Dropping a preview of upcoming features! Controller Support is almost here! Truthfully, didn't expect it to work so well "Hello everyone. Nathan Rees, the creator and director here. I originally designed Rogue Invader to mimic a FPS, like those I play on my computer with Mouse an
Dropping a preview of upcoming features!
Controller Support is almost here!
Truthfully, didn't expect it to work so well
"Hello everyone. Nathan Rees, the creator and director here. I originally designed Rogue Invader to mimic a FPS, like those I play on my computer with Mouse and Keyboard. I didn't imagine the ability to properly convert Rogue Invader to a controller supported game. But, seeing it as one of the most requested features, the team knew we had to give it a go. I am happy to report that this old Keyboard and Mouse warrior actually likes playing with the controller more now. The player moves better with the thumb sticks, and in-game aiming has a very helpful auto aim that supports Rogue Invader's unique point of view. Looking forward to being able to show this off soon."
Retro color filters added!
Now you'll have color preset filters to play with. Color me impressedːsteamhappyː!
And much more!
Can't forget the obligatory fixes, quality of life, and bug squashing.
Rogue Invader v1.1 is finally here! Difficulty Options! You now have two difficulty options, Normal and Hard (the original way Rogue Invader shipped). Feedback was pretty clear that Rogue Invader was just too hard. That was a fair critique. We went through and re-factored everyth
Rogue Invader v1.1 is finally here!
Difficulty Options!
You now have two difficulty options, Normal and Hard (the original way Rogue Invader shipped). Feedback was pretty clear that Rogue Invader was just too hard. That was a fair critique. We went through and re-factored everything for a normal less punishing experience. Let us know what you think!
Hack Bots in Combat!
If you are carrying the Combat Toolbox OR have the MacGyver trait, not only can you repair weapons and armor, but you can hack enemy turrets and bots and make them fight for YOU.
Improved Tutorial Level!
Made some changes to the tutorial level that should makes things clearer about the mechanics of the game. Following the instructions will give you a definite edge starting out for the first time.
Global Adjustments and Bug Stomping (of course)!
Big Tech and More Like Crap Dragon AMIRITE! Steam Achievements for should now properly register.
Added Tooltip in inventory screen when holding Combat Toolbox or having the MacGyver trait.
Updated Valhalla help screens when hovering over [?] icon in corners of screens.
Hazardous Surface Conditions now spawn less often in the early game.
During Ion Storms, lengthened the time between lightning strikes.
Factory Level shortened significantly. It was too long for an end game level with all that we throw at you. Plus conveyors and pits… fun times!
Other various bug fixes that only make the game more awesome!
Thank you for all your support and patience.
We hope you continually find Rogue Invader a fun retro challenge!
That's right, in Rogue Invader, Space Marines aren't the only things that combat drop from orbit. To celebrate our 3 months since release, we've permanently dropped the price on Rogue Invader from: $19.99 to $14.99! . King Zeno is not pleased, as this now means more players can a
That's right, in Rogue Invader, Space Marines aren't the only things that combat drop from orbit. To celebrate our 3 months since release, we've permanently dropped the price on Rogue Invader from:
$19.99 to $14.99!.
King Zeno is not pleased, as this now means more players can afford to launch into the 1-Bit roguelite retro challenge... on the surface of his home-world! There's no better time to drop in and say hello (pun painfully intended)! ːsteamhappyː
This week marks 2 months since the release of Rogue Invader on Steam! To celebrate, King Zeno has delivered a new BUNDLE and SALE through Feb 21st! What a benevolent overlord!
This week marks 2 months since the release of Rogue Invader on Steam!
To celebrate, King Zeno has delivered a new BUNDLE and SALE through Feb 21st! What a benevolent overlord!
roguelike shooter mimicking old-school black and white games, Rogue Invader is nonetheless a stylish new-wave roguelite sidescrolling shooter, and it's finally out. Released on December 15 of last year, Rogue Invader's launch flew under the radar for many—me included. There's onl
roguelike shooter mimicking old-school black and white games, Rogue Invader is nonetheless a stylish new-wave roguelite sidescrolling shooter, and it's finally out. Released on December 15 of last year, Rogue Invader's launch flew under the radar for many—me included.
There's only one reusable drop pod and it only fits one person, so you're invading the alien home world one grunt at a time. (We lost all the supply ships, apparently.) That might seem nasty, or evil, but the aliens started it and also their king is a huge, huge jerk. Seriously, King Zeno heckles you relentlessly and I hate him... Read more.
We were able to track down a specific game breaking bug when going into the Factory from the Fortress. We've also included some balance changes based on player feedback and with the new lowered enemy HP. BUG FIXES Transition to Factory from Fortress game breaking error has been r
We were able to track down a specific game breaking bug when going into the Factory from the Fortress. We've also included some balance changes based on player feedback and with the new lowered enemy HP.
BUG FIXES
Transition to Factory from Fortress game breaking error has been resolved with a new system in place.
Fixed potential area in Outpost where player could get stuck in free-fall near lower ramp.
BALANCE CHANGES
Raised heat from 1.25 to 1.3 on Laser Splitter Mod
All MED ammo weapons start with 3 mags
Elite Rifle now has a flat damage of 3
Elite Rifle heat raised from .8 to .9
Elite Rifle mag size lowered from 8 to 7
Pulse Cannon - Max Damage Lowered by 1. Range now 4-5
Pulse Cannon - Mag size lowered from 10 to 8
Terran Sniper - Max Damage Lowered by 1. Range now 5-6
Lowered spawn rate / chance of all enemies in early game.
Upscale Graphics Fix This update addresses the common graphic issue where the game wold not properly upscale the graphics causing very noticeable flickering and image tearing through-out. This update should eliminate this issue all together. We will be updating the Graphic fix in
Upscale Graphics Fix
This update addresses the common graphic issue where the game wold not properly upscale the graphics causing very noticeable flickering and image tearing through-out. This update should eliminate this issue all together. We will be updating the Graphic fix instruction to coincide with this update on the Steam discussions.
Balance Changes
Slightly lowered cost for Barrier Shield Disruptor
Slightly lowered cost for Terran Rifle
Slightly lowered cost for Grenade Slot Upgrade
Slightly lowered enemy spawns from early game locations
Lowered Zeno HP by 1
Increased Player Base HP by 1
Added higher chance to spawn better loot tech in early game
Clues to Surface Battery Entrance are more visible
Various Bug Fixes
Fixed an issue where context menu interactions would not render after landing from anti-gravity grenades.
Identified a possible issue causing lift to Terrace transition to get stuck. Implemented a safety fix.
Identified a possible issue causing entrance to Factory transition to get stuck. Implemented a safety fix.
Terran Heavy overheat behavior now matches the behavior of other Terran weapons.
Non-Shield Terran helmets and armor no longer show Shield Upgrade HP on the battle report.
Let us know what you think about the balance changes, especially in the early game. This should make it not as grindy and difficult, while maintaining the challenge. Thank you, and happy invading!
Added more safeties for lag or slow load times going into Underground or Factory. This should prevent the rare case of the soldier falling to their death during loading. Happy Invading!
Added more safeties for lag or slow load times going into Underground or Factory. This should prevent the rare case of the soldier falling to their death during loading.
We are adding these quick fixes to Version 1.0.31. Intermittent transition issue from Fortress to Underground should not try to load multiple times any longer. Fixed issue where beginning Terran unlocks would keep unlocking if leaving to Main Menu then returning to Valhalla Falle
We are adding these quick fixes to Version 1.0.31.
Intermittent transition issue from Fortress to Underground should not try to load multiple times any longer.
Fixed issue where beginning Terran unlocks would keep unlocking if leaving to Main Menu then returning to Valhalla
Fallen list should now load faster and not freeze on large drop numbers
Safety check on level transitions if rare condition elevators get stuck.
Commander voice over only plays once when entering the Throne Interior
We got a good amount of fixes and adjustments for any curious invaders. Read on for the full intel. Balance Changes NOTE FROM CREATOR: The cost of all items, armors, upgrades, and weapons has been re-balanced across the entire game. My original goal for Rogue Invader was to have
We got a good amount of fixes and adjustments for any curious invaders. Read on for the full intel.
Balance Changes
NOTE FROM CREATOR: The cost of all items, armors, upgrades, and weapons has been re-balanced across the entire game. My original goal for Rogue Invader was to have it be a good challenge, but not requiring too much grind. At release, I and the internal testing team felt it good. But initial feedback had us go back and look at the game progression. Costs seemed a little too grindy, and so I've gone through and lowered everything. This should allow players to experiment with more of the items, weapons, and airstrikes without breaking the bank. I hope this change will make for a more fun experience overall. Don't worry, for those that liked the higher priced items, and steeper difficulty because of them, we have HARD difficulty planned for a future DLC.
Bug Fixes
Fixed issue where game would crash trying to spawn the corpse of the previous soldier.
Turrets no longer switch back to attacking the player if they've already been hacked. No double agents allowed!
Auto-Beam modded weapons now properly beam the weapon back to the fleet.
Deaths by Turret are now tracked in the soldier archives.
Fixed rare issue where "Don't Feed the Wildlife" achievement would not trigger.
Shield Strength Upgrade now unlocks when fully researching Zeno Staff. Will unlock for players that have already fully researched the Zeno Staff. This also allows for achieving 100% research (73/73).
Shooting King Zeno with an Anti-Matter or Freeze modded weapon now properly triggers the end game cut-scene.
Fixed issue where research was carrying over between profiles
Intermittent transition issue from Fortress to Underground should not try to load multiple times any longer.
Fixed issue where beginning Terran unlocks would keep unlocking if leaving to Main Menu then returning to Valhalla
Gameplay Improvements
Tech Items (Zeno Probes, Scanners, etc...) now can be moved by the player to prevent blocking.
Planetary Hazards chance now maxes out at 30 drops, instead of the previous 20 drops. Hazards now should be less... um... hazardous in the early game.
Zeno Staff and Drill enemies now have a longer pause after each attack.
Added secondary checks to rare conditions of game getting stuck on loading screens while transitioning between areas.
Safety check on level transitions if rare condition elevators get stuck.
Added safety check to rare instance of player loading in before the level as they transitioned between levels.
Fallen list should now load faster and not freeze on large drop numbers
Commander voice over only plays once when entering the Throne Interior
User Interface
Low Health now shows a warning over the player
Fixed Bio-Sensor not disappearing after an enemy had been defeated.
Mining Helm numbers on resources now displays a +50% icon instead of x1.5 text. It just looks more pretty.
Overheated weapons, broken weapons, and recovering secret now have clearer warning images vs the small text. These just look even more pretty.
It's Launch Day for Rogue Invader! Even though it's been 6+ years in development, we are going to play our game fresh from the start. Join us to invade as ONE... TOGETHER!
It's Launch Day for Rogue Invader! Even though it's been 6+ years in development, we are going to play our game fresh from the start. Join us to invade as ONE... TOGETHER!
As the title says, we are going to finally release on December 15th, 2021! Testing and bug crushing has been going well. We can't wait to get it into your hands, and see how well you can invade a home-world. End this War... on Dec 15th.
As the title says, we are going to finally release on December 15th, 2021!
Testing and bug crushing has been going well. We can't wait to get it into your hands, and see how well you can invade a home-world.
Terrans of all kinds, Just another update on the current development of Rogue Invader. We have been internally BETA testing for the past few weeks, and plan on a few weeks more. All features are in, and we are mainly focusing on any major bugs and balancing across the board. Spec
Terrans of all kinds,
Just another update on the current development of Rogue Invader. We have been internally BETA testing for the past few weeks, and plan on a few weeks more. All features are in, and we are mainly focusing on any major bugs and balancing across the board. Specifically aiming to have the beginning of the game not too much of a grind without getting rid of the challenge.
That being said, we are having a blast (pun intended) playing it. We hope you will too very soon.
Again, big thank you for all your patience and support!
Greetings fellow invaders, We just wanted to give a quick update on the current development of Rogue Invader. We received excellent feedback about the demo during the spring Steam Game Festival. We've been hard at work implementing those suggestions along with finishing up the fi
Greetings fellow invaders,
We just wanted to give a quick update on the current development of Rogue Invader. We received excellent feedback about the demo during the spring Steam Game Festival. We've been hard at work implementing those suggestions along with finishing up the final features of the game (including Cloaking abilities and turning enemies to frozen ice cubes that can be used as cover).
We are very close to the official "polish" stage of the development, but want to make sure all our features are working properly before setting a new release date. We have decided to adjust the release date to Coming Soon for the time being, but are aiming for final release in 2-3 months. Expect more announcements soon as things get finished.
Embark one more time with the Rogue Invader devs with the invading Terran fleet. Cheer for your fellow invaders on the continued assault against the Zeno horde.
Embark one more time with the Rogue Invader devs with the invading Terran fleet. Cheer for your fellow invaders on the continued assault against the Zeno horde.
Embark with the Rogue Invader devs on the flagship of the invading Terran fleet. Watch from tactical orbit as you cheer on your fellow invaders assaulting the home-world of the Zeno horde.
Embark with the Rogue Invader devs on the flagship of the invading Terran fleet. Watch from tactical orbit as you cheer on your fellow invaders assaulting the home-world of the Zeno horde.
Play the Demo during the Steam Game Festival The Rogue Invader demo will be a part of the Steam Game Festival Feb 3rd - 9th. Let us know what you think. Feedback is always welcome! Updated Release Date - April 2021 Due to the work on the demo, and being a small indie team, we've
Play the Demo during the Steam Game Festival
The Rogue Invader demo will be a part of the Steam Game Festival Feb 3rd - 9th. Let us know what you think. Feedback is always welcome!
Updated Release Date - April 2021
Due to the work on the demo, and being a small indie team, we've had to push back the release date for Rouge Invader to early April. We need more time to polish and test the features to make a fun and bug free experience. Thank you for all your support and for sticking with us throughout the development of Rogue Invader. We are excited to share the full vision of our game!