Released
Jan 6, 2015
Platforms
WindowsLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Solar War design document now available

    Here's a little easter present for all of you who still follow this game. I posted my original design document from before I actually started main development work online at This contains a peek at a few ideas that did not make it into the game, more details on some that did, as

  2. Developer post

    Solar War design document now available

    Here's a little easter present for all of you who still follow this game. I posted my original design document from before I actually started main development work online at This contains a peek at a few ideas that did not make it into the game, more details on some that did, as

  3. Developer post

    Solar War 1.14b released

    Just a tiny fix for a problem recently reported. Turns out the game wanted to look up keys in data that was not yet loaded at that time. Which is bad. I hope not too many of you actually ran into this. Bugfixes Fixed a crash when hitting keys on the "Loading" startup screen

  4. Developer post

    Solar War 1.14b released

    Just a tiny fix for a problem recently reported. Turns out the game wanted to look up keys in data that was not yet loaded at that time. Which is bad. I hope not too many of you actually ran into this. Bugfixes Fixed a crash when hitting keys on the "Loading" startup screen

  5. Developer post

    Solar War 1.14a released

    Bugfixes Fixed ships escaped from battle being unable to act on their next battle Added missing tech descriptions

  6. Developer post

    Solar War 1.14a released

    Bugfixes Fixed ships escaped from battle being unable to act on their next battle Added missing tech descriptions

  7. Developer post

    Solar War 1.14 released

    Enhancements Interface and battle sound effects Added partial resource recovery from destroyed ships (gated by tech) Bugfixes Display of resource gains for planets is now more precise

  8. Developer post

    Solar War 1.14 released

    Enhancements Interface and battle sound effects Added partial resource recovery from destroyed ships (gated by tech) Bugfixes Display of resource gains for planets is now more precise

  9. Developer post

    Solar War 1.13a released

    Bugfixes Fixed the problem where base commanders killed off in an attack remained available for the attacker until reload Fixed base commanders not being unassigned when you manually demolished a base Fixed the base commander button appearing when you only had fleets in orbit of

  10. Developer post

    Solar War 1.13a released

    Bugfixes Fixed the problem where base commanders killed off in an attack remained available for the attacker until reload Fixed base commanders not being unassigned when you manually demolished a base Fixed the base commander button appearing when you only had fleets in orbit of

  11. Developer post

    Solar War 1.13 released

    Enhancements Added base commander slots to colonies, providing various bonuses to that colony Officers assigned to any slot now have their free daily experience gain increased by 50% Ships spawned by a certain event chain now get proper names Bugfixes Skill gains from free experi

  12. Developer post

    Solar War 1.13 released

    Enhancements Added base commander slots to colonies, providing various bonuses to that colony Officers assigned to any slot now have their free daily experience gain increased by 50% Ships spawned by a certain event chain now get proper names Bugfixes Skill gains from free experi

  13. Developer post

    Solar War 1.12 released

    Version 1.12 is a quality of life update focused on saving you a bunch of clicks and fussing about when managing your fleet. Most importantly, your subordinates will now highlight ships in need of your attention to you, so you will no longer have to dig through so many dull ship

  14. Developer post

    Solar War 1.12 released

    Version 1.12 is a quality of life update focused on saving you a bunch of clicks and fussing about when managing your fleet. Most importantly, your subordinates will now highlight ships in need of your attention to you, so you will no longer have to dig through so many dull ship

  15. Developer post

    Steam Trading Cards added

    They may be a month late to the party, but the set of Steam Trading Cards for Solar War just went live. Go play and collect them to get at the shiny badges, profile backgrounds and emoticons.

  16. Developer post

    Steam Trading Cards added

    They may be a month late to the party, but the set of Steam Trading Cards for Solar War just went live. Go play and collect them to get at the shiny badges, profile backgrounds and emoticons.

  17. Developer post

    Solar War 1.11 released

    Enhancements Added Casual and Super Elite difficulty levels. Casual completely disables time limits on missions. Info on number of crew on shuttles added to various tooltips as well as the Solarpedia Solarpedia and diplomacy windows now have more info on how council scores are de

  18. Developer post

    Solar War 1.11 released

    Enhancements Added Casual and Super Elite difficulty levels. Casual completely disables time limits on missions. Info on number of crew on shuttles added to various tooltips as well as the Solarpedia Solarpedia and diplomacy windows now have more info on how council scores are de

  19. Developer post

    Solar War 1.10 released

    This is the first version of the game released on Steam. Another big Thank You to everyone who supported Solar War on Greenlight! Enhancements Steam achievement support added (Steam version only) The main officer list can now be sorted by promotion eligibility If the game crashes

  20. Developer post

    Solar War 1.10 released

    This is the first version of the game released on Steam. Another big Thank You to everyone who supported Solar War on Greenlight! Enhancements Steam achievement support added (Steam version only) The main officer list can now be sorted by promotion eligibility If the game crashes