The second major update for Overlooting, The Bladechanter Update, is finally here! Let's take a look at all the changes.
New features
- A new Equipment Set: Bladechanter Gain armor at the start of the round. This effect increases every time an enemy receives magic damage until the next time it triggers. (3) 2 armor. Increases by 2 every time an enemy receives magic damage. (5) 3 armor. Increases by 3 every time an enemy receives magic damage.
- 5 new Mythic items, each with its own unique Set: Runic (Rune-Etched Breastplate) Whenever you are attacked, gain 10% Mana Burst. If you are at full health, your Mana Burst triggers an additional time. Symmetric (Boots of Symmetry) On odd turns, if you have at least 1 Physical damage, gain 1 extra attack. On even turns, if you have at least 1 Magic Damage, gain 1 Barrier. Crystalline (Crystal Rod) Enemies that have already received damage this turn receive 50% more damage. Petrous (Ancient Stone Shield) The first time you would receive damage each round, if you have armor left, negate it. Titan (Titanic Blade) Your first attack each turn deals double damage.
- New items for existing Equipment Sets: Royal Page Hat (Uncommon), Regal Dagger (Epic), Invaluable Ring (Legendary) Faceless Follower Shoes (Uncommon), Boots of the Guiding One (Legendary) Ronin Wakizashi (Common), Helmet of the Exiled (Epic) Arcane Mana Talisman (Legendary) Beast Behemoth Maw (Legendary) Darkthorn Serpentine Blade (Legendary) Legion Xiphos (Epic) Taboo Grim Greaves (Legendary)
- The Equipment Set tab at the info menu now shows a complete index with all the items from each set.
Changes
- Rework to the Royal set, now it scales with the amount of stacks of the negative Status applied: Royal When applying a negative Status or gaining a positive one, apply and gain extra stacks. Old (3) 1 extra stack when gaining a positive status, 4 extra stacks when applying a negative one. (5) 2 extra stack when gaining a positive status, 6 extra stacks when applying a negative one. New (3) 1 extra stack when gaining a positive status, 50% extra stacks when applying a negative one (minimum of 3). (5) 2 extra stack when gaining a positive status, 75% extra stacks when applying a negative one (minimum of 5).
- Buffs to the Ronin and Faceless sets: Ronin Your attacks apply Wound and dodging applies Weakness to the enemy that attacked you. Also, gain Counterattack per level. Old (2) 10% Counterattack. Your attacks apply 3 Wound. (4) 20% Counterattack. Dodging applies 3 Weakness to the attacking enemy. (6) 30% Counterattack. Now attacks apply 5 Wound and dodging applies 5 Weakness. New (2) 10% Counterattack. Your attacks apply 5 Wound. (4) 20% Counterattack. Dodging applies 5 Weakness to the attacking enemy. (6) 30% Counterattack. Now attacks apply 10 Wound and dodging applies 10 Weakness. Faceless Gain a lot of Damage amplification, but lose health whenever you attack. Old (3) 80% Damage amplification and 2 health lost. (5) 120% Damage Amplification and 1 health lost. New (3) 90% Damage amplification and 2 health lost. (5) 130% Damage Amplification and 1 health lost.
- Liz's skill Sneak Attack now also makes the magic damage of your first attack of the combat critically strike.
- Liz's skill Rule of Three no longer makes you lose your Damage Amplification at the 3rd round of the combat.
- Buffs to some Mythic items to bring them on par with the rest: Sun & Moon Shield, Unbreakable Mirror, Helm of Conquest, Dragon Scales, Rainbow Jewels, Lead Boots
- Buffs to some high rarity items that didn't compare well to upgraded lower rarity alternatives (mainly, items that give Enrage or Thorns): Legionnaire Shield, Crused Breastplate, Ribcage Shield, Cursed Helmet, Ruby Ring, Poisoned Dagger, Magus Staff, Lion Maw, Estoc, Bear Headress, Bear Pelt, Bear Boots, Lion Head, Lion Heart, Lion Paws, Behemoth Head, Behemoth Hide, Behemoth Boots, Hero Shield, Hero Breastplate, Horned Helmed, Spiked Breastplate, Spiked Greaves, Spiked Shiled, Bramble Crown, Corrupted Vines, Blackrose Shield, Monarch Crown, Monarch Boots
- Changes to some low rarity items to make them more consistent in the early game (mainly, changing some RNG-based and scaling-based stats, like Dodge or Damage Amplification, for self-reliant stats, like Armor or Physical Damage): Wayfarer Hat, Wayfarer Boots, Scout Cowl, Explorer Boots, Thief Mask, Thief Boots, Infiltrator Boots, Assassin Mask, Page Boots, Comfy Boots, Padded Boots, Kogake, Shotel, Shamsir, Dueling Dagger, Initiate Staff, Winter Staff
Bugfixes
- Ascended Soul now correctly works against The Corruption, Incarnate.
- Autobattle no longer stops after a Shroomie is summoned.
- Fixed a bug that caused turns to sometimes be delayed in combat against enemies with multiple attacks.
- Avatar of the Corruption now eats Corrupted Heros after enemies receive poison damage, which should also fix poison sometimes not triggering in this combat.
- Items now correctly continue giving stats after trying to equip them to a wrong slot while laready equipped.
