Pixel Privateers

Quadro Delta · Re-Logic

Released
Feb 21, 2017
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.
Watch

Screenshots & trailers

Pixel Privateers Trailer 2

1 / 6
Latest player count
Positive reviews
71%
879 total reviews
Steam hub followers
14,243
View follower history
United States store
$14.99
Compare regional prices

Player history

Loading chart…
24-hour peak
0
All-time recorded peak
0
Tracking since

Twitch

0 viewers · 0 channels · Data may be outdated

Streams & history

Kick

No stream history yet.

Streams & history

Pixel Privateers is a Squad Based Tactical RPG “Loot ‘Em Up” that will send your team of mercenaries through a mysterious wormhole on a quest to gather technology for your employer. An entire galaxy awaits - full of worlds to explore, factions to encounter, and epic gear to collect!

Price history

All prices
Recorded price history in the selected store currency
Date observedRegionRegular priceFinal priceDiscount
US · USD$14.99$14.99

Recent updates

All updates
  1. Developer post

    You deserve to know the truth about Quadro Delta and Alexander Poysky.

    You deserve to know the whats going on with Quadro Delta and Alexander Poysky. Hello, fans! I am Vitali Kirpu, the creator of Pixel Piracy and ex-CEO of the Quadro Delta, some of you probably know already, but the Quadro Delta went bankrupt, and nobody told you why. I am here to

  2. Developer post

    Public Test Now Live, Includes Auto-combat and U5!

    Greetings, Privateers! Today we’re bringing you a very long awaited piece of news: The ability to preview and test the widely-requested solution to automating combat a bit more than the manual-only approach at launch. What we are rolling out here allows the user to control whethe

  3. Developer post

    Public Test Now Live, Includes Auto-combat and U5!

    Greetings, Privateers! Today we’re bringing you a very long awaited piece of news: The ability to preview and test the widely-requested solution to automating combat a bit more than the manual-only approach at launch. What we are rolling out here allows the user to control whethe