Light 'Em

Mina Pêcheux

Released
Sep 29, 2025
Platforms
Last updated
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Updates & announcements

7 posts
  1. Developer post

    v1.1.0 - Summer update!

    Heya all! To celebrate the summer, here's a little update of Light 'Em with 6 new summer-themed constellations ☀️ (And by the way, I've also included a few fixes, and the possibility to reset tutorial progress , if you wish to restart it to remind you of the basics.) So if you wa

  2. Developer post

    v0.5.0 - Refactor of the "auto-prod" system

    Heya all! Thanks to everyone's continuing help and feedback, I've done a new update for Light 'Em to (try and? ^^) improve the auto-prod system for the 6 star types. My two main goals with this update were: to fix the bug that occurred around LVL 175-176 of rate upgrade and cause

  3. Developer post

    v0.4.3 - Blueprint improvements + Multi-prestige!

    Heya all! Thanks to everyone's continuing help and feedback, I've fixed a few more bugs, and added some features, in Light 'Em these past few days :) Features Isolated stars : I added a rule to prevent constellations from getting validated if they contain an isolated star (i.e. a

  4. Developer post

    v0.4.2 - Improvements & fixes

    Heya all! Thanks to everyone's continuing help and feedback, I've fixed a few more bugs in Light 'Em these past few days :) Refactors Telescope : The price increase of the telescope has been severely softened - i.e. the cost will grow way more slowly, and you'll be able to use th

  5. Developer post

    v0.3.11 - Various Fixes

    Heya all! Thanks to everyone's continuing help and feedback, I've fixed a few more bugs in Light 'Em these past few days :) Fixes Star upgrades: Fixed the sudden "downgrade" on Pulsars when reaching level 7 + Rebalanced the star powers to get a better evolution curve. Reboot &amp

  6. Developer post

    v0.3.10 - New Blueprint QoL Features + Fixes & Improvements

    Heya all! Thanks to everyone's continuing feedback, I've fixed/improved yet a few things in Light 'Em this week 😀 Features: When you use the telescope, you can now use the mouse scroll or to rotate it. This can be useful if you need the blueprint to fit in the middle of your exi

  7. Developer post

    v0.3.9 - Post-Release Fixes & Improvement!

    Heya all! Thanks to some cool feedback on Light 'Em since I've published it this morning, I've managed to do a few fixes and improve some stuff. The biggest refactor is that now, you DON'T LOSE your constellations upon reboot! They'll stay in your sky and you'll get to keep worki