Demo Update Dec 31, 2025
- Separated "Quit" button from others in the in-game menu. - "Thumb Mouse Button" is now displayed as "TMB" under ability icons. - Fixed having an extra jump after using a jumppad.

Developer posts and news about this game.

- Separated "Quit" button from others in the in-game menu. - "Thumb Mouse Button" is now displayed as "TMB" under ability icons. - Fixed having an extra jump after using a jumppad.

- Added optional display for time, deaths and speed. - Some adjustments in Cave. - Fixed not being able to hit one enemy through another.

- Finished level 4. - Adjusted Leaper aiming. - Fixed a bug where the player couldn't jump off a rail after respawning. - Improved tutorial hint visibility. - Added some visual hints in Tower. - Improved hook point visibility in Dome.

- Improved collision in Mine 1. - Made one of the hooks in Dome more visible. - Fixed getting stuck inside jumppad. - Fixed sword strikes going through walls.

- Made hook points more visible. - Reduced melee enemy speed. - Fixed cutscene playing during pause. - Fixed cutscene skip. - Fixed a hole in Mine 1. - Fixed ability UI stretching on long key names. - Made it impossible to bind a key to more than one action. - Added a button to r

- Added hook air steering. - Fixed volume controls not working. - Deflect & Shield now can be cancelled by sword attack. - Slightly increased charge gain from kills. - Added a gameplay option to detach from the wall if looking away too far.

- Added ability system with 4 abilties currently available. - Gain abilities from enemies by killing each type for the first time. - Various level fixes.

Several demo improvements: - Updated doors with several connected panels to indicate destruction of each. - Level bugfixes. - Improvements to level layout and checkpoints. - Slightly reduced player melee range. - Added more tutorial hints. - Fixed text overflow and added Unicode