Released
Apr 22, 2026
Platforms
WindowsLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Caromble! is part of Pins & Pegs Fest on Steam

    Caromble! is part of Pins & Pegs Fest! Starting tomorrow, Caromble! will be part of Pins & Pegs Fest on Steam , celebrating pins, pegs, balls, brick breaking, and satisfying physics. The fest runs from August 17–20 , so if you’ve been meaning to check out Caromble! , this

  2. Developer post

    Caromble! update: Improved controls for gamepads and keyboard

    Dear Caromble! friends, For us, playing Caromble! with a mouse has always been the optimal experience. A mouse lets you directly control the paddle's position, while a keyboard or gamepad analog stick controls the paddle by influencing its speed instead. However, we've noticed th

  3. Developer post
  4. Developer post

    Celebrating Indie Festival 2026 with a Special Discount

    Welcome to everyone discovering Caromble! through Indie Festival 2026! Since launching on April 22, we've been thrilled to see players discover the game, share feedback, and chase higher scores. We've also continued improving the experience based on your feedback. Our latest upda

  5. Developer post

    Winners of the Daily Run contest have been decided!

    Dear Caromble! friends, Caromble! has been in 1.0 for a week now and the launch contest has concluded. Thank you for participating! We hope the Daily Run is a reason for you to come back to Caromble! and improve your ball bouncing skills. And now... the moment you have all been w

  6. Developer post

    Daily Run contest is halfway

    Hi Caromble! friends, What an exciting week! Launching into 1.0 was a rollercoaster for us and we're happy to see people are playing the Daily Run. The first three winners haven been determined and there are four more days to participate and win bragging rights and Steam keys: Ap

  7. Developer post

    Caromble! 1.0 Is Out Now — After 10 Years, We Finally Did It

    Dear Caromble! friends, After ten years in Early Access… we finally made it. Caromble! is officially out now in 1.0 . To celebrate launch, Caromble! is available with a 20% launch discount for a limited time . We want to mark this moment with our launch trailer. The song represen

  8. Developer post

    🎉 Caromble! Launch Week Contest (April 22–28)

    ♫ This is Caromble! ♫ To celebrate the launch of Caromble! , we’re kicking off a week-long challenge with our brand-new Daily Run mode: A fresh run every day. The same challenge for everyone. A daily leaderboard to climb. Show off your skills and there is more to win than braggin

  9. Developer post

    Caromble! leaves Early Access and launches on April 22

    It’s finally happening! After an awesome showcase with Clemmy Games, we’re ready to share it with you directly. Our Early Access journey is coming to a close, and thanks to all your feedback along the way: Caromble! officially launches on April 22, 2026! This full release brings

  10. Developer post

    New trailer -and release date- announcement

    Dear Caromble! friends, We're happy to announce an upcoming announcement! Next week we will participate in two indie showcases where we will reveal a new trailer and A RELEASE DATE! Yes... the time has finally come. Firstly, we are collaborating with Clemmy from Best Indie Games

  11. Developer post

    Localization added for 10 languages and the road to 1.0

    Dear Caromble! friends, In our last update we mentioned our efforts in finding a publisher or PR-partner that can help us launch the 1.0 version of Caromble!. We'd like to give on update on this, but first... We added localization to Caromble! and have ingame language support for

  12. Developer post

    Accessibility update and our pitch deck adventure

    Dear Caromble! friends, We just released a small update. We got feedback about the difficulty of Caromble! and some players weren't aware that the difficulty (the number of mercy balls) can be changed in the options menu. Because we want all type of players to be able to enjoy Ca

  13. Developer post

    Caromble! Friday #? (it's been 15 years ok): The Story released

    Dear Caromble! friends, Today is the day. After 15 years of development, Caromble! is completed with all intended features, levels and now finally with all story elements. To experience the story of Caromble! in this update, please replay the Prologue and Epilogue level. Though C

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    Caromble December Update

    This update contains many small bug fixes, graphics improvements and a few new achievements!

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    Caromble Steam Deck support!

    Dear Caromblers! Ever since we saw the first announcement of the Steam Deck, we knew we wanted to make sure Caromble! could run on it. Today we're excited to tell you that not only does Caromble! run on the Deck natively (at the best graphics settings), we might have to admit tha

  16. Developer post

    Release of the Final Chapter and Epilogue

    Dear Caromble! friends, It's been a long time since you've heard from us, but we are very happy to share great news with you! We released the final chapter of Caromble! into Early Access. Chapter 6 combines everything we have learned as developers into great gameplay and a final

  17. Developer post

    Caromble! September Update

    We're very happy to announce that we've released another Caromble! update! No, no chapter 6 just yet (for the Caromble! conclusion you'll just have to wait a little longer - we need to get the narrative elements up and running first). What you do get is a ton of bug fixes all ove

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    Caromble! Friday #610: Sneak Preview

    Dear Caromble! friends, Since our last update, another baby was born in the Caromble! team! Also, Thomas the artist has married and became insta-dad of two. Furthermore, I (Pascal) am about to become father for the second time next October. This means, that since we started worki

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    Caromble! Friday #584: Gameplay complete!

    Dear Caromblers!, It's been a while. We hope you are well. We all are. A new (human) baby was born in the Caromble! family. This is the 6th baby since we conceived Caromble!. Wow... how far we've grown. (this is not a picture of said offspring) Today we'd like to inform you that

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    Caromble! Friday #561: The final fight

    Hi Caromblers, Here is a little sneak peek into the final boss fight. We have almost implemented all gameplay now. The aim of this fight is to challenge the player to use all the skills the game has teached you so far and in the same time providing something new, fresh and exciti