Hello again fellow grave diggers! I've exhumed the game from the dead to give it some updates. Dig in. Updated to use latest version of the engine Increased maximum resolution Made UI scale with resolution Added brightness setting New shadows system Updated rain and lightning eff
Hello again fellow grave diggers!
I've exhumed the game from the dead to give it some updates. Dig in.
Updated to use latest version of the engine
Increased maximum resolution
Made UI scale with resolution
Added brightness setting
New shadows system
Updated rain and lightning effects
Removed lower quality settings options and changed default
Hullo fellow grave diggers! Just letting you all know there's been a minor update to the game. It's mostly bug fixes and tweaks for stuff that has cropped up since the Steam release, or for issues folks have brought to our attention in the forums (thanks guys!). Dig in: Created a
Hullo fellow grave diggers!
Just letting you all know there's been a minor update to the game. It's mostly bug fixes and tweaks for stuff that has cropped up since the Steam release, or for issues folks have brought to our attention in the forums (thanks guys!). Dig in:
Created an overhead blessed beacon above all graveyard gates. Works like regular beacons so will protect you when you're in it's light, and will extinguish upon lighting another beacon. (Not active on hard difficulty)
On Mile Die Club, the walls by the first solider appeared full height but were not so you could still be spotted, changed them to full height to avoid confusion
Added a random Easter Egg area outside one of the levels, because... yeah, no reason.
Trimmed and quietened the blessed beacon lighting sound
If the secret treasure is in an inaccessible area, rather than pointing to an incorrect location the path is now not displayed
Renamed "The Lost Treasure" level to "Grave Robbers Cemetery" to make it clear it's another graveyard
Made the lightning light on boss level a little less blue
FIXED: Steam times not being posted on boss level
FIXED: Changed colour of entries on leaderboards as grey was blending into the sky on foggy levels
FIXED: Blocked ability to sneak round edge of the ridge on the boss level
FIXED: Moved map fragment on Dead Drop from behind locked gate to stop secret treasure path getting confused
FIXED: Enemies getting stuck at stairs on Dead Drop
FIXED: Shadow on Cross tombstone was sometimes displaying incorrectly
FIXED: Increased walk in speed on Deadlock intro to improve timing with walk animation
Hullo fellow grave diggers! Just letting you all know there's been a minor update to the game. It's mostly bug fixes and tweaks for stuff that has cropped up since the Steam release, or for issues folks have brought to our attention in the forums (thanks guys!). Dig in: Created a
Hullo fellow grave diggers!
Just letting you all know there's been a minor update to the game. It's mostly bug fixes and tweaks for stuff that has cropped up since the Steam release, or for issues folks have brought to our attention in the forums (thanks guys!). Dig in:
Created an overhead blessed beacon above all graveyard gates. Works like regular beacons so will protect you when you're in it's light, and will extinguish upon lighting another beacon. (Not active on hard difficulty)
On Mile Die Club, the walls by the first solider appeared full height but were not so you could still be spotted, changed them to full height to avoid confusion
Added a random Easter Egg area outside one of the levels, because... yeah, no reason.
Trimmed and quietened the blessed beacon lighting sound
If the secret treasure is in an inaccessible area, rather than pointing to an incorrect location the path is now not displayed
Renamed "The Lost Treasure" level to "Grave Robbers Cemetery" to make it clear it's another graveyard
Made the lightning light on boss level a little less blue
FIXED: Steam times not being posted on boss level
FIXED: Changed colour of entries on leaderboards as grey was blending into the sky on foggy levels
FIXED: Blocked ability to sneak round edge of the ridge on the boss level
FIXED: Moved map fragment on Dead Drop from behind locked gate to stop secret treasure path getting confused
FIXED: Enemies getting stuck at stairs on Dead Drop
FIXED: Shadow on Cross tombstone was sometimes displaying incorrectly
FIXED: Increased walk in speed on Deadlock intro to improve timing with walk animation