A.V.

FirstForever Studios · MAGIC Spell Studios

Released
Feb 13, 2015
Platforms
WindowsmacOSLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

12 posts
  1. Developer post

    Stauts Update

    Hello Everyone! Just a quick update to let you know that we are still alive over here! We are working on a few things for A.V. currently. The Steam trading cards are almost done! We will be posting these late this week or early next week. Also coming in the next week or so is an

  2. Developer post

    Stauts Update

    Hello Everyone! Just a quick update to let you know that we are still alive over here! We are working on a few things for A.V. currently. The Steam trading cards are almost done! We will be posting these late this week or early next week. Also coming in the next week or so is an

  3. Developer post

    Something to make the Linux people happy!

    We patched up some of the rendering issues occuring on OpenGL in Linux! We are also including a universal x86_64 executable now to help those having issues with the x86 file. Please note that the current library we use for Steam Achievments does not support x86_64. We are looking

  4. Developer post

    Something to make the Linux people happy!

    We patched up some of the rendering issues occuring on OpenGL in Linux! We are also including a universal x86_64 executable now to help those having issues with the x86 file. Please note that the current library we use for Steam Achievments does not support x86_64. We are looking

  5. Developer post

    With a Vengeance (Version 1.2.0 – Release)

    You know, it’s funny…the term “release”. You’d get the impression that a software release would carry with it certain other kinds of release. Emotional release. Release from obligations. Release from the eternal prison of bug fixing. The legendary game designer Shigeru Miyamoto o

  6. Developer post

    With a Vengeance (Version 1.2.0 – Release)

    You know, it’s funny…the term “release”. You’d get the impression that a software release would carry with it certain other kinds of release. Emotional release. Release from obligations. Release from the eternal prison of bug fixing. The legendary game designer Shigeru Miyamoto o

  7. Developer post

    Update on the Update

    There are probably a fair amount of people asking, “Hey, where is that A.V. Oculus update at?” Very excellent question! While at the Game Developers Conference the other week we got a lot of great feedback while showing off the game. On top of this, Unity released their new engin

  8. Developer post

    Update on the Update

    There are probably a fair amount of people asking, “Hey, where is that A.V. Oculus update at?” Very excellent question! While at the Game Developers Conference the other week we got a lot of great feedback while showing off the game. On top of this, Unity released their new engin

  9. Developer post

    A.V. 1.0.1 Patch

    A.V. 1.0.1 patch has been released! This patch is for all platforms and applies to the Demo version also. Fixes include but are not limited to: 1. Fixed problem where Unity Engine was loading extra cut scene videos that were not needed. This in turn fixes the reported RAM or cras

  10. Developer post

    A.V. 1.0.1 Patch

    A.V. 1.0.1 patch has been released! This patch is for all platforms and applies to the Demo version also. Fixes include but are not limited to: 1. Fixed problem where Unity Engine was loading extra cut scene videos that were not needed. This in turn fixes the reported RAM or cras

  11. Developer post

    IT’S HAPPENING!

    A.V. 1.0 is publicly released! The true adventure is at your fingertips! Even though we are at the public release state, this is not the end for A.V. We are still hard at work implementing the Oculus Rift support and will patch any reported bugs that pop up…. And possibly some ad

  12. Developer post

    IT’S HAPPENING!

    A.V. 1.0 is publicly released! The true adventure is at your fingertips! Even though we are at the public release state, this is not the end for A.V. We are still hard at work implementing the Oculus Rift support and will patch any reported bugs that pop up…. And possibly some ad