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Latest 50 valid plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 40 | |
| 31 | |
| 24 | |
| 23 | |
| 36 | |
| 26 | |
| 25 | |
| 56 | |
| 40 | |
| 44 | |
| 41 | |
| 43 | |
| 39 | |
| 30 | |
| 28 | |
| 17 | |
| 22 | |
| 26 | |
| 24 | |
| 39 | |
| 50 | |
| 48 | |
| 40 | |
| 30 | |
| 25 | |
| 26 | |
| 17 | |
| 9 | |
| 19 | |
| 21 | |
| 23 | |
| 21 | |
| 28 | |
| 35 | |
| 26 | |
| 27 | |
| 23 | |
| 23 | |
| 26 | |
| 21 | |
| 13 | |
| 20 | |
| 13 | |
| 20 | |
| 15 | |
| 28 | |
| 48 | |
| 36 | |
| 24 | |
| 35 |
No stream history yet.
Hi Scyrons, We noticed that lots of you have been experiencing an increase of multiplayer desynch since the last patch. This is due to a dynamic switch to peer-to-peer initially implemented to reduce latency. This patch is reverting that change. And we are investigating other way