Shop bug patch
-Fixed an issue with the new selling vehicles feature where if you entered the shop first, then sold a vehicle, then went back to the shop it wouldnt update how much money you had

Developer posts and news about this game.

-Fixed an issue with the new selling vehicles feature where if you entered the shop first, then sold a vehicle, then went back to the shop it wouldnt update how much money you had

ReCharge RC's first birthday bash was a blast, thank you to everyone who participated! It's time to hit the track in the new campaign and enjoy 12 fun and unique tracks created by awesome community members, plus a bonus track from me, and earn a super unique new body for the HB44

0.87.5b -Fixed corrupted shading/normals on vehicle bodies and wing models -Fixed issue that caused a slight change in decals in some situations, now restored to how they previously worked -Fixed editing base terrain causing grass to disappear when test driving -Further improveme

This is largely a bug fix update with some much needed reworking of back end multiplayer stuff to fix a few of the long standing issues, but I threw in some new bodies as well to make it more fun! New Features: -2 new ST RWD bodies are available in the hobby shop! -2 new HBMini b

V 0.87b Bug Fixes: -Fixed more issues with player network id getting off and causing incorrect times to display -Fixed related issue that could cause a player to become invisible in multiplayer -Fixed track creator name sometimes displaying incorrectly in multiplayer starting gam

The ST RWD Sport is finally here! The ST RWD is designed to be a fierce competitor to the HB44, specifically on clay and asphalt surfaces. Though due to its rwd nature and small pin tires its a bit tail happy on loose dirt where the 4wd hb44 still shines. It's geared for rapid ac

Just a few more multiplayer hot fixes. The main one being an overhaul of the player indexing system which should theoretically fix a huge number of issues with multiplayer lobbies, especially where players have dropped out or joined in the middle of a game 0.86c Bug Fixes: -All n

Welcome to the ReCharge RC: High Voltage Birthday Bash! It's hard to believe that High Voltage turns one today, but that means it's time to celebrate! To kick things off ReCharge RC: High Voltage is 20% off for the entire week! With all the new multiplayer content its now better

0.86b Bug Fixes: -Potential fix for occasional vehicle explosion when resetting in multiplayer with repairs enabled -Fixed rare issue that could cause the lap tracker to stop working if resetting to track exactly over the finish line -Fixed still being able to set a session marke

V0.86 is finally here featuring two new race modes, the addition of (optional) multiplayer vehicle collisions, and a whole host of improvements and bug fixes! Race your buddies in proper timed RC races or arcade style lapped races and remember, rubbin is racin! Plus you can now p

A recent update caused a rare issue that would lead to the wrong leaderboard getting pulled up when you enter a track, that issue has now been resolved. A few inccorect times were uploaded because of this issue, if you find any please report them here and I will fix them ASAP! Th

Public hosted games and a built in game browser are now here! Plus improvements to some back end database stuff that drastically increased the speed of high score uploads/downloads! New Features: -You can now host public multiplayer games which will automatically be added to a ga

Just some bug fixes and improvements for the new multiplayer latency prediction/vehicle movement! Changes: -More adjustments and improvements to vehicle movement netcode Bug Fixes: -Fixed issue that would cause mp cars to float slightly in certain situations -Fixed not being able

This update features a lot of big and important backend updates and improvements to the multiplayer system, bulking everything up so that multiplayer is more capable of supporting the upcoming new game modes and more that may be added in the future. It's probably not the most fun

This isnt the most exciting update, but it was time some much needed attention was paid to the UI to address some of the feedback. Its now more intuitive with helpful tooltips and much faster to navigate with sped up animations! When I designed the UI for this game I had a vision

Thank you to everyone that provided feedback during the test phase this week, it was extremely helpful! This is a HUGE update, with all of the new multiplayer features, plus a boat load of improvements and bug fixes on top for good measure! The test branch has been disabled and y

Unsure what this is about? Check out the multiplayer announcement post on how to join early testing here View game page Thanks to playtesters reports and feedback the first round of multiplayer improvements is here! MP Changes: -Chat messages have new sound -New best time message

After many weeks of late nights and long hours, the base work for supporting multiplayer in the game is finally finished, along with the first (of hopefully many to come) multiplayer game mode! I am doing a week of public testing first before pushing it to the official game, if y

While switching over vehicle systems to get ready for supporting multiplayer I missed a few things which caused some weird behavior with vehicle liveries. Those have been fixed now! Bug Fixes: -Fixed vehicle body no longer getting dirty while driving -Fixed dirtyness resetting wh

Multiplayer update at the bottom of this post! Version 0.82 is here featuring a bunch of track editor improvements, and a whole host of bug fixes! New Features: -Added the ability to skew/angle track features. A simple addition but should open a lot of possibilities for terrain o