Lumo 2 - OUT NOW!
Lumo 2 is finally here! Three new zones, new puzzles, new abilities, new mini-games and more references to 80s videogames than you can shake a wand at! View game page View game page Enjoy!
Developer posts and news about this game.

Lumo 2 is finally here! Three new zones, new puzzles, new abilities, new mini-games and more references to 80s videogames than you can shake a wand at! View game page View game page Enjoy!

Hello everyone! Lumo 2 has just been announced, and the Steam page is live! If you enjoyed the first game, then please consider adding it to your wishlist. The sequel's got plenty of surprises in store for you:

I've just pushed up a new build that has the following changes: - Update InControl to 1.6.10 - Enabled XInput - Fixed "submit" action for joypads on the pause screen UI - Made the button navigation explicit in the save/quit screen The new version of InControl has improved support

I've just pushed up a new build that has the following changes: - Update InControl to 1.6.10 - Enabled XInput - Fixed "submit" action for joypads on the pause screen UI - Made the button navigation explicit in the save/quit screen The new version of InControl has improved support

Hi! The latest build of Lumo addresses some long standing issues with XBox One / Xbox 360 (Wired and Wireless) controllers that have been present in the game since the Win10 Anniversary update. This has been tested with the following pads: - PS4 - Xbox 360 (Wired and Wireless) -

Hi! The latest build of Lumo addresses some long standing issues with XBox One / Xbox 360 (Wired and Wireless) controllers that have been present in the game since the Win10 Anniversary update. This has been tested with the following pads: - PS4 - Xbox 360 (Wired and Wireless) -

The last part of the director's commentary is now online: You can watch the full walkthrough of the game, with 100% of the secrets, from the following playlist: Thanks to everyone that's provided feedback while I've been making these! :)

The last part of the director's commentary is now online: You can watch the full walkthrough of the game, with 100% of the secrets, from the following playlist: Thanks to everyone that's provided feedback while I've been making these! :)

Who ya gonna call?

Who ya gonna call?

+ Updated Russian/Portuguese/JP Localisation + Fixed Z-fighting in one room + Fixed some of the Cauldron zone torches to take account of speed-run related exploit and remain on (doesn't fix the exploit, don't worry) + Added Old School time trial results to the EXTEND screen durin

+ Updated Russian/Portuguese/JP Localisation + Fixed Z-fighting in one room + Fixed some of the Cauldron zone torches to take account of speed-run related exploit and remain on (doesn't fix the exploit, don't worry) + Added Old School time trial results to the EXTEND screen durin

One for the speed-runners.

One for the speed-runners.

A new build has just gone live with the following changes: + Update to Redefine Controls UI so show default bindings + Updated JP Localisation

A new build has just gone live with the following changes: + Update to Redefine Controls UI so show default bindings + Updated JP Localisation

It's time for another Director's Commentary! Here's part 5, exploring the first of the Cauldron sections:

It's time for another Director's Commentary! Here's part 5, exploring the first of the Cauldron sections:

Lumo's been updated to version 1.06.13 with the following fixes: + Updated Japanese localisation + Added option to hold shift during game launch to bring up options dialog (allows play to select which monitor to run the game on) + Fix for a possible lock when jumping on the 'boin

Lumo's been updated to version 1.06.13 with the following fixes: + Updated Japanese localisation + Added option to hold shift during game launch to bring up options dialog (allows play to select which monitor to run the game on) + Fix for a possible lock when jumping on the 'boin