the moment, there are a just over a hundred items drops in the game.
The forest
Even mushrooms and trees have a purpose in your forest. Trees can be used for more than just protection and barriers. They are very important. For every tree in your forest, all your objects, including the main character, can evade physical damage by a certain percentage. Mushrooms affect the ability to evade magic damage.
Many heroes become stronger next to trees or mushrooms, and some can even heal themselves by destroying trees.
Important: Remember that if the number of trees in your forest falls below 30, you will lose the game and have to start over.
Heroes and Higher beings
At the moment, the game has 8 heroes and 3 higher creatures, similar in nature to heroes, but do not require any resources (creatures or heroes).
Your heroes, like the rest of your creatures, can gain experience in combat. They acquire a new ability at every other level. All characters patrol your forest. The first hero arrives after reaching the fifth level.
Heroes: Imp, Otherside, Witch, Orc Traveler, Mishka, Making Money, Kaba and Winterstale.
Ancient, Evil Mushroom and Warlord. The first two creatures do not require creature resources. If an Ancient is a very expensive creature that costs a large number of resources, Evil Mushroom costs just 50 mushrooms growing in your forest. Also remember that one elder is available to you at the very beginning of the game. the Ancient and Evil Mushroom do not patrol the forest like your heroes and can obey your orders outside of combat. Both have full view of the forest. Accordingly, when battle begins, they attack the closest target. In the case of the Ancient, of course, only if it is awakened. The Warlord is a PvP-exclusive creature. You can summon him only by attacking other's forests.
Because of some additional improvements and translation into german, chinese, japanese and korean languages
Because of some additional improvements and translation into german, chinese, japanese and korean languages
Because of some additional improvements and translation into german, chinese, japanese and korean languages
Because of some additional improvements and translation into german, chinese, japanese and korean languages
Graphic: - night was redesigned. - grass and trees looks realisticer now. PvP is now availaible - character has 1 PvP skill for each level: 1. Summon Ogre 2. Summon Archer 3. Summon Dark Torturer 4. Surprise MF 5. Dungeon Portal 6. Dragon Breath 7. Flock of Wolfs 8. Summon Shaman
- night was redesigned.
- grass and trees looks realisticer now.
- character has 1 PvP skill for each level:
1. Summon Ogre
2. Summon Archer
3. Summon Dark Torturer
4. Surprise MF
5. Dungeon Portal
6. Dragon Breath
7. Flock of Wolfs
8. Summon Shaman
9. Explosive Rabbit
10. Walls
- Witch is a caster hero. Witch has 6 different spells, which she casts randomly. Witch has also 3 teleportation skills, which makes her more powerful. Level 2+: if her health is 2 time lower then maximal amount of health, she teleports to the goblin. Level 4+: if her health is 3 time lower then her maximal amount of health, she teleports to the Forester House. Level 6+: if her health is 4 time lower then her maximal amount of health, she teleports to the random side of the forest. She still can be onehit. Each skills can be used automatically 1 time during the fight.
- Imp is a mighty flying creature. Imp is connected with your forest. If he fights close to the tree, he strikes stronger and restores health. For every meter distance from the closest tree imp becomes penalties. If closest tree is 9 meter or farther his damage is 10 + attack damage. For every meter close to the next tree he becomes +10 damage, so if he is 1 meter or close to the tree, his damage is 90 + attack damage. Level 2: if imps health lower than 40 health, he automatically destroys 20 random trees in your forest and restores his maximal amount of health. Level 4: if imps health lower than 55 health, he automatically destroys 10 random trees in your forest and restores his maximal amount of health. Level 6: if imps health lower then 70 health, he automatically destroys 5 random trees in your forest and restores his maximal amount of health. This skill still does not help against onehit.
- Otherside is an undead wolf hero. Otherside is much stonger during the night. Level 2: every hit restores 1 health during the night. Level 4: every hit restores 3 health during the night. Level 6: every hit restores 6 health during the night.
Soundtrack was completely redesigned
Character level cap: 10
New session always starts in the night.
Trees level 5 can be upgraded with night lamps.
26 new art of mushrooms were added.
5 new enemies were added.
Enemy graveyard were added.
Enemy portals with guards were added.
Shadow enemies drop dark souls. Dark souls have 100 health and explode in 5 sec if you do not kill them.
Burning enemies were added.
Few new scrolls were added.
Graphic: - night was redesigned. - grass and trees looks realisticer now. PvP is now availaible - character has 1 PvP skill for each level: 1. Summon Ogre 2. Summon Archer 3. Summon Dark Torturer 4. Surprise MF 5. Dungeon Portal 6. Dragon Breath 7. Flock of Wolfs 8. Summon Shaman
- night was redesigned.
- grass and trees looks realisticer now.
- character has 1 PvP skill for each level:
1. Summon Ogre
2. Summon Archer
3. Summon Dark Torturer
4. Surprise MF
5. Dungeon Portal
6. Dragon Breath
7. Flock of Wolfs
8. Summon Shaman
9. Explosive Rabbit
10. Walls
- Witch is a caster hero. Witch has 6 different spells, which she casts randomly. Witch has also 3 teleportation skills, which makes her more powerful. Level 2+: if her health is 2 time lower then maximal amount of health, she teleports to the goblin. Level 4+: if her health is 3 time lower then her maximal amount of health, she teleports to the Forester House. Level 6+: if her health is 4 time lower then her maximal amount of health, she teleports to the random side of the forest. She still can be onehit. Each skills can be used automatically 1 time during the fight.
- Imp is a mighty flying creature. Imp is connected with your forest. If he fights close to the tree, he strikes stronger and restores health. For every meter distance from the closest tree imp becomes penalties. If closest tree is 9 meter or farther his damage is 10 + attack damage. For every meter close to the next tree he becomes +10 damage, so if he is 1 meter or close to the tree, his damage is 90 + attack damage. Level 2: if imps health lower than 40 health, he automatically destroys 20 random trees in your forest and restores his maximal amount of health. Level 4: if imps health lower than 55 health, he automatically destroys 10 random trees in your forest and restores his maximal amount of health. Level 6: if imps health lower then 70 health, he automatically destroys 5 random trees in your forest and restores his maximal amount of health. This skill still does not help against onehit.
- Otherside is an undead wolf hero. Otherside is much stonger during the night. Level 2: every hit restores 1 health during the night. Level 4: every hit restores 3 health during the night. Level 6: every hit restores 6 health during the night.
Soundtrack was completely redesigned
Character level cap: 10
New session always starts in the night.
Trees level 5 can be upgraded with night lamps.
26 new art of mushrooms were added.
5 new enemies were added.
Enemy graveyard were added.
Enemy portals with guards were added.
Shadow enemies drop dark souls. Dark souls have 100 health and explode in 5 sec if you do not kill them.
Burning enemies were added.
Few new scrolls were added.
Next and last big beta patch 5.0 comes out on 24. December 2017(changed 30. November). 5.0 patch content (only essential changes in overview): - PvP. You can attack any other player forests in the game. Required character level 5. - 4 new unique heroes: Imp(range), Witch(range),
Next and last big beta patch 5.0 comes out on 24. December 2017(changed 30. November).
5.0 patch content (only essential changes in overview):
- PvP. You can attack any other player forests in the game. Required character level 5.
- 4 new unique heroes: Imp(range), Witch(range), Spirit Shaman(range) and Other Side.
Release Date: 6. April 2018
Next and last big beta patch 5.0 comes out on 24. December 2017(changed 30. November). 5.0 patch content (only essential changes in overview): - PvP. You can attack any other player forests in the game. Required character level 5. - 4 new unique heroes: Imp(range), Witch(range),
Next and last big beta patch 5.0 comes out on 24. December 2017(changed 30. November).
5.0 patch content (only essential changes in overview):
- PvP. You can attack any other player forests in the game. Required character level 5.
- 4 new unique heroes: Imp(range), Witch(range), Spirit Shaman(range) and Other Side.
Release Date: 6. April 2018
Upgrade and information system in the the game was completely overwritten. - All units, heroes, buildings and almost everything in your forest can be upgraded now. - After every wave all objects (even trees and mushrooms) in the game receive 1 skill point. You can skill one of 6-
Upgrade and information system in the the game was completely overwritten.
- All units, heroes, buildings and almost everything in your forest can be upgraded now.
- After every wave all objects (even trees and mushrooms) in the game receive 1 skill point. You can skill one of 6-7 attributes: defence, magic defence, health, attack, detect range and attack distance(only range units).
- All units and heroes become experience during the fight.
- Levelup give units and heroes 5 skill points.
- Archer level 2 receives fire arrows. Archer level 3 receives homing arrows.
- Upgrade usability feels now much easier to understand and work with.
- Colored onhover and onhover information helps player to feel comfortable in the game.
New art of units are now available in the game: Heroes
- Heroes can not be bought.
- Heroes come in your forest only if you character has level 5 or higher.
- Heroes have unique characteristics and become level 2,4 and 6 unique abilities.
- 5 new heroes are available now: Ogre Money Maker, Orc Traveler, Wintertale, Mishka and Kaba.
- Heroes stay in your forest not for free. Few of them like Money Maker and Traveler must be paid every wave. Another like Wintertale, Mishka and Kaba kills every wave different animals in your forest.
- Not paid heroes leave your forest immediately.
- What kind of heroes come in your forest depends on different factors, like buildings, killed units, wild animals and units under your command.
Heroes Overview:
Kaba is an evil boar race coming from southlands. This creature patrols your forest. Every time the fight begins it kills first one neutral creature. Kaba randomly chooses his animal victim. Thanks his aggressive behaviour, Kaba also gains more experience. His additional damage is equals of the amount of killed monsters of all time, but can't be more than 100.
Mishka is an old bear race coming from north. This creature patrols your forest. Every time the fight begins it kills first one neutral creature like rabbit, hare, stag, old stag or deer. Mishka randomly chooses his animal victim. Mishka does additional damage for every bear in your forest. Level 2: Every attack movement has a chance of 1% to damage enemy with powerful attack, where damage = count of trees in the forest; Level 4: 3 % Chance; Level 6: 5% Chance.
Called Money Maker not for fun. This hard defensive warrior takes every enemy wave so much money as his level is, but only if he is involved in the fight. He patrols your forester. If you can not pay, Ogre Money Maker will leave your forest. Level 2: redroper 2; Level 4: redroper 3; level 6: does triple damage.
Orc Traveler has 2 magic weapons, which restore foresters mana and health after level 4 and 8. Orc takes every enemy wave 1 gold, but only if he is involved in the fight. He patrols your forester. If you can't pay, Orc Traveler will leave your forest. Level 2: restore 1 health by forester for every hit; Level 4: restore 1 mana by forester for every hit; level 6: +1 experience for hit.
Wintertale is a beautiful strong wolf race coming from north. This creature patrols your forest. Every time the fight begins it kills randomly one of your livestock or a wild animal. Wintertale restore his health every bite: 10 health + 1 health for Wintertales level. Level 2: restore 1 health for the bite; Level 4: restore 3 health for the bite; Level 6: restore 6 health for the bite.
Secondary skills were completely overwritten.
- All skills now make sense.
Skills Overview:
- Ogre: every hit has a 2% chance to increase attack +1 permanently
-Ogre: every hit + 1 experience
- If Ogre Money Maker one of your heroes, all ogres and orcs(except heroes) do additional damage. Additional damage is equals unit level. Also unit restores every hit health equals unit level*2
- Ogre: every hit has a 1% chance to increase def +1 permanently
- Ogre: every hit has a 2% chance to strike with triple damage
- Old Archer: shoots an additional fire arrow + 20 damage
- Old Archer: + 5 Distance
- Old Archer: every shoot + 2 experience
- Old Archer: + 5 Distance
- Old Archer: shoots after short break an extra homing arrow(10 damage)
- Old Archer: shoots an extra homing arrow(50 damage) against shadow enemies or werewolfs
- Treant heals 40 health points
- Treant heals all units
- Forester House and Fake Forester House Incoming: +1 gold; +2 coins
- Shamans collect trees much faster: -8sec Shamans and Imps destroy dungeon walls: -8sec
- All melee non hero units do twice damage
- All melee non hero units restores every hit health equals unit level
- All range non hero units (Shamans, Trolls and Old Archer): + 5 range
- All non hero units: every hit has 2% chance to restore full health
- All non hero units: every hit has 2% chance to increase defence and magic defence +1 permanently
- All non hero units: every hit has 2% chance to increase maximal health +1 permanently
- Goblin: +3 Health every 10 sec
- Goblin: +3 Mana every 10 sec
- Goblin: +3 Health every 7 sec
- Goblin: +3 Mana every 6 sec
- Goblin: -5 sec teleportation countdown
- Goblin: If character has lower than 50% health he teleports himself in the middle of the map. 180sec. countdown
- Goblin: If character has lower than 50% health he freezes the time to 90%. Forester inclusive, 180sec. countdown
- Goblin: If character has lower than 20% health he transforms closest enemy in the enemy chicken with 1/1 health.240 sec. countdown
-Goblin: If character has lower than 10% health he transforms closest enemy in the random tree. 300sec. countdown
- Troll: every spell cast restore 10 health
- Troll: every spell cast does additional 20 damage
- Trolls have increased range attack: +5
- Troll: every spell cast + 1 experience point
- Orc: every hit has a 2% chance to increase attack +1 permanently
- Orc: every hit has a 10% chance to increase speed +1 sessionally. Maximal 10x stackable
- Orc: every hit has a 3% chance to increase def +1 permanently. Ogre House should be min. level 3");
- Orc: every hit has a 7% chance to does double damage. Ogre House should be min. level 5
- Heroes only(Money Maker, Orc Traveler, Wintertale, Kaba, Mishka, Imp, Witch, Spirit Shaman): every hit +1 experience point
- Heroes only(Money Maker, Orc Traveler, Wintertale, Kaba, Mishka, Imp, Witch, Spirit Shaman): every hit restores 1 health point
- Heroes only(Money Maker, Orc Traveler, Wintertale, Kaba, Mishka, Imp, Witch, Spirit Shaman): every hit has 2% chance to restore full health
- Heroes only(Money Maker, Orc Traveler, Wintertale, Kaba, Mishka, Imp, Witch, Spirit Shaman): every hit has 2% chance to increase maximal health +2 permanently
- Dark Torturer: -5 sec Dark Passenger countdown
- Dark Torturer: -5 sec Lightning Teleportation countdown");
- Dark Torturer does every strike an additional damage: 20
- Cow: +1 gold incoming
- Chicken: +2 coins incoming
- Goat: +1 gold incoming
- Sheep: +1 crystal incoming
- Pig: +1 crystal incoming
Other changes:
- 5 new plans added in the game, all 5 are different kind of towers.
- 4 new traps added in the game: vortex trap, forest trap, first blood trap, bad teleportation trap.
- 14 Shadow enemies, 5 poisoned enemies and 8 invisible enemies are added in the game.
- 4 enemy portals added in the game.
- Hotkeys added. Like 'f' - for fences summon or 't' for trees summon.
also hundreds of bugs were fixed in this patch.
all data was reset.
max level cap 11.
Upgrade and information system in the the game was completely overwritten. - All units, heroes, buildings and almost everything in your forest can be upgraded now. - After every wave all objects (even trees and mushrooms) in the game receive 1 skill point. You can skill one of 6-
Upgrade and information system in the the game was completely overwritten.
- All units, heroes, buildings and almost everything in your forest can be upgraded now.
- After every wave all objects (even trees and mushrooms) in the game receive 1 skill point. You can skill one of 6-7 attributes: defence, magic defence, health, attack, detect range and attack distance(only range units).
- All units and heroes become experience during the fight.
- Levelup give units and heroes 5 skill points.
- Archer level 2 receives fire arrows. Archer level 3 receives homing arrows.
- Upgrade usability feels now much easier to understand and work with.
- Colored onhover and onhover information helps player to feel comfortable in the game.
New art of units are now available in the game: Heroes
- Heroes can not be bought.
- Heroes come in your forest only if you character has level 5 or higher.
- Heroes have unique characteristics and become level 2,4 and 6 unique abilities.
- 5 new heroes are available now: Ogre Money Maker, Orc Traveler, Wintertale, Mishka and Kaba.
- Heroes stay in your forest not for free. Few of them like Money Maker and Traveler must be paid every wave. Another like Wintertale, Mishka and Kaba kills every wave different animals in your forest.
- Not paid heroes leave your forest immediately.
- What kind of heroes come in your forest depends on different factors, like buildings, killed units, wild animals and units under your command.
Heroes Overview:
Kaba is an evil boar race coming from southlands. This creature patrols your forest. Every time the fight begins it kills first one neutral creature. Kaba randomly chooses his animal victim. Thanks his aggressive behaviour, Kaba also gains more experience. His additional damage is equals of the amount of killed monsters of all time, but can't be more than 100.
Mishka is an old bear race coming from north. This creature patrols your forest. Every time the fight begins it kills first one neutral creature like rabbit, hare, stag, old stag or deer. Mishka randomly chooses his animal victim. Mishka does additional damage for every bear in your forest. Level 2: Every attack movement has a chance of 1% to damage enemy with powerful attack, where damage = count of trees in the forest; Level 4: 3 % Chance; Level 6: 5% Chance.
Called Money Maker not for fun. This hard defensive warrior takes every enemy wave so much money as his level is, but only if he is involved in the fight. He patrols your forester. If you can not pay, Ogre Money Maker will leave your forest. Level 2: redroper 2; Level 4: redroper 3; level 6: does triple damage.
Orc Traveler has 2 magic weapons, which restore foresters mana and health after level 4 and 8. Orc takes every enemy wave 1 gold, but only if he is involved in the fight. He patrols your forester. If you can't pay, Orc Traveler will leave your forest. Level 2: restore 1 health by forester for every hit; Level 4: restore 1 mana by forester for every hit; level 6: +1 experience for hit.
Wintertale is a beautiful strong wolf race coming from north. This creature patrols your forest. Every time the fight begins it kills randomly one of your livestock or a wild animal. Wintertale restore his health every bite: 10 health + 1 health for Wintertales level. Level 2: restore 1 health for the bite; Level 4: restore 3 health for the bite; Level 6: restore 6 health for the bite.
Secondary skills were completely overwritten.
- All skills now make sense.
Skills Overview:
- Ogre: every hit has a 2% chance to increase attack +1 permanently
-Ogre: every hit + 1 experience
- If Ogre Money Maker one of your heroes, all ogres and orcs(except heroes) do additional damage. Additional damage is equals unit level. Also unit restores every hit health equals unit level*2
- Ogre: every hit has a 1% chance to increase def +1 permanently
- Ogre: every hit has a 2% chance to strike with triple damage
- Old Archer: shoots an additional fire arrow + 20 damage
- Old Archer: + 5 Distance
- Old Archer: every shoot + 2 experience
- Old Archer: + 5 Distance
- Old Archer: shoots after short break an extra homing arrow(10 damage)
- Old Archer: shoots an extra homing arrow(50 damage) against shadow enemies or werewolfs
- Treant heals 40 health points
- Treant heals all units
- Forester House and Fake Forester House Incoming: +1 gold; +2 coins
- Shamans collect trees much faster: -8sec Shamans and Imps destroy dungeon walls: -8sec
- All melee non hero units do twice damage
- All melee non hero units restores every hit health equals unit level
- All range non hero units (Shamans, Trolls and Old Archer): + 5 range
- All non hero units: every hit has 2% chance to restore full health
- All non hero units: every hit has 2% chance to increase defence and magic defence +1 permanently
- All non hero units: every hit has 2% chance to increase maximal health +1 permanently
- Goblin: +3 Health every 10 sec
- Goblin: +3 Mana every 10 sec
- Goblin: +3 Health every 7 sec
- Goblin: +3 Mana every 6 sec
- Goblin: -5 sec teleportation countdown
- Goblin: If character has lower than 50% health he teleports himself in the middle of the map. 180sec. countdown
- Goblin: If character has lower than 50% health he freezes the time to 90%. Forester inclusive, 180sec. countdown
- Goblin: If character has lower than 20% health he transforms closest enemy in the enemy chicken with 1/1 health.240 sec. countdown
-Goblin: If character has lower than 10% health he transforms closest enemy in the random tree. 300sec. countdown
- Troll: every spell cast restore 10 health
- Troll: every spell cast does additional 20 damage
- Trolls have increased range attack: +5
- Troll: every spell cast + 1 experience point
- Orc: every hit has a 2% chance to increase attack +1 permanently
- Orc: every hit has a 10% chance to increase speed +1 sessionally. Maximal 10x stackable
- Orc: every hit has a 3% chance to increase def +1 permanently. Ogre House should be min. level 3");
- Orc: every hit has a 7% chance to does double damage. Ogre House should be min. level 5
- Heroes only(Money Maker, Orc Traveler, Wintertale, Kaba, Mishka, Imp, Witch, Spirit Shaman): every hit +1 experience point
- Heroes only(Money Maker, Orc Traveler, Wintertale, Kaba, Mishka, Imp, Witch, Spirit Shaman): every hit restores 1 health point
- Heroes only(Money Maker, Orc Traveler, Wintertale, Kaba, Mishka, Imp, Witch, Spirit Shaman): every hit has 2% chance to restore full health
- Heroes only(Money Maker, Orc Traveler, Wintertale, Kaba, Mishka, Imp, Witch, Spirit Shaman): every hit has 2% chance to increase maximal health +2 permanently
- Dark Torturer: -5 sec Dark Passenger countdown
- Dark Torturer: -5 sec Lightning Teleportation countdown");
- Dark Torturer does every strike an additional damage: 20
- Cow: +1 gold incoming
- Chicken: +2 coins incoming
- Goat: +1 gold incoming
- Sheep: +1 crystal incoming
- Pig: +1 crystal incoming
Other changes:
- 5 new plans added in the game, all 5 are different kind of towers.
- 4 new traps added in the game: vortex trap, forest trap, first blood trap, bad teleportation trap.
- 14 Shadow enemies, 5 poisoned enemies and 8 invisible enemies are added in the game.
- 4 enemy portals added in the game.
- Hotkeys added. Like 'f' - for fences summon or 't' for trees summon.
also hundreds of bugs were fixed in this patch.
all data was reset.
max level cap 11.