v0.4.5 Demo version
added universe view music small bug fixes and polishment
Developer posts and news about this game.

added universe view music small bug fixes and polishment

Fixed many small bugs Small QoL changes in UI Final details for demo launch

Added new subspace diving feature, ships dive partially into subspace to increase evasion and reduce signature Added subdive device to allow diving. Neutrino missiles added to counter diving ships. Language fixes

small bug fixes. added spanish language. balance changes.

More events introduced. Only the functional research will be visible now. Some research is hidden until requirements are met. New "special" weapon. Game balancing

Some of the bugs from previous version are fixed. The first events for the procedural storyteller are introduced. Small fixes to UI

I was working on the procedural storytelling system (aka Meta-event system). The player will face emergencies, and unexpected situations (events) and make decisions that affect gameplay. The system is implemented but events are not set up yet. Events will be progressively added i

Added help/info screen. More info will be added later. Changes in the UI. bugfixes. Added support for more screen resolutions.

Hello, there are some updates: Added new population mechanics. Added more ship systems modifications. Added colony list overview screen Optimization of RAM and VRAM usage. Improvements on AI ship designing. Right click on announcements hide them. Balancing changes. Bug fixes. I w

New game mechanics: Ship systems customization system is set, available modifications: size increase, ammo/storage capacity. Maximum modification level depends on the ship system technology level. New orbital structure: orbital laser cannon Game bug fixes and balancing changes.

This update took more time to complete because of the large changes in the game's internal mechanics to include the new features. Added basic race/species mechanics. Two playable races (names and appearance might change later). Races have biochemical characteristics: base bond ch

-Added options menu for resolution/volume adjustment ( resolution changes take effect after restart) -Added shields modules -Added computer modules -Adjusted tech progression -New contamination/hazard mechanics: chemical, biological, radiological, and cognito-hazard status can be

Added missing 3D assets and descriptions for ship systems. Some minor fixes in UI.

Performance problem in astro/building screen fix. Adjusted notification speed

Game content added. Changes: Updated AI Added planetary and orbital buildings Astros size and type now influence planetary and orbital building costs. some minor bugfixes Added several missing in-game descriptions and 3d models. changes in balance

Now the game state can be saved: click the upper-left corner icon (gears icon) then click the "save" option. input the save filename and click "save" savegames are located in the "savegames" directory in the same game executable location. Future added game features can cause save

fixed crashes when destroying colonies. further testing required. fixed error when starting battle against bases without enemy fleets

Changes on balance missing, fixed.

Fixed bugs about game crashing when colonies are destroyed, further testing is needed to ensure it. Fixed crashes after many turns Weapons missing in ship models fix Balance game changes: iron smelter requirement for iron removed Atmosphere now brings correct protection Improved

Some hot fixes to make the alpha playable: Fixed bug that prevents fleet movement. Fixed crash in fleet management screen. Fixed fleet indicator updating.