Critical Annihilation

Devoga

Released
Feb 12, 2016
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Version 0.8.1284 (patchtest beta branch)

    Changes Added full controller support Added more models to mothership mission Added 64 bit versions Fixed game not starting on some systems due to steam update Fixed health/stamina regen for coop players Fixed emissive voxels on some models (mostly mothership related) Fixed playe

  2. Developer post

    version v0.8.1272 (live)

    v0.8.1272 has been put live on the main branch, here's a list of changes Changes Added tooltip to offensive/defensive ability selection in the character stat screen. Fixed rocket launcher aim when aiming at your own feet Fixed offensive/defensive recharge exploit Fixed powerups s

  3. Developer post

    version v0.8.1272 (live)

    v0.8.1272 has been put live on the main branch, here's a list of changes Changes Added tooltip to offensive/defensive ability selection in the character stat screen. Fixed rocket launcher aim when aiming at your own feet Fixed offensive/defensive recharge exploit Fixed powerups s

  4. Developer post

    version v0.8.1264 (live)

    v0.8.1264 has been put live on the main branch, here's a list of all the changes since the last version: Changes Added first version of model editor Added steam workshop support Fixed scrollbar Fixed projectile max distance Fixed root motion (bug caused by unity update) Fixed par

  5. Developer post

    version v0.8.1264 (live)

    v0.8.1264 has been put live on the main branch, here's a list of all the changes since the last version: Changes Added first version of model editor Added steam workshop support Fixed scrollbar Fixed projectile max distance Fixed root motion (bug caused by unity update) Fixed par

  6. Developer post

    Version 0.8.1264 (patchtest beta branch)

    Changes Performance fixes in particle engine Performance fixes in fracture engine Added Quick Help screen to model editor The main branch will also be updated to 0.8.1264 on wednesday, which will make the editor and all the other changes since 0.8.1182 available on there as well.

  7. Developer post

    Version 0.8.1264 (patchtest beta branch)

    Changes Performance fixes in particle engine Performance fixes in fracture engine Added Quick Help screen to model editor The main branch will also be updated to 0.8.1264 on wednesday, which will make the editor and all the other changes since 0.8.1182 available on there as well.

  8. Developer post

    Version 0.8.1261 (patchtest beta branch)

    Changes Added workshop support to the editor and game. When you upload a package for the first the it will be marked as private in the workshop, you can mark it as public through the steam workshop page. Subscribed items will show up in the model package selection box. There is s

  9. Developer post

    Version 0.8.1261 (patchtest beta branch)

    Changes Added workshop support to the editor and game. When you upload a package for the first the it will be marked as private in the workshop, you can mark it as public through the steam workshop page. Subscribed items will show up in the model package selection box. There is s

  10. Developer post

    Version 0.8.1255 (patchtest beta branch)

    This patch adds some more features to the in-game editor Changes Added undo/redo functionality (ctrl-z/ctrl-y) Added automatic resizing of model parts Added old models to editor (not loaded in game yet) Added Slice tool, press 's' while editing to switch to it. Made save games ba

  11. Developer post

    Version 0.8.1255 (patchtest beta branch)

    This patch adds some more features to the in-game editor Changes Added undo/redo functionality (ctrl-z/ctrl-y) Added automatic resizing of model parts Added old models to editor (not loaded in game yet) Added Slice tool, press 's' while editing to switch to it. Made save games ba

  12. Developer post

    Version 0.8.1244 (patchtest beta branch)

    This patch introduces a number of fixes and the first version of the in-game editor, it's still pretty rough but the basics are functioning. Changes Added first version of model editor Fixed scrollbar Fixed projectile max distance Fixed root motion (bug caused by unity update) Fi

  13. Developer post

    Version 0.8.1244 (patchtest beta branch)

    This patch introduces a number of fixes and the first version of the in-game editor, it's still pretty rough but the basics are functioning. Changes Added first version of model editor Fixed scrollbar Fixed projectile max distance Fixed root motion (bug caused by unity update) Fi

  14. Developer post

    Status update

    Unfortunately the update isn't quite ready yet so the first version of the voxel editor will be released in an update to the patchtest next week. To give an idea of what's coming, here are some screenshots: Viewing a model The left side shows some basic information of the unit to

  15. Developer post

    Status update

    Unfortunately the update isn't quite ready yet so the first version of the voxel editor will be released in an update to the patchtest next week. To give an idea of what's coming, here are some screenshots: Viewing a model The left side shows some basic information of the unit to

  16. Developer post

    Status update

    Still working on the editor /workshop integration and some new weapons / enemies. Current plan is to release a patch containing these in about 2 to 3 weeks (end of this month) to the test branch.

  17. Developer post

    Status update

    Still working on the editor /workshop integration and some new weapons / enemies. Current plan is to release a patch containing these in about 2 to 3 weeks (end of this month) to the test branch.

  18. Developer post

    Status update

    Been a while since we had an update, currently working on the in game editors. The character editor will be released first with a map editor coming at a later date. I'm expecting to have the first version up in a few weeks (holiday's are coming up so might take a bit longer). The

  19. Developer post

    Status update

    Been a while since we had an update, currently working on the in game editors. The character editor will be released first with a map editor coming at a later date. I'm expecting to have the first version up in a few weeks (holiday's are coming up so might take a bit longer). The

  20. Developer post

    Version 0.8.1182 live

    Just merged version 0.8.1182 to the live build. See in game patch notes for all the changes since the previous version (0.8.1055) Quick recap of the main changes: Added defense mode Added local co-op (not in defense mode yet) Added Linux support Added Mac support Added some missi