Unavowed Hotfix Patch
-Fixed an issue with restart game.
-Fixed an issue with restart game.

-Fixed an issue with restart game.
-Fixed an issue with restart game.
-Upgraded to a newer version of the engine, which allows you to take screenshots during dialogs. -Windows settings executable is NOW compatible with 32bit systems.
-Upgraded to a newer version of the engine, which allows you to take screenshots during dialogs.
-Windows settings executable is NOW compatible with 32bit systems.
-Fixed a sound issue with fireball in the HQ -Fixed a typo in a dialog repetition of yet
-Fixed a sound issue with fireball in the HQ
-Fixed a typo in a dialog repetition of yet
-Added global settings -Added advance text option
-Added global settings
-Added advance text option [on means text advances by default or on a key/mouse press, off means it advances only by user input]
-Added config tool for all OSes.
-Added config tool for all OSes.
We are thrilled to announce that Old Skies will be out this spring! After 5 years in development, the wait is almost over. And if you just can’t wait another few months, lucky you: we’ve just released a BRAND NEW DEMO showcasing a slice of a never-before seen area of the game! Do
We are thrilled to announce that Old Skies will be out this spring! After 5 years in development, the wait is almost over.
And if you just can’t wait another few months, lucky you: we’ve just released a BRAND NEW DEMO showcasing a slice of a never-before seen area of the game! Download it here. (If you already had the old demo in your library, you just have to click Update to download the new one.)
Join time agent Fia Quinn as she travels to the 1870s to track down a champion boxer who rose to fame and then mysteriously disappeared from public life. A simple enough task, but nothing is straightforward when time travel is concerned.

The demo contains about 30-40 minutes of gameplay and includes full voice acting, Steam Deck integration, bloopers, commentary, oysters, punching, a shootout, and more!
This new demo will only be live until February 20 as part of the Game Over, T1D! Steam sale, a charity event we're participating with our friends at Breakthrough T1D Play. Unavowed is one of the 50+ games on sale (grab it for 65% off!) and we'll make a donation to Breakthrough T1D (formerly known as JDRF) after the event to further their efforts to find cures for type 1 diabetes.
About Old Skies
Fia Quinn is a time traveler, accompanying clients of the ChronoZen Time Travel Agency on jumps to other eras to make sure they don't rewrite important aspects of history. Some of these people are merely curious. Others have unresolved business. As long as they can pay for the trip, their motivations don't matter to Fia... until they do.
Jump with Fia into seven time-travel cases spanning two centuries in New York City, from the speakeasies of Prohibition to the vicious gangs of the Gilded Age to the World Trade Center on September 10, 2001. Solve temporal problems, survive paradoxes, and resolve the mistakes of the past or die trying -- as many times as it takes.
Unavowed v1.2.3 -Fixed an issue with characters staying RED after leaving the subway. -Fixed an issue with how save/load UI worked.
Unavowed v1.2.3
-Fixed an issue with characters staying RED after leaving the subway.
-Fixed an issue with how save/load UI worked.
Unavowed version: 1.2.2 -Fixed an issue with savegame thumbnails not updating. -Fixed an issue with being able to walk through Vinny's door
Unavowed version: 1.2.2
-Fixed an issue with savegame thumbnails not updating.
-Fixed an issue with being able to walk through Vinny's door [outside]
-Fixed an issue with a command that could create erroneous portraits on the screen. -Fixed an issue with the ledger appearing and reappearing in Chinatown mission. -Fixed an issue with an NPC not being removed.
-Fixed an issue with a command that could create erroneous portraits on the screen.
-Fixed an issue with the ledger appearing and reappearing in Chinatown mission.
-Fixed an issue with an NPC not being removed.
Hi, We're upgrading the game to 3.6 version of AGS, which basically means better rendering, better support for resolutions and better support for keyboard and mouse! The savegames have been tested and should work, and shouldn't break. If for any reason there's an issue, feel free
Hi,
We're upgrading the game to 3.6 version of AGS, which basically means better rendering, better support for resolutions and better support for keyboard and mouse!
The savegames have been tested and should work, and shouldn't break.
If for any reason there's an issue, feel free to report and opt in to beta oldversion, by using the password "oldversionold"
Basically, for all the builds two things are done. 1) Every builds now features the same version number 2) More importantly, you can now name your character "Eliza, Elisabeth, Felicity, Belinda". Unless your name is "Eli" or "eli" the game will now allow you to contain 'eli'.
Basically, for all the builds two things are done.
1) Every builds now features the same version number [that should be 1.0.2]
2) More importantly, you can now name your character "Eliza, Elisabeth, Felicity, Belinda". Unless your name is "Eli" or "eli" the game will now allow you to contain 'eli'.
This has been verified for a while now, but we wanted to give some time to the announcement, because well, I mixed some versions so there was a bug. Fixed, but there was a bug. Anyway, moving on , we're very happy to announce that Unavowed is STEAMDECK Verified and you can take t

This has been verified for a while now, but we wanted to give some time to the announcement, because well, I mixed some versions so there was a bug. Fixed, but there was a bug. Anyway, moving on [WE'RE PROFESSIONALS], we're very happy to announce that Unavowed is STEAMDECK Verified and you can take the adventures of Eli, Mandana, Vicki, Logan, and most importantly KayKay everywhere!
Anyway, we hope you continue to have a good time, and that you enjoy the game!
-Fixed the issue regarding the endless loop on the railing in Chinatown, reported here on STEAM. -Savegames are still UNBREAKABLE.
-Fixed the issue regarding the endless loop on the railing in Chinatown, reported here on STEAM.
-Savegames are still UNBREAKABLE. [To my knowledge :)]
Patch notes: -Adjusted bad endings -Savegames will NOT break. More explicitly: We created a small update to the game today. Choosing a "bad" ending no longer results in an instant game over. The game will auto-load an autosave which takes you back to before the Big Decision and l
Patch notes:
-Adjusted bad endings
-Savegames will NOT break.
More explicitly:
We created a small update to the game today. Choosing a "bad" ending no longer results in an instant game over. The game will auto-load an autosave which takes you back to before the Big Decision and let you try again.
This "game over" has been in the game for almost four years, so why change it now? I shall explain, although be warned the explaination is a tiny bit spoilery.
A large number of players went into the "bad endings" without realizing that they could make a different choice, and got understandably angry and upset when horrible things happened to their character. This is a definite design fail on my part, and after long deliberation I have decided to rectify it. If you encountered one of these endings and assumed it was canon, then I can only apologize and say it wasn't my intention. Thanks!
-Dave et al
Wadjet Eye Games seem to be on a roll lately for Linux support. First we saw upgrades and new ports of The Blackwell Bundle, then Gemini Rue and now we have Unavowed. A good time to be a point and click adventure game fan. Read the full article here:
Wadjet Eye Games seem to be on a roll lately for Linux support. First we saw upgrades and new ports of The Blackwell Bundle, then Gemini Rue and now we have Unavowed. A good time to be a point and click adventure game fan.
Read the full article here: https://www.gamingonlinux.com/2022/01/unavowed-from-wadjet-eye-games-arrives-on-linux
Hello everyone! At long last, we have an update for Unavowed that fixes some important bugs. Specifically, the "Mandana and Logan in the storage unit" bug and some of the party achievements not unlocking properly (these will retroactively unlock if you already met the requirement
Hello everyone! At long last, we have an update for Unavowed that fixes some important bugs. Specifically, the "Mandana and Logan in the storage unit" bug and some of the party achievements not unlocking properly (these will retroactively unlock if you already met the requirements). We also updated the engine to take care of a tinting problem on the openGL renderer. And best of all: these fixes do NOT break saves. We've also put up a build for Linux!!!
Thank you everyone for your patience. All your kind words mean the world.
-Dave, et al
Changelog:
-Fixed vent glitch in storage unit room.
-Added new tracking system of player party choices.
-Loading older saves will patch them and grant the achievements properly.
-Fixed OPEN GL RENDERER issue with tinting and transparencies.
[NOTE: Whilst most saves PRIOR TO v0.9.0 will still load fine, there's a minor chance it might not result into achievements unlocking. We have not encountered such saves during our testing of this patch, but there's a potential they exist. If that is the case, please contact us directly at [email protected], and title the mail "NEED SAVE ACHIEVEMENT FOR UNAVOWED" and we'll get you a save, if you don't want to replay the game.]
Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. Wadjet Eye Games have been around for absolutely yonks. First rising to prominence with the Blackwell series, in which you and your ghost pal help lost souls transition to th
Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.
Wadjet Eye Games have been around for absolutely yonks. First rising to prominence with the Blackwell series, in which you and your ghost pal help lost souls transition to the afterlife, the studio have dabbled in a host of intriguing settings and locations for their puzzle games.
Unavowed is the culmination of all the years spent perfecting the craft.
If you're in the market for a spooky game to augment your Halloween, GOG's discounted more than 300 games for the season of scares. It's not just horror or horror-adjacent romps—there are sedate adventures, CCGs and the occasional action sandbox. Blair Witch, Layers of Fear 2 and
If you're in the market for a spooky game to augment your Halloween, GOG's discounted more than 300 games for the season of scares. It's not just horror or horror-adjacent romps—there are sedate adventures, CCGs and the occasional action sandbox.
Blair Witch, Layers of Fear 2 and Call of Cthulhu have all shed their price, but unfortunately they're not very good, so instead we'll have to go further back in time for some quality scares.
Sanitarium should leave you feeling very uneasy and is easily one of the most unsettling adventure games I've muddled through. It's a surreal psychological thriller full of unusual characters and not so many scares, but it's still good Halloween fodder.
Unavowed has demons, haunted houses, grisly murders and—most terrifying of all—existential crises. It's perfect for Halloween. Wadjet Eye's supernatural point-and-click is also one of the best adventure games ever made, so you should probably pick it up.
If you're in the mood for something brief but memorable, Stories Untold is worth a look. It's a horror anthology where your only point of interaction is outdated machinery that reveals each of the four short stories.
Frankly, there are far too many great horror games to list. Amnesia, Sunless Skies, Alan Wake, Outlast, Metro 2033—you'll find something. Browse the list here.
The doors have been opened, the games inside have been devoured, and now it’s time to recycle the cardboard. Below you’ll find all of our picks for the best PC games of 2018, gathered together in a single post for easy reading. (more…)
The doors have been opened, the games inside have been devoured, and now it’s time to recycle the cardboard. Below you’ll find all of our picks for the best PC games of 2018, gathered together in a single post for easy reading.
In 2018, one of the best point-and-click adventure games was conjured into existence. Unavowed leaves you picking up the pieces after you were possessed by a demon for a year, kicking off the strongest story Dave Gilbert’s written, so far. And, as always, it's accompanied by stri
In 2018, one of the best point-and-click adventure games was conjured into existence. Unavowed leaves you picking up the pieces after you were possessed by a demon for a year, kicking off the strongest story Dave Gilbert’s written, so far. And, as always, it's accompanied by striking art from Ben Chandler, who manages to capture New York while simultaneously transforming it into somewhere otherworldly and magical.
It’s urban fantasy with pulp noir undertones, but instead of devolving into gritty, detective cliches and hard-boiled cynicism, it’s an empathetic story full of complicated, believable characters who learn and forgive. There’s a lot of humanity in this game about stopping monsters.
The world they inhabit is just as fascinating and well realised. Instead of a tour of internationally famous landmarks, it’s a quieter, smaller vision of New York. I felt like a local in a city I’ve only visited once for a few days. And it feels old. The titular Unavowed, an ancient order determined to stop evil, have called it home for centuries and share some of its secret past. There’s always the juxtaposition of the magical and mundane, from djinn riding in subways to monsters lurking in the New York harbour.
Puzzles are elegantly woven into the story and avoid classic pixel hunting frustrations and faffing around in your inventory. They’re not especially tricky head-scratchers, but they’re usually inventive enough that solving them is just as satisfying. That's a tricky balance to find, and Unavowed rarely slips. And you're not solving them alone. The Unavowed are all about teamwork, and the one conundrum that really gave me pause was figuring out who to take with me on my adventures.
Companions can help, or at least offer guidance, acting like an unobtrusive hint system, as well as potential solution themselves. They otherwise function a lot like BioWare companions, grounding you in the world by giving you friendships to hold onto. Bringing specific buddies opens up new dialogue options and solutions, and the system fits as comfortably with an adventure game as it does an RPG. Better, perhaps, since their most important attributes aren't combat related (though one of them has a sword that comes in handy), it's their expertise and insight.
Another arguably RPG-like trait is the importance Unavowed places on the choices you make at key points throughout the game. Sometimes it can be a bit too obvious that you’re making a Meaningful Choice™, but I’m still thinking about them months later. I was agonising over the final moments of the game again yesterday, replaying my last decision and the closing seconds in my mind. It wasn’t really a decision, though. My choice was inevitable, based on my version of the protagonist, developed over 10 hours of supernatural crises. Despite starting out as an amnesiac—a tired trope that’s used surprisingly well here—I knew exactly who I was playing by the end.
Unavowed isn’t a love letter to traditional adventure games or trading in nostalgia—it’s an adventure game with forward momentum. Sure, at times it’s evocative of games like Gabriel Knight, but it also feels new and novel. When it plays with the familiar, it subverts it, dragging us along in an unexpected direction. And it knows when to end! How many games know that, these days? It clips along at a reasonable pace, ramps up towards the end and then boom, big finale and then it’s done, probably in a few sittings. I’m ravenous for more but don’t feel short-changed. A compelling yarn doesn’t need to take 60 hours.
Not that I wouldn’t happily play 60 hours of Unavowed.