Update Notes for 9/17/2026
Hey ya'll. Fixes related to error instrumentation. More to come. Stay tuned. GLHF

Developer posts and news about this game.

Hey ya'll. Fixes related to error instrumentation. More to come. Stay tuned. GLHF

🎄 Happy Holidays from Scope X! Hey everyone! As we wrap up the year, we wanted to ship one last update focused on polish — and take a moment to say thank you. This update includes a few fixes, a festive touch, and a quick look back at everything we’ve built together this year. ✨

🌟 Scope X Update Hey everyone! We’re back with another exciting update that brings powerful new features and improvements to Scope X! 🔍 Major Changes Zoom Animations — You can now animate Zoom In / Out / Set keybinds for smoother transitions. Reorder Keybinds — Customize your w

Hey everyone! We’re excited to bring you another major update to Scope X! This release introduces two highly requested features — Community and Graphics Quality Settings — designed to make Scope X more connected, customizable, and clear than ever. 👥 Community We’re introducing a

Hey ya'll. Introduce quality modes to improve the visual quality of the scope -- check them out in the Settings page. Some of the quality modes are still experimental, so if you run into any errors or performance problems, please contact us and let us know. Minor performance fixe

⚙️ Keybinds Changes We’ve made an important change to how zoom keybinds work in Scope X. From now on, Increase Zoom , Decrease Zoom , and Set Zoom actions will only function when the Zoom Overlay is already active. This means: Toggling the overlay on (via your overlay keybind or

🌟 Profiles Have Arrived! The wait is over — Profiles are now in Scope X! You can now assign your Zoom Settings , Keybinds , and Accessibility Settings to specific profiles, and even associate them with a process for quick swapping. What's New: Create and save multiple profiles w

🪴 Patch Notes Added ESC as an emergency keybind — hold for 3 seconds to remove the Scope X overlay Fixed an issue where Global Toggle was not working as expected Fixed an issue where Quit Scope X didn’t fully close the app — ALT+F4 now stops the process too Fixed issues with Zoo

Hey everyone, Thank you all for the amazing support recently — it’s been incredibly encouraging and has helped us a ton as we continue growing Scope X. This update brings new customization options, better UI flow, and a bunch of quality-of-life improvements. Here’s what’s new: ⌨️

- Controller support (DualSense, DualSense Pro, Xbox) - Drop minspec, increasing supported GPUs - Fix a bug with cursor following on rotated displays (portrait mode, etc.) - Fix a bug where disabling cursor following does not reset the scope.

Fix a bug where rotated displays (e.g. portrait mode) would not render correctly. Allow users to customize the feathering of their focus ring. Improved error telemetry.

Fix a bug where the toolbar would sometimes disappear when the window was resized. Fix a bug where scrolling in the GUI did not work. Fix a broken hyperlink to our Discord server. Fix a bug where case sensitivity was causing the app to never load. Internal improvements to error h

Happy Friday! Hi everyone, we hope everything is going well! The entire team has been working tirelessly to bring you some exciting new features to Scope X! Let's jump right into them! New UI! Scope X is so new that it will change it's looks and available features very quickly. W

What does this mean? In short, you won't be able to use Scope X in Rust. We want to clarify that, to our knowledge, no one has been banned, and we do not anticipate any bans resulting from this change. This is strictly a block of our application in specifically Rust, and NOT in a

Hey everyone! We have some bug fixes ready for you today: - Fixed app not launching on computers with an integrated GPU and dedicated GPU. - Fixed a bug on NVIDIA GeForce drivers that caused the app not to launch on gaming laptops. - Error handling improvements. - Performance imp

Hi everyone, We couldn't be more excited to finally launch Scope X on Steam! Our studio would like to extend a huge thank you to everyone who gave their support in having this product released. Seeing this level of excitement for a product is definitely encouraging us to reinvest

Fix a bug with our error window that occasionally prevented users from being able to report an error to us in Discord.