Super Pixalo

Philip Royer

Released
Feb 3, 2015
Platforms
WindowsmacOSLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

12 posts
  1. Developer post

    Super Pixalo: Redux Progress Update

    Hey All, The Remake/Revisit of Super Pixalo is well under way. New art, new levels, new achievements, new physics, new characters, and even a level editor are all coming this year! A couple things to keep in mind: Timeline : There is not specific "final" date for when Redux will

  2. Developer post

    Super Pixalo: Redux Progress Update

    Hey All, The Remake/Revisit of Super Pixalo is well under way. New art, new levels, new achievements, new physics, new characters, and even a level editor are all coming this year! A couple things to keep in mind: Timeline : There is not specific "final" date for when Redux will

  3. Developer post

    Inviting Input

    Dear Players, I'm working hard on rewriting Super Pixalo and making it the awesome game it deserves to be. I've realized, especially with the unhappyness of some players, that I focused too much on being "quirky" and not enough time on making it a really FUN experience. I'm openi

  4. Developer post

    Inviting Input

    Dear Players, I'm working hard on rewriting Super Pixalo and making it the awesome game it deserves to be. I've realized, especially with the unhappyness of some players, that I focused too much on being "quirky" and not enough time on making it a really FUN experience. I'm openi

  5. Developer post

    Super Pixalo: Reborn Anouncement

    Dear Awesome Players, Super Pixalo has been out for over a year now and it's time to breath some serious life back into the project. The launch and the months that followed were peppered with odd bugs, frustrating glitches, and an overall annoying lack of attention to detail. In

  6. Developer post

    Super Pixalo: Reborn Anouncement

    Dear Awesome Players, Super Pixalo has been out for over a year now and it's time to breath some serious life back into the project. The launch and the months that followed were peppered with odd bugs, frustrating glitches, and an overall annoying lack of attention to detail. In

  7. Developer post

    XBOX 360 Controller Support Fix is now LIVE!!

    Hi All, I pushed a new build up to fix the controller issues many of you all were having! I apologize for how long it took to fix that. I just moved across the country for a new job and family and the move took priority. Please let me know if you have ANY issues with the new upda

  8. Developer post

    XBOX 360 Controller Support Fix is now LIVE!!

    Hi All, I pushed a new build up to fix the controller issues many of you all were having! I apologize for how long it took to fix that. I just moved across the country for a new job and family and the move took priority. Please let me know if you have ANY issues with the new upda

  9. Developer post

    Week 1 Patch Released

    Hi All, As with any new platform, new challenges and bugs arise like toadstools in a fairytale. I read all the comments and reviews and try to learn as much as I can from each of them. One of the biggest things I learned this past week is test, test, test even if you think it’s r

  10. Developer post

    Week 1 Patch Released

    Hi All, As with any new platform, new challenges and bugs arise like toadstools in a fairytale. I read all the comments and reviews and try to learn as much as I can from each of them. One of the biggest things I learned this past week is test, test, test even if you think it’s r

  11. Developer post

    Linux Build Is Live

    Hi All, After a few bit more testing and some adjustments the Linux (32 and 64 bit) builds for Super Pixalo are now live on Steam. If you run in to any problems at all, shoot me an email at [email protected] and I'll do my best to square you away! Enjoy, Phil Royer

  12. Developer post

    Linux Build Is Live

    Hi All, After a few bit more testing and some adjustments the Linux (32 and 64 bit) builds for Super Pixalo are now live on Steam. If you run in to any problems at all, shoot me an email at [email protected] and I'll do my best to square you away! Enjoy, Phil Royer