Just what everyone and their bakers had been clamoring for! Chester & The Bad Guy is a limited comic series setting up the completely sensical events of Chester One. Chapter 1 is available now, with a Chapter 2 to presumably follow at some point. Chapter 1: The Crystal Cupcak
Just what everyone and their bakers had been clamoring for!
Chester & The Bad Guy is a limited comic series setting up the completely sensical events of Chester One. Chapter 1 is available now, with a Chapter 2 to presumably follow at some point.
Just a heads up to anyone looking to purchase the game that it will be becoming permanently free in the near future, pending approval. A larger announcement about a small Chester side project is on the way, so stay tuned. ːCupcakeRainbowː
Just a heads up to anyone looking to purchase the game that it will be becoming permanently free in the near future, pending approval.
A larger announcement about a small Chester side project is on the way, so stay tuned. ːCupcakeRainbowː
Chester Classic is now Free on Itch! Chester Classic will be staying at version 2.2, before any radical gameplay changes took place. If you want to go WAY back you can also grab v1.1.5, right about when the game first came to PC! I'll also be doing some old hard-drive diving soon
Chester Classic is now Free on Itch! Chester Classic will be staying at version 2.2, before any radical gameplay changes took place. If you want to go WAY back you can also grab v1.1.5, right about when the game first came to PC! I'll also be doing some old hard-drive diving soon to hopefully dig up some early alpha demos.
The Future of Chester One A new version of the game is back in development; aiming for a release by Summer 2099 pending any delays.
After sorting through and rescanning what felt like a few thousand pages the next patch is just about ready! 2.6 'Please Rescan' is the first of a group of updates that will just about completely replace all of the art in the game with higher res sharper recreations. This update
After sorting through and rescanning what felt like a few thousand pages the next patch is just about ready!
2.6 'Please Rescan' is the first of a group of updates that will just about completely replace all of the art in the game with higher res sharper recreations.
This update contains the recreated environmental art. Characters, baddies, and more will be coming in future updates.
These new sprites do a good job of showing off how much the last few patches have changed the rendering system of the game.
:CupcakeRed:To access the alpha build right click Chester One on your Steam Inventory->Properties->Beta->choose "Beta" You might need to restart Steam to trigger the update.:CupcakeRed:
Chester One: a love letter to classic platforming action and 90’s animation oddness that is almost 10 years into development is receiving its largest update yet: 2.5 - Candy Coated! Get ready to eat some all new reality-altering candies as you make your way through the game’s 40
Chester One: a love letter to classic platforming action and 90’s animation oddness that is almost 10 years into development is receiving its largest update yet: 2.5 - Candy Coated! Get ready to eat some all new reality-altering candies as you make your way through the game’s 40 levels unlocking new Chesters, hunting down secret secrets, and reclaiming your cupcakes!
The game now features over 10 different swappable artstyles ranging from hand drawn storybooks to classic gaming homages and abstract oddness! Each style also effects gameplay in various ways to help you out.
Candy Coated reworks this artstyle changing mechanic with all new Magical Candy powerups, includes several new artstyles, and updates to the rendering system to provide sharper visuals for higher resolution screens at 60fps!
There is also now a Free Demo available if you want to try the game out!
:CupcakeRed: To access the alpha build right click Chester One on your Steam Inventory->Properties->Beta->enter code "chesteralpha" You might need to restart Steam to trigger the update.:CupcakeRed: The next patch is chugging along and it's about to the point of needing
:CupcakeRed:To access the alpha build right click Chester One on your Steam Inventory->Properties->Beta->enter code "chesteralpha" You might need to restart Steam to trigger the update.:CupcakeRed:
The next patch is chugging along and it's about to the point of needing some user testing! This patch is all about updating the visuals and revamping some core gameplay mechanics that either weren't getting used much (style switching) or just weren't fun/exciting (charging your special.)
Here is a quick overlook on what is in this update
:CupcakeRainbow: Merged in the unused art from Chester United
:CupcakeCottonCandy: Overhauled the Style changing system. There are now candies that you can find in levels/drop from enemies that will change your style for a short period of time. Each planet has one candy that will show up the most and that you'll unlock to use whenever once you clear it.
:CupcakePink: Overhauled the Special Attack charging system. It is now charged by catching stamps launched by enemies or by your shots. Catching stamps now also doubles their value, but missing them gets them all dirty and makes them worth less. (Not quite worthless though, probably still worth around a doll hair.)
:CupcakeBlue: New rendering should provide sharper visuals on higher resolution displays.
:CupcakeGreen: New camera tracking system that should improve support for more display ratios.
:CupcakeOrange: Slight adjustments to a few levels and level order
I'm planning on doing a UI overhaul and I'm in the process of rescanning all of the original drawings to create higher resolution sprites, but I'm not sure if those two things will make it into this patch.
Patch 2.4.5 is out now and includes a few small changes and bug fixes. :CupcakeGreen: The shop item to unlock a random 'Other' bestiary page should now function correctly. :CupcakeRainbow: The odds of getting a new bestiary enemy page when buying them has been increased. :Cupcake
Patch 2.4.5 is out now and includes a few small changes and bug fixes.
:CupcakeGreen: The shop item to unlock a random 'Other' bestiary page should now function correctly. :CupcakeRainbow: The odds of getting a new bestiary enemy page when buying them has been increased. :CupcakeBlue: Achievements that could potentially have been skipped are checked on load. :CupcakeBlack: Cleaned up the progress-chain achievements. Went from 236 to 96 total without really losing any achievements!
Nothing major in this update, adds in better tracking for pacifist/untouched and hopefully fixes the bug where they weren't registering correctly. Sorry for any lost progress due to this bug. Updates -Restart Level option added to the pause menu -View your current pacifist/untouc
Nothing major in this update, adds in better tracking for pacifist/untouched and hopefully fixes the bug where they weren't registering correctly. Sorry for any lost progress due to this bug.
Updates -Restart Level option added to the pause menu -View your current pacifist/untouched status on the pause menu -View the pacifist/untouched status of current level on the map
BugFixes -Fixed a bug where pacifist/untouched achievements were not correctly registering -More accurate enemy bullet collision detection -Fixed bugged ship piece on the level Cotton Forrest -Fixed a bug with the font on the difficulty menu
The Most Important News Since the Last Thing You Read! Update 2.4 "Gettin' HD With It" is now live. To celebrate such a monumental and reality altering moment :CupcakeYellow: Chester One will be 33% off :CupcakeYellow: for the next week! Update 2.4 Notes :CupcakeRainbow: Improved
The Most Important News Since the Last Thing You Read!
Update 2.4 "Gettin' HD With It" is now live. To celebrate such a monumental and reality altering moment :CupcakeYellow:Chester One will be 33% off:CupcakeYellow: for the next week!
Update 2.4 Notes
:CupcakeRainbow: Improved HD Support - Sharper visuals and unlocked resolution settings.
:CupcakeCottonCandy: Camera Zoom - Zoom in and out using the +/- keys or your shoulder buttons.
:CupcakeOrange: UI Updates - While a future patch will focus on the UI a few small changes and placeholder elements snuck into this update. You can scale the level UI elements with F1/F2 or by clicking your Thumbsticks.
:CupcakeRed: Minor bug fixes - These will never end!
You can adjust your resolution settings and keybindings for the new controls by running the settings program.
Enjoy! - If you encounter any bugs please report them here.
:Tombstone: Work on Patch 2.5 is already underway, which will focus on the UI and introduce a new element to using Styles!
The Most Important News Since the Last Thing You Read! Update 2.4 "Gettin' HD With It" is now live. To celebrate such a monumental and reality altering moment ːCupcakeYellowː Chester One will be 33% off ːCupcakeYellowː for the next week! Update 2.4 Notes ːCupcakeRainbowː Improved
The Most Important News Since the Last Thing You Read!
Update 2.4 "Gettin' HD With It" is now live. To celebrate such a monumental and reality altering moment ːCupcakeYellowːChester One will be 33% offːCupcakeYellowː for the next week!
Update 2.4 Notes
ːCupcakeRainbowː Improved HD Support - Sharper visuals and unlocked resolution settings.
ːCupcakeCottonCandyː Camera Zoom - Zoom in and out using the +/- keys or your shoulder buttons.
ːCupcakeOrangeː UI Updates - While the next patch will focus on the UI a few small changes and placeholder elements snuck into this update. You can scale the level UI elements with F1/F2 or by clicking your Thumbsticks.
ːCupcakeRedː Minor bug fixes - These will never end!
You can adjust your resolution settings and keybindings for the new controls by running the settings program.
Enjoy! - If you encounter any bugs please report them here.
ːTombstoneː Work on Patch 2.5 is already underway, which will focus on the UI and introduce a new element to using Styles!
The main highlight of this update is better support for HD displays (party like it’s 2006!) Until now the game was rendered to 1280x720 and scaled, resulting in wasted space and visuals less sharp than they could be. This update unlocks the display ratio and allows you to enter y
The main highlight of this update is better support for HD displays (party like it’s 2006!) Until now the game was rendered to 1280x720 and scaled, resulting in wasted space and visuals less sharp than they could be. This update unlocks the display ratio and allows you to enter your own resolution. Due to limits with XNA the current cap per dimension is 2048 at which point it will be scaled up.
You can now zoom in and out using the shoulder buttons or +/- keys and some UI elements can be scaled up and down by clicking your thumbsticks or the F1 and F2 keys. These bindings and the new resolution settings can be changed by running the settings program.
:CupcakeGreen: As long as no drastic bugs are found 2.4.2 will go live on the main branch this weekend. 2.5 is underway and will focus on the UI and introduce a new way to use styles! :CupcakePurple:
Thanks for giving it a go and if you encounter any bugs please report theme here.
:CupcakeYellow:To enable the beta branch right click ChesterOne in your library->Preferences->Beta->'BETA' from the dropdown list.:CupcakeYellow:
The main highlight of this update is better support for HD displays (party like it’s 2006!) Until now the game was rendered to 1280x720 and scaled, resulting in wasted space and visuals less sharp than they could be. This update unlocks the display ratio and allows you to enter y
The main highlight of this update is better support for HD displays (party like it’s 2006!) Until now the game was rendered to 1280x720 and scaled, resulting in wasted space and visuals less sharp than they could be. This update unlocks the display ratio and allows you to enter your own resolution. Due to limits with XNA the current cap per dimension is 2048 at which point it will be scaled up.
You can now zoom in and out using the shoulder buttons or +/- keys and some UI elements can be scaled up and down by clicking your thumbsticks or the F1 and F2 keys. These bindings and the new resolution settings can be changed by running the settings program.
ːCupcakeGreenː As long as no drastic bugs are found 2.4.2 will go live on the main branch this weekend. 2.5 is underway and will focus on the UI and introduce a new way to use styles! ːCupcakePurpleː
Thanks for giving it a go and if you encounter any bugs please report theme here.
ːCupcakeYellowːTo enable the beta branch right click ChesterOne in your library->Preferences->Beta->'BETA' from the dropdown list.ːCupcakeYellowː
Patch 2.3 - 'New Resolutions' is now up on the default branch. This patch adds a new Borderless-Fullscreen mode and fixes a few bugs. Patch 2.4 - 'Gettin HD With It' now replaces 2.3 on the Beta Branch! 2.4 brings a few changes to how the game is rendered, finally breaking away f
Patch 2.3 - 'New Resolutions' is now up on the default branch. This patch adds a new Borderless-Fullscreen mode and fixes a few bugs.
Patch 2.4 - 'Gettin HD With It' now replaces 2.3 on the Beta Branch! 2.4 brings a few changes to how the game is rendered, finally breaking away from the old method of rendering the game at 1280x720 and scaling to the screen. The game will now render to your chosen resolution (capped at 2048 per dimension) providing sharper visuals and showing more of the world on the screen. (Warning: While in beta there may be some strange visual glitches with this one.)
Thanks for the support, and if you find any bugs with either version please report them here. :CupcakePurple:
:CupcakeYellow:To enable to beta branch right click ChesterOne in your library->Preferences->Beta->'BETA' from the dropdown list.:CupcakeYellow:
Patch 2.3 - 'New Resolutions' is now up on the default branch. This patch adds a new Borderless-Fullscreen mode and fixes a few bugs. Patch 2.4 - 'Gettin HD With It' now replaces 2.3 on the Beta Branch! 2.4 brings a few changes to how the game is rendered, finally breaking away f
Patch 2.3 - 'New Resolutions' is now up on the default branch. This patch adds a new Borderless-Fullscreen mode and fixes a few bugs.
Patch 2.4 - 'Gettin HD With It' now replaces 2.3 on the Beta Branch! 2.4 brings a few changes to how the game is rendered, finally breaking away from the old method of rendering the game at 1280x720 and scaling to the screen. The game will now render to your chosen resolution (capped at 2048 per dimension) providing sharper visuals and showing more of the world on the screen. (Warning: While in beta there may be some strange visual glitches with this one.)
Thanks for the support, and if you find any bugs with either version please report them here. ːCupcakePurpleː
ːCupcakeYellowːTo enable to beta branch right click ChesterOne in your library->Preferences->Beta->'BETA' from the dropdown list.ːCupcakeYellowː
A new beta is available for Chester One that (hopefully) addresses some full-screen scaling issues as well as adds in a new Borderless-Fullscreen mode. If you're still having the issue where fullscreen mode is squished try out the Borderless mode to see if that solves the problem
A new beta is available for Chester One that (hopefully) addresses some full-screen scaling issues as well as adds in a new Borderless-Fullscreen mode. If you're still having the issue where fullscreen mode is squished try out the Borderless mode to see if that solves the problem. (You may still have black bars on the top and bottom of your screen to keep everything at the correct aspect ratio. Those are normal for now!)
This patch is the first part of an HD-ifying set of updates that I'm working on, with the next adding in scaling options and removing the forced aspect ratio.
:CupcakeYellow:To enable to beta branch right click ChesterOne in your library->Preferences->Beta->'BETA' from the dropdown list.:CupcakeYellow:
A new beta is available for Chester One that (hopefully) addresses some full-screen scaling issues as well as adds in a new Borderless-Fullscreen mode. If you're still having the issue where fullscreen mode is squished try out the Borderless mode to see if that solves the problem
A new beta is available for Chester One that (hopefully) addresses some full-screen scaling issues as well as adds in a new Borderless-Fullscreen mode. If you're still having the issue where fullscreen mode is squished try out the Borderless mode to see if that solves the problem. (You may still have black bars on the top and bottom of your screen to keep everything at the correct aspect ratio. Those are normal for now!)
This patch is the first part of an HD-ifying set of updates that I'm working on, with the next adding in scaling options and removing the forced aspect ratio.
ːCupcakeYellowːTo enable to beta branch right click ChesterOne in your library->Preferences->Beta->'BETA' from the dropdown list.ːCupcakeYellowː
A few unnattainable achievements have finally been removed from the game! :CupcakeBlack: I'll eventually be reworking and cleaning up the achievement system but for now the broken ones have just been removed. Thanks again to everyone for reporting the bugs that they find. If you
A few unnattainable achievements have finally been removed from the game! :CupcakeBlack: I'll eventually be reworking and cleaning up the achievement system but for now the broken ones have just been removed.
Thanks again to everyone for reporting the bugs that they find. If you spot a bug feel free to report it here.
A few unnattainable achievements have finally been removed from the game! ːCupcakeBlackː I'll eventually be reworking and cleaning up the achievement system but for now the broken ones have just been removed. Thanks again to everyone for reporting the bugs that they find. If you
A few unnattainable achievements have finally been removed from the game! ːCupcakeBlackː I'll eventually be reworking and cleaning up the achievement system but for now the broken ones have just been removed.
Thanks again to everyone for reporting the bugs that they find. If you spot a bug feel free to report it here.
Eagled eyed followers out there may have noticed that work on the remaster and bug fixes have come to a bit of a crashing halt as of late. You may have also said to yourself "The &*?! happened, developer guy?!" Due to several reasons I unfortunately haven't had the time to de
Eagled eyed followers out there may have noticed that work on the remaster and bug fixes have come to a bit of a crashing halt as of late. You may have also said to yourself "The &*?! happened, developer guy?!"
Due to several reasons I unfortunately haven't had the time to devote to game development that I once did, so the remaster is on an indefinite hiatus for now. Good news is one of those reasons is that I'm finishing up my Computer Science degree so I should be equipped to make a much more solid game when I do return to development.
While work on the remaster has halted for now I will be doing what I can to clean up the bugs and issues with the current release: including missing items, several broken achievements, and some newly discovered scaling issues.
Thanks for all of the support over the years and for your understanding. :CupcakeBlack:
Eagled eyed followers out there may have noticed that work on the remaster and bug fixes have come to a bit of a crashing halt as of late. You may have also said to yourself "The &*?! happened, developer guy?!" Due to several reasons I unfortunately haven't had the time to de
Eagled eyed followers out there may have noticed that work on the remaster and bug fixes have come to a bit of a crashing halt as of late. You may have also said to yourself "The &*?! happened, developer guy?!"
Due to several reasons I unfortunately haven't had the time to devote to game development that I once did, so the remaster is on an indefinite hiatus for now. Good news is one of those reasons is that I'm finishing up my Computer Science degree so I should be equipped to make a much more solid game when I do return to development.
While work on the remaster has halted for now I will be doing what I can to clean up the bugs and issues with the current release: including missing items, several broken achievements, and some newly discovered scaling issues.
Thanks for all of the support over the years and for your understanding. ːCupcakeBlackː