Shardlight Hotfix Patch
-Fixed an issue with restart game.
-Fixed an issue with restart game.

-Fixed an issue with restart game.
-Fixed an issue with restart game.
-Fixed an issue with screenshot skipping dialog, that is no longer the case.
-Fixed an issue with screenshot skipping dialog, that is no longer the case.
-Fixed a baseline issue.
-Fixed a baseline issue.
-Fixed an issue with commentary achievement it's now more lenient. You can turn it off and on as many times as you want but ONLY in the main menu. Turn it ON and start the game, but never turn it off till you see the credits to get the achievement.
-Fixed an issue with commentary achievement it's now more lenient.
You can turn it off and on as many times as you want but ONLY in the main menu.
Turn it ON and start the game, but never turn it off till you see the credits to get the achievement.
-Added config tool for all OSes.
-Added config tool for all OSes.
Hi, We're upgrading the game to 3.6 version of AGS, which basically means better rendering, better support for resolutions and better support for keyboard and mouse! The savegames have been tested and should work, and shouldn't break. If for any reason there's an issue, feel free
Hi,
We're upgrading the game to 3.6 version of AGS, which basically means better rendering, better support for resolutions and better support for keyboard and mouse!
The savegames have been tested and should work, and shouldn't break.
If for any reason there's an issue, feel free to report and opt in to beta oldversion, by using the password "oldversionold"
We're almost done with porting all the games to Steamdeck, we hope you have a wonderful time playing them on the Steamdeck!!

We're almost done with porting all the games to Steamdeck, we hope you have a wonderful time playing them on the Steamdeck!!
-Fixed an issue regarding a certain train conductor and a hatch (To avoid breaking saves, this issue cannot be fixed in a savestate prior to this patch, the game will not stalemate from this issue, but it's just weird seeing the train conductor reappear. Regardless this is an iss
-Fixed an issue regarding a certain train conductor and a hatch [you would reintroduce yourself to her]
(To avoid breaking saves, this issue cannot be fixed in a savestate prior to this patch, the game will not stalemate from this issue, but it's just weird seeing the train conductor reappear. Regardless this is an issue that can now be considered solved, and won't repeat itself.)
- Updated all versions to newest stable AGS, so a lot of problems have been fixed. - Added proper LINUX and MAC ports with WORKING ACHIEVEMENTS! - Fixed a crash bug regarding inventory scrolling. - Fixed a crash bug regarding room 7. - Pressing ESC will now skip the LOGO section.
- Updated all versions to newest stable AGS, so a lot of problems have been fixed.
- Added proper LINUX and MAC ports with WORKING ACHIEVEMENTS!
- Fixed a crash bug regarding inventory scrolling.
- Fixed a crash bug regarding room 7.
- Pressing ESC will now skip the LOGO section.
- Added 4 sliders for individual volume adjustment:
-Speech
-Music
-Sound Effects
-Master
- If you want to revert to the older Shardlight, opt into beta channel "original",
password is "originalbuild", your older saves won't work with this version.
Here's a small guide.
1) Right click on Shardlight, go to PROPERTIES.
2) Properties
3) Betas
4) typing in that text input box "originalbuild" WITHOUT QUOTES, hitting check code
5) Hitting the blue button that will appear
6) The game will begin downloading files and once that's done, your saves will still
be there and ready to be loaded.
- Added Steam Cloud support [cross-platform even]
- Here are saves in case someone needs em!
http://primordia-game.com/Files0/Strangelando/Shardsaves.zip
If you want, u can extract them into your saves and load the relevant names.
Your saves are located at:
1) Windows:
%USERPROFILE%/Saved Games/Shardlight
2) LINUX:
~/.local/share/ags/Shardlight
3) OSX/MAC
~/Library/Application Support/Shardlight
Shardlight developer Francisco Gonzalez has announced that he’s no working with Wadjet Eye Games. Gonzalez announced the split in a blog post yesterday, though it actually happened last year. The future of his next game, Lamplight City, is also now uncertain. …
Shardlight [official site] developer Francisco Gonzalez has announced that he’s no working with Wadjet Eye Games. Gonzalez announced the split in a blog post yesterday, though it actually happened last year. The future of his next game, Lamplight City, is also now uncertain.
Part RPG, part adventure game, Unavowed is the next project from Wadjet Eye Games founder Dave Gilbert and even though it features entirely new characters, it takes place in the same world as the wonderful Blackwell series . I met with Gilbert at GDC and he explained the game’s o
Part RPG, part adventure game, Unavowed is the next project from Wadjet Eye Games founder Dave Gilbert and even though it features entirely new characters, it takes place in the same world as the wonderful Blackwell series. I met with Gilbert at GDC and he explained the game’s origins and intricacies, as well as talking about his love of urban fantasy, and his development as a game designer and storyteller.
Today we updated Shardlight to version 1.1! FEATURE CHANGES: The ability to successfully input the knock/buzz code is now triggered by having the chalk in your inventory, not drawing the symbol correctly. Dialogue option to ask the Train Lady about the broken record player is now
Today we updated Shardlight to version 1.1!
FEATURE CHANGES:
BUG FIXES:
Today we updated Shardlight to version 1.1! FEATURE CHANGES: The ability to successfully input the knock/buzz code is now triggered by having the chalk in your inventory, not drawing the symbol correctly. Dialogue option to ask the Train Lady about the broken record player is now
Today we updated Shardlight to version 1.1!
FEATURE CHANGES:
BUG FIXES:
NEED TO KNOW What is it? A post-apocalyptic point-and-click adventure. Expect to pay 11/$15 Developer Wadjet Eye Games Publisher In-house Reviewed on GeForce GTX 970, Intel i7-950, 16GB RAM Multiplayer None Link Publisher website In the ruins of a world ravaged by nuclear war, pe
NEED TO KNOW
What is it? A post-apocalyptic point-and-click adventure.
Expect to pay 11/$15
Developer Wadjet Eye Games
Publisher In-house
Reviewed on GeForce GTX 970, Intel i7-950, 16GB RAM
Multiplayer None
Link Publisher website
In the ruins of a world ravaged by nuclear war, people afflicted with a disease called Green Lung take on menial, often dangerous jobs to earn a lottery ticket that may win them a dose of life-saving vaccine. Shardlight hero Amy Wellard has the disease, and we join her as she begins one of these lottery jobs.
A generator has stopped working and Amy has to climb into a dark, filthy sewer and reactivate it. The de facto rulers of this post-apocalyptic world, the Aristocrats, hire people like her to do their dirty work in exchange for the vaccine that they, conveniently, control. While the downtrodden masses live in filthy squalor among the debris of civilisation, the Aristocrats—who dress like Civil War generals and wear creepy porcelain masks to protect them from the poison air—live pampered, comfortable lives in palatial homes.
But while a lot of post-apocalypse fiction paints the underclass as struggling, destitute, and desperate, the people in Shardlight s broken city seem to have made a life for themselves among all the devastation. Amy visits a shanty town market that s bustling with shoppers and has friendly conversations with people. It s a far cry from the bleak wasteland of Fallout, and you get the feeling that, in the wake of whichever war took place here, society is beginning to piece itself back together.
Amy locates the generator in the sewer, but also finds a man crushed beneath some fallen masonry. This is the moment that sets Shardlight s story in motion. Dying and beyond help, the man asks Amy to deliver a letter to someone in town. If she does, he says, everything will change. It s an intriguing setup and sets Amy on a path that sees her meeting an underground resistance group who oppose the Aristocrats.
If you ve played a Wadjet Eye game before, you know the deal. Shardlight is a traditional point-and-click adventure with lots of dialogue, some exploration, and the occasional tough puzzle. The presentation, although low resolution, is typically fantastic, with rich, detailed backgrounds and character portraits, and the voice acting and music are superb. I particularly love the consistent use of colour throughout, with hues of orange and green giving the wasteland a distinctive visual personality.
But in terms of actual game design, it s so steeped in the genre's past that it feels slow, meandering, and wilfully obtuse at times. You ll find yourself in those situations where you don t know what to do next, revisiting every location, clicking on everything, talking to everyone, hoping to find the next obscure puzzle item or plot thread.
This is a problem with most old school-style adventure games, of course, but that doesn t give them a free pass. A sense of humour is often what keeps you going in adventures when the puzzles get frustrating and you feel lost, but Shardlight plays it very straight. There are some lighter moments to be found, but mostly the story is as sombre and serious as your bleakly beautiful surroundings.
One relatively early glyph-based puzzle had me scratching my head for a good 40 minutes, and by the time I solved it my desk was covered in scrawled notes. The feeling of beating it was satisfying, but it was a frustrating early stumbling block. The kind of thing you'd expect to find at the end of one of these games. Amusingly, I listened to the commentary track for this puzzle and the developers even seemed unconvinced that including it was a good idea.
Shardlight isn t one of Wadjet Eye s best adventures, but it s not one of its worst either. Their previous game, the superb Technobabylon, combined smart writing and well-rounded characters with a compelling murder mystery, which is a hard act to follow. Shardlight ultimately pales in comparison and is an average adventure game that s just about kept afloat by its world and story. Amy is likeable lead, there are some moving scenes, and you meet some fascinating oddballs out there in the wastes, but I never found myself that invested after the first couple of hours.
Shardlight is Now Available on Steam and is 10% off!* A post-apocalyptic adventure game from the publisher that brought you Primordia, Gemini Rue and Technobabylon! A young woman stricken with a deadly plague searches for a cure in a hostile world. *Offer ends March 15 at 10AM Pa
Shardlight is Now Available on Steam and is 10% off!*
A post-apocalyptic adventure game from the publisher that brought you Primordia, Gemini Rue and Technobabylon! A young woman stricken with a deadly plague searches for a cure in a hostile world.
*Offer ends March 15 at 10AM Pacific Time
The latest adventure from top producers Wadjet Eye, Shardlight , is out today. When I played the first half or so earlier this year I was pretty taken with what was on offer. Does the post-apocalyptic tale of oligarchies, underground rebellions and deadly plagues manage to mainta
The latest adventure from top producers Wadjet Eye, Shardlight [official site], is out today. When I played the first half or so earlier this year I was pretty taken with what was on offer. Does the post-apocalyptic tale of oligarchies, underground rebellions and deadly plagues manage to maintain momentum? Here’s wot I think:
Shardlight , the next point-and-click venture from Wadjet Eye Games, is closing in on its March 8 release date. It’s now got a demo, which means you can poke your head into a world ravaged by war and extreme class divisions ahead of the curve. It sounds pretty grim, but it looks
Shardlight [official site], the next point-and-click venture from Wadjet Eye Games, is closing in on its March 8 release date. It’s now got a demo, which means you can poke your head into a world ravaged by war and extreme class divisions ahead of the curve. It sounds pretty grim, but it looks pretty lovely.
Our John called Shardlight “an absorbing puzzle adventure, which is a phrase all too rarely uttered even in these days of the genre’s clumsy resurgence” when he played an early version . That’s a very John form of praise, isn’t it? But encouraging! Soon we’ll get to see for ourse
Our John called Shardlight [official site] “an absorbing puzzle adventure, which is a phrase all too rarely uttered even in these days of the genre’s clumsy resurgence” when he played an early version. That’s a very John form of praise, isn’t it? But encouraging! Soon we’ll get to see for ourselves, as developers Wadjet Eye Games have announced they’ll release Shardlight on March 8th.
Shardlight, the upcoming post-apoc point-and-clicker that was announced last fall , will be out on March 8. Developer Wadjet Eye Games revealed the date today, along with a new trailer confirming that, 20 years after the world was shattered by war, it's still a miserable place. T
Shardlight, the upcoming post-apoc point-and-clicker that was announced last fall, will be out on March 8. Developer Wadjet Eye Games revealed the date today, along with a new trailer confirming that, 20 years after the world was shattered by war, it's still a miserable place. The wealthy are doing alright, but the teeming masses face a day-to-day struggle for survival amid squalor and disease.
Wadjet Eye specializes in this kind of retro-flavored adventure, as a developer and a publisher, and it has a well-earned reputation for putting out good stuff: Gemini Rue, Primordia (which I liked a lot more than our reviewer), Resonance, A Golden Wake, and most recently, Technobabylon. So even though the Shardlight world isn't necessarily the most original thing ever, my hopes for it are fairly high. And original or not, I do dig the setting. I don't know what it is about blasted, post-war hellscapes that I find so compelling, but I sure do like 'em.
(For videogames, that is. I probably wouldn't find them quite so enjoyable if I actually had to live in one.)
The Steam page has the system requirements, and the short version is that, yes, you can run it. However, for the sake of thoroughness, I will post them here as well—just the recommended spec, though, since the minimum is virtually identical.
There's no price at this point, but Technobabylon, which came out last summer, sells for $15/ 11, so I'd expect something not too far off that mark. Wadjet Eye has also released free demos for its last couple of games, so maybe we'll get one for Shardlight, too. And now, enjoy some fresh screens!
Update: Wadjet Eye has confirmed that a free Shardlight demo will be released roughly a week ahead of the game's launch.