UI improvments - added new camera scrolling function. Left mousebutton+ drag. - centre camera target now by the middle mousebutton. - changed "centre camera button" function. - chancel a creation now just by right mousebutton. - zoom is now right and left mousebutton instead of f
UI improvments - added new camera scrolling function. Left mousebutton+ drag. - centre camera target now by the middle mousebutton. - changed "centre camera button" function. - chancel a creation now just by right mousebutton. - zoom is now right and left mousebutton instead of first right and then left. - smooth change between different the camera movements. - added the new controls to all tutorials, context based help, tooltips and menu.
New sorting for 3d Bridges "Beginner" campaign - sorted out 2 levels from the "Beginner" into the new "More" campaign. - 2 new levels in "Beginner" campaign. Level 2+ Level 4
optimized Tutorial 1 to be easier, shorter and bigger. After finishing the level you can go on driving the old track as well.
the stress display in testmode keeps active now when changing to editor and return back to testmode.
- fixed some bugs
- new demo avaiable for "3d Bridges" (included to 3d Engineers)
UI improvments - added new camera scrolling function. Left mousebutton+ drag. - centre camera target now by the middle mousebutton. - changed "centre camera button" function. - chancel a creation now just by right mousebutton. - zoom is now right and left mousebutton instead of f
UI improvments - added new camera scrolling function. Left mousebutton+ drag. - centre camera target now by the middle mousebutton. - changed "centre camera button" function. - chancel a creation now just by right mousebutton. - zoom is now right and left mousebutton instead of first right and then left. - smooth change between different the camera movements. - added the new controls to all tutorials, context based help, tooltips and menu.
New sorting for 3d Bridges "Beginner" campaign - sorted out 2 levels from the "Beginner" into the new "More" campaign. - 2 new levels in "Beginner" campaign. Level 2+ Level 4
optimized Tutorial 1 to be easier, shorter and bigger. After finishing the level you can go on driving the old track as well.
the stress display in testmode keeps active now when changing to editor and return back to testmode.
- fixed some bugs
- new demo avaiable for "3d Bridges" (included to 3d Engineers)
fixed unstable steelbeams that appeared ie. when driving up a ramp construction. steelbeams physics are now more realistic at all.
fixed unstable steelbeams that appeared ie. when driving up a ramp construction. steelbeams physics are now more realistic at all. https://www.youtube.com/watch?v=chTWbTJppxE
fixed unstable steelbeams that appeared ie. when driving up a ramp construction. steelbeams physics are now more realistic at all.
fixed unstable steelbeams that appeared ie. when driving up a ramp construction. steelbeams physics are now more realistic at all. https://www.youtube.com/watch?v=chTWbTJppxE
- added handmade contoures to strengthen the 3d effect. - improved, adjusted the backgrounds. - added camera lightsource - decreased levels-triangles ambient - increased camera fov - added specular to triangle plates - changed knotpoints color in testmode also: - reactivated dist
- added handmade contoures to strengthen the 3d effect. - improved, adjusted the backgrounds.
- added camera lightsource - decreased levels-triangles ambient - increased camera fov - added specular to triangle plates - changed knotpoints color in testmode also: - reactivated distances display from one cursor position to the next in editormode. - the truck isn´t exploding that easy anymore when colliding with ropes or knotpoints. - a fix to prevent from building the same girder a 2nd time. - changed start sound.
- added handmade contoures to strengthen the 3d effect. - improved, adjusted the backgrounds. - added camera lightsource - decreased levels-triangles ambient - increased camera fov - added specular to triangle plates - changed knotpoints color in testmode also: - reactivated dist
- added handmade contoures to strengthen the 3d effect. - improved, adjusted the backgrounds.
- added camera lightsource - decreased levels-triangles ambient - increased camera fov - added specular to triangle plates - changed knotpoints color in testmode also: - reactivated distances display from one cursor position to the next in editormode. - the truck isn´t exploding that easy anymore when colliding with ropes or knotpoints. - a fix to prevent from building the same girder a 2nd time. - changed start sound.
- added the new more graphical Waterfall Level. - added and balanced the more graphical Norway Level. - modified the grids texture again to get it more subtle. - modified the starter just to show its started. - added a new basics introduction video for 3d Bridges. - added save fi
- added the new more graphical Waterfall Level. - added and balanced the more graphical Norway Level.
- modified the grids texture again to get it more subtle.
- modified the starter just to show its started.
- added a new basics introduction video for 3d Bridges.
- added save files for the Castle scene and the new Norway Level.
- published the free Demo version of 3d Bridges, what is part of 3d Engineers. Demo link
- fixed a physics bug that occured when street segments touched landscape.
- fixed a bug that prevented from starting the game on 1 or 2 computers.
- added the new more graphical Waterfall Level. - added and balanced the more graphical Norway Level. - modified the grids texture again to get it more subtle. - modified the starter just to show its started. - added a new basics introduction video for 3d Bridges. - added save fi
- added the new more graphical Waterfall Level. - added and balanced the more graphical Norway Level.
- modified the grids texture again to get it more subtle.
- modified the starter just to show its started.
- added a new basics introduction video for 3d Bridges.
- added save files for the Castle scene and the new Norway Level.
- published the free Demo version of 3d Bridges, what is part of 3d Engineers. Demo link
- fixed a physics bug that occured when street segments touched landscape.
- fixed a bug that prevented from starting the game on 1 or 2 computers.
Update to v1.4 - completely remade the Undo function and extended it to 10 undos. - fixed different bugs around paste, load and edit functions. - added or changed some english translation.
Update to v1.4
- completely remade the Undo function and extended it to 10 undos.
- fixed different bugs around paste, load and edit functions.
Update to v1.4 - completely remade the Undo function and extended it to 10 undos. - fixed different bugs around paste, load and edit functions. - added or changed some english translation.
Update to v1.4
- completely remade the Undo function and extended it to 10 undos.
- fixed different bugs around paste, load and edit functions.
extended moduls functions - added 35 modules to now 56, mostly basic structures and some complete bridge parts. - new function to create your own modules from copied structure. select components by "copy", then "add new module", name it. - fixed a bug that prevented from deleting
extended moduls functions
- added 35 modules to now 56, mostly basic structures and some complete bridge parts.
- new function to create your own modules from copied structure. select components by "copy", then "add new module", name it.
- fixed a bug that prevented from deleting or modifying pasted beams.
- reduced trucks weight.
- modified -beginner / level 2 to fix problems with pushing the box through the tunnel.
extended moduls functions - added 35 modules to now 56, mostly basic structures and some complete bridge parts. - new function to create your own modules from copied structure. select components by "copy", then "add new module", name it. - fixed a bug that prevented from deleting
extended moduls functions
- added 35 modules to now 56, mostly basic structures and some complete bridge parts.
- new function to create your own modules from copied structure. select components by "copy", then "add new module", name it.
- fixed a bug that prevented from deleting or modifying pasted beams.
- reduced trucks weight.
- modified -beginner / level 2 to fix problems with pushing the box through the tunnel.
- The new Modules function allows you to insert and connect groups of prefabs (see video) you can already chose from 21 finished Modules and combine them. - New english translation. (thx to Mr Newmann) - If you copy and paste, or load constructions, or insert modules, then level
- The new Modules function allows you to insert and connect groups of prefabs (see video) you can already chose from 21 finished Modules and combine them. https://youtu.be/oGF3Al3yfYQ - New english translation. (thx to Mr Newmann)
- If you copy and paste, or load constructions, or insert modules, then level specific limitations to prefabs and the construction area is is adhered to.
- saved constructions can now be shared. Put a save file into the "saves-constructions" folder and it will be listed within the game.
- At levelstart you can see now how much credits you need to have left to get 1,2 or 3 stars.
- added an empty level with variable gravitation and some credits for testing and playgrounding.
Bugfixes
- more correct accounting of the credits after paste or load of a construction. - the cables are less heavy now. - tooltip explanation to the effect of changing the thickness of cables and steel beams.
- The new Modules function allows you to insert and connect groups of prefabs (see video) you can already chose from 21 finished Modules and combine them. - New english translation. (thx to Mr Newmann) - If you copy and paste, or load constructions, or insert modules, then level
- The new Modules function allows you to insert and connect groups of prefabs (see video) you can already chose from 21 finished Modules and combine them. https://youtu.be/oGF3Al3yfYQ - New english translation. (thx to Mr Newmann)
- If you copy and paste, or load constructions, or insert modules, then level specific limitations to prefabs and the construction area is is adhered to.
- saved constructions can now be shared. Put a save file into the "saves-constructions" folder and it will be listed within the game.
- At levelstart you can see now how much credits you need to have left to get 1,2 or 3 stars.
- added an empty level with variable gravitation and some credits for testing and playgrounding.
Bugfixes
- more correct accounting of the credits after paste or load of a construction. - the cables are less heavy now. - tooltip explanation to the effect of changing the thickness of cables and steel beams.
- the orientation grids are now more subtle - autosave of successful construction when a level is solved - adds the new copy and paste function for street, ropes and beams first the buttons and tooltips a selection box function to rotate the pasted prefabs managing the connection
- the orientation grids are now more subtle
- autosave of successful construction when a level is solved
- adds the new copy and paste function for street, ropes and beams first the buttons and tooltips a selection box function to rotate the pasted prefabs managing the connections between pasted with existing prefabs
- the shown distances from the last mouseposition are now shown left of the 3d cursor
- additional textures loaded out of the games texture path now, to be able to be modified. (ie the grids textures)
- profiles can have 15 characters now
- added Undo button to 3d bridges
- 3d Bridges textlogo changed - 3d Engineers new textlogo
- the orientation grids are now more subtle - autosave of successful construction when a level is solved - adds the new copy and paste function for street, ropes and beams first the buttons and tooltips a selection box function to rotate the pasted prefabs managing the connection
- the orientation grids are now more subtle
- autosave of successful construction when a level is solved
- adds the new copy and paste function for street, ropes and beams first the buttons and tooltips a selection box function to rotate the pasted prefabs managing the connections between pasted with existing prefabs
- the shown distances from the last mouseposition are now shown left of the 3d cursor
- additional textures loaded out of the games texture path now, to be able to be modified. (ie the grids textures)
- profiles can have 15 characters now
- added Undo button to 3d bridges
- 3d Bridges textlogo changed - 3d Engineers new textlogo