Update 28.0
- Added 3 new guns
Developer posts and news about this game.

- Added 3 new guns

- Added 7 New guns

- Fixed bugs making some guns unbuyable - New model for tactical shotgun

- Added command console using "t" or "Numpad /"

- Added Competition Rifle (2 Variants) - Fixed bug causing weapon level stats to not update until restarting the level. - Added UI showing the weapon level progress in game. - Added level unlock requirements for weapons. - Increased cost of Semi-Auto Shotgun - Decreased cost of R

- Fixed weapons that had white muzzle flash lighting effects instead of orange.

- Added Level 8 - Added Revolver (2 variants)

- Added Level 7 - Added Revolver with 2 Variants - Recoil while aiming increased

- Pencil added - Time slow is now a toggle

- Level 6 Added - Level 5 enemy added - Damage bonus for leveling weapons is now doubled - Fixed level select menu graphics

- Heavy Rifle added (2 Variants) missing from last patchnotes. - Fixed pause menu bug - Fixed vaulting on level 3 - Increased heat capacity on auto rifle by 5% - Reduced throw delay on grenades by 50% - Fixed stuck in door bug - Fixed missing particle effects on Veteran Pistol an

- Fixed Vaulting Bug - Added the "Veteran Pistol" with 3 variants. - Improved shop design.

- Weapon Leveling added

- Added popup notifying player of weapon overheat - Added Additional muzzle flash lighting effects (With option in settings to disable for performance) - Revamped tutorial to be more presentable Planned: - Individual weapon skill leveling. - Player leveling to get skill points to

- Post processing option added - Path generation bugfix - Path generation performance improvement - Weapon overheating added - Game difficulty added. Allows completed path progress to be saved on the session but not between sessions.

- Updated weapon animations - Added multiple new options to tweak visuals - Various bugfixes and code improvements - Visual and quality of life improvements to settings menu

- ADS FOV changes smoothed out for more polished feel. - Enabled Early Z pass on masked and opaque meshes.

- hitting escape while in settings no longer keeps settings on the screen while allowiong player input. - View distance bugs fixed on singleplayer and open world modes. - Various performance fixes - main menu looks a little cooler now

- Added Particle effects for high movement speeds - Added UI indicators for wall jumps and vaulting - Added new hitmarker effect where crosshair turns red on hit. - Time slow now desaturates color on screen - Walking animations made more satisfying and realistic - Altered locatio

- Bugfixes