Limit
- Limiting courses, characters, and discs while I investigate online multiplayer
Developer posts and news about this game.

- Limiting courses, characters, and discs while I investigate online multiplayer

- Scorecard auto continue bug fix - Improvements to computer player control

- Reworked main menu player selection panels - Players can now choose to play computer controlled opponents - Various UI fixes and modifications following addition computer players Note: - This is the first pass at AI opponents... They're going to be very basic. Say hi and be nic

At the behest of ye old discorders, I've added a practice mode. So now you can spam whatever hole you want. Well... whatever hole in this game. I may or may not have had some eggnog. Happy holidays!

- Updated collider rigs for trees in course Jungle

- Updated ambient audio for most courses - Rebaked ambient occlusion in Jungle

- New course: Jungle - Rethrow option has now been moved to the pause menu (only available while disc is in flight)

- Zoom camera should now be functioning as intended

NAAAAAAAAAAAAAAAAHHHHHHH SEVENYAAAAAAAAA Beedeebeep beedeebob! Oh snap! New course :o

"Another new course!?! But you just released Tundra last week!" That's right friends, it is another new course! After I picked up some sparkly new environment assets on Black Friday, I decided to not play my freshly purchased copy of Baldur's Gate 3 (even though I really wanted t

- It's cold - It's wintery - It's the Tundra! - LMK what you think in discord .... It's life or death! - Not really, but it's helpful to hear what you think :)

- Updated tree colliders in Volcano - Changed dust motes to fire embers (wind visual)

Soooooo as some of you know, I was going around meticulously placing knockdown colliders on trees one by one because Unity doesn't allow terrain trees to use trigger colliders. Well, I got fed up with that after two courses. There's thousands of trees for God sakes. So I looked i

- Tree knockdown colliders have now been added to Disc Golf Island - Misc adjustments to tree prefabs (animated LOD crossfade) - Bug fixing

- At the request of some testers, I've added Tree Knockdown. - Not terribly difficult to implement, but it does take a while since I have to place and scale them all by hand. So for the moment, the mechanic only exists in Pine Lake - Thoughts on difficulty appreciated!

- Misc bug fixing - OB hazards in Volcano now act like lateral hazards (or at least they're supposed to) - Improved colliders for multiple scenes

- A tester kindly took it upon themselves to submit a bug report and request that I add metric units of measurement... Well, my eager young space cadet, your wish is my command! Units of measurement can now be changed from standard to metric in the Options panel of the Main Menu.

- While disc is in flight/moving on the ground, the camera will now attempt to detect and avoid collisions with the ground rather than clipping through it

- Keyboard number keys 1, 2, 3, and 4 can now be used to jump to a disc type (W and S can also still be used to iterate through types) - There is now ambient wind SFX. The volume increases/decreases with wind speed - Adjustments to Volcano. Tweaks to terrain, basket, and tee posi

Testing build pipeline