Patch 1.09.31
Several sprites, primarily tiles, have been improved. Some areas of the map have been modified. Several bugs have been fixed.

Developer posts and news about this game.

Several sprites, primarily tiles, have been improved. Some areas of the map have been modified. Several bugs have been fixed.

The boss sprites for the snowy area have been redone, and the boss's damage has been increased. A small farm with several NPCs has been added to the Snowy Area. A new item has been added that can stop rain/snow the following day. A new ability has been added for fire monsters tha

Some bugs have been fixed. Some texts have been changed to make them easier to understand.

A new mechanic has been added: Now in the merchants' guild you can sell specific products, these change every market day, and you can earn more coins the more you trade this way.

A new generic ability has been added: Farmer: A monster with this ability will plant seeds stored in a chest in nearby tiles and harvest the crops when they reach the final growth stage. The Merchant Guild has been slightly modified. The statistics of the coliseum champions have

New content has been added and some gameplay changes have been made: 5 new monsters have been added. 3 new items have been added. The tutorial has been slightly modified. The "Incubation" attack now produces an insect egg. Some parts of the Cliffs/Ranch area have been modified. N

A new bell has been added; it can be obtained in the city.

Small update with the following changes: Furniture can now be used while enemies are present in the base. Interacting with or switching monsters is still disabled while enemies are present. Some bosses now scale with the level of the tamer. Some bugs have been fixed.

The Fast feet ability has been modified; it now lasts longer, and if the monster is in the camp and there are enemies present, it will switch targets to the one closest to a crop. A small transition zone has been added when traveling by ship. The price of each trip has increased

Some bugs have been fixed. The image and name of the Gourmet Food item have been changed to Candy. The Protective skill no longer activates on enemy monsters.

Updated the item collection system to prioritize stacking items. Some damaging resources, such as cacti, now deal fixed damage and no longer scale.

Some bugs have been fixed.

Some bugs have been fixed. The palate of some monsters has been reduced. Lettuce and tomatoes can now be used as healing items for monsters. 2 new healing items that only affect monsters have been added. A mission has been added on the road to the city to help new players craft h

The save system has been improved, and a backup has been added for each save file.

New functionality added to staffs: If the action button is held while charging a spell, the spell will only be cast once the button is released after charging is complete. This will help improve accuracy. The lightning staff has been modified. 4 new staffs have been added. Minor

Some bugs have been fixed. You can now press "Caps Lock" or "L2" to open or close the inventory directly.

Several menus have been reworked visually, and some icons have been updated.

Minor patch that brings quality-of-life improvements to the Pandora menu. You can now move items between inventories by dropping them onto the number; if there's space available, the item will be stored there. The same applies to monsters.

Some bugs have been fixed and controller quality-of-life has been improved: In some menus, you can now press "X" on the controller to close them. All fishing minigames have been adjusted to feel better with a controller. The inventory bar can now also be moved. Collision has been

The Desert Coliseum battles have been modified and a new boss has been added.