Hotfix - 10/16/2026
Fixed a bug that caused armor to be completely regained when trying to equip an item while in combat.
Developer posts and news about this game.

Fixed a bug that caused armor to be completely regained when trying to equip an item while in combat.

Fixed a bug that caused Maximilian's Skill "Speciality" to not work with the new Bladechanter Set.

Fixed a bug that cause the item index in the "?" menu to show duplicated elements in continued runs.

Fixed a bug that caused items in the "?" menu to be added to the inventory when right clicked.

Added the achievement for winning a run with Bladechanter 5 active.

The second major update for Overlooting, The Bladechanter Update, is finally here! Let's take a look at all the changes. New features A new Equipment Set: Bladechanter Gain armor at the start of the round. This effect increases every time an enemy receives magic damage until the

Hi all! Same day as today, 1 year ago, Overlooting launched and changed our lives for the better, letting us work as full-time devs and filling us with joy seeing so many people liking it! In fact, it has sold over 100k units now, so thank you so much to all of you for making thi

Fixed a bug that caused Slime's health to scale much harder than the health of other enemies in Endless Mode. Also fixed some text issues.

Hi everyone, this new update brings completely new content to Overlooting along with a major rework of the Endless Mode, hope you enjoy it! Here is a summary of the update: Items 5 new Mythic items that will bring new possibilities to your builds. 2 new potions, along with a rewo

Hi all! This update brings some new features to Overlooting aimed at making the game accessible to more players and to improve some parts of the game that weren't as visually clear or convenient. Added an option to change the speed of the game between Slow, Normal, Fast and Turbo

General Fixed some mistakes in texts and translations. Balance Buffed the damage percentage of the Beast set from (20%/50%) to (20%/60%). Fixed the poison applied by the Poison Traps skill from 5 to 10. Fixed the armor given by the Basic Training skill from 3 to 5. Bugfixes Behem

Fixed a bug that caused the Tempting Offer skill to not trigger on golden chests. Also, fixed the texts of some Styles.

Changed the window size in Windowed mode for 4k monitors to 1920x1080.

General Regeneration now also triggers at the end of every combat. Styles that give a bonus to Villager, Occult or Saltwater are now only offered if you have at least one piece of the appropriate set. Windowed mode now scales better on non-standard resolutions. Improved the clari

Fixed the Ronin set description, which was displaying incorrect Wound and Weakness values.

Fixed a bug that caused Liz's first Passive Ability to have infinite uses.

General Strange Reptilians now have Poisonous 5 instead of Poisonous 6. Shroomies no longer attack on the same turn they spawned if they didn't spawn on the player's turn. Changed the Hard Path option at the Crossroads event to give better rewards and make the enemies stronger. C

Fixed a bug caused by the last patch that prevented Guard to regenerate Barriers on the Incarnate bossfight.

General Now all the skills become visible after acquiring the first skill point. Increased the likelihood of items dropped to be from one of you active sets. Increased experience gained after losing a run. Added a skip button to the Remains of a hero event. Now you can use the Ph

Balance Buffed the Rage given by Legion from (3/4/5) to (3/5/8). Buffed the Regeneration given by Darkthorn from (2/4/6) to (3/5/8). Buffed the health% damage from Ironclad from (2%/4%/6%) to (3%/5%/8%). Buffed the percentage of stunning an enemy from Taboo from (30%/50%) to (35%