Update: 1.2.12d
Unity game engine reported a potential security vulnerability. This update implements the fix. Happy safe gaming!
Developer posts and news about this game.

Unity game engine reported a potential security vulnerability. This update implements the fix. Happy safe gaming!

Ghost Song is 50% off (now through March 20) which is its lowest discount ever. If you've been eyeing the game or know someone who might like it, now's a great time! Hope everyone's doing well! Matt

This is a small patch to fix a possible soft lock.

It’s been nearly one year since players first delved into the strange secrets of Old Moon’s atmospheric adventure Ghost Song . With today’s free major content update, there are now even more mysteries to uncover beneath the surface of the moon of Lorian. If you’d prefer to find o

This update contains several pieces of new side content, including bosses, enemies, and items, as well as some misc. bug fixes and balance changes.

I strongly feel Ghost Song has an unforgettable soundtrack - by composer Grant Graham - that elevates the entire experience. I humbly ask you all to consider nominating it for a Steam Award. Check the whole thing out here: Thank you very much! Matt

Fixed minor controller aim issue Adjusted the dash cooldown UI element that appears over the player after dashing, to properly indicate the exact time before re-dashing for free is possible Iframes for dash cooldown is indicated by a more brightly colored green particle effect Sl

Fixed issue where "Junk Crawlers" in Junkpit could cause the player to clip through terrain and become soft locked. Attempted fix for issue where some controller players lost their controller aim as a result of the recent mouse aim implementation. Attempted fix for issue where so

1.1.9b Fixed issue re. sequence breaking NG+, so it's now safer to do so. Re-added hulking fist and motivator to items that carry over in a NG+ transition.

1.1.9 I've been working to respond to feedback from some players who desire improved keyboard and mouse functionality. Even though the game was designed around a controller, I agree with those players that more can be done. In this update, I've added a basic functionality to aim

Update 1.1.8e Implemented fix to hopefully correct the "pink letterboxes" issue non-16:9 displays were sometimes experiencing. Corrected issue where some players could become locked out of the room after dying during a battle alongside an NPC. Corrected an issue where a certain N

1.1.8d Introduced New Game Plus. Introduced a new miniboss somewhere on the map.

1.1.8c Implemented fix designed to address issue where some players could not get their controllers to by recognized.

Just about there! Just a little reminder, the game comes out tomorrow! Early reviews are looking good, and we're heading into launch with very few bugs or glitches (that I'm aware of!). Personally, I've been having fun doing a casual playthrough on my Steam Deck, where it's worki

A lot of you probably are already aware of this, but Steam Next Fest is happening all week, and we have a demo out! So this is just a quick reminder that this exists if you didn't happen to already notice! Just check the main store page for the demo button. Thank you!

The Ghost Song release date has been set for 2022, which means we're getting a gorgeous-looking horror Metroidvania to check out pretty soon. Ghost Song has been in development for years - the better part of a decade, in fact - but it seems the end is finally in sight for develop

Ghost Song is coming in 2022 in cooperation with Humble Games! It's been a long and unlikely ride, but it's really happening. I'll have more to say on this as we move forward -- For now, to those of you who have stuck with me for all these years, thank you! Matt

Some have lamented the lack of updates on the Steam page, and while I've been trying to quietly work until I had more concrete news (particularly about timeline), I do feel we're overdue for some kind of update -- So, here we are. Below is a video that shows about the first 15 mi

Just checking in. Making a game is a long road and there are only so many times I can type "I'm still working on it, trust" before it gets old, but I'm still working on it, trust. :) Here's a video I recorded a few months ago for internal purposes that I think would be fun to act

On occasion I will be posting Quick Updates , which are intended to be bite sized looks at particular aspects of the game. Today we're going to look at water and fish. If you are able, please turn up your volume so you can listen to the ambient sound design and get a feel for the