Amberspire

Lunar Division · Bithell Games

Released
May 6, 2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Hotfix 2

    Fixed supply line displays for buildings affected by the Shipyard. Fixed a hang when opening the rulebook while holding a die. Allowed a left mouse click interaction on the dice tray to release a held die. Thanks for playing Amberspire!

  2. Developer post

    Hotfix 1

    Corrected the swapped tooltips of influence and residents. Fixed the interaction between Shipyard and certain terrain buildings. Thanks for playing Amberspire!

  3. Rock, Paper, Shotgun

    Amberspire review - a strategy game dedicated to the dicey ecopoetics of urban sprawl

    The key thing to know about Amberspire is that it isn't a city-builder in the SimCity sense, but a turn-based boardgame puzzler in which you don't so much 'build' a city as you do manage a tumult of unpredictable, city-flavoured agencies. Created by Lunar Division, developers of

  4. Developer post

    Micro and Macro History

    Note: these design diaries were originally published in spring/summer of 2025. The design, and definitely the screenshots, have changed a lot since then! I hope you'll find them an interesting look in the design and development process, and an insight into what does or does not c

  5. Developer post

    Faction and Event Design

    Note: these design diaries were originally published in spring/summer of 2025. The design, and definitely the screenshots, have changed a lot since then! I hope you'll find them an interesting look in the design and development process, and an insight into what does or does not c

  6. Developer post

    The Factions of Amberspire

    Note: these design diaries were originally published in spring/summer of 2025. The design, and definitely the screenshots, have changed a lot since then! I hope you'll find them an interesting look in the design and development process, and an insight into what does or does not c

  7. Developer post

    Creating An Old City

    Note: these design diaries were originally published in spring/summer of 2025. The design, and definitely the screenshots, have changed a lot since then! I hope you'll find them an interesting look in the design and development process, and an insight into what does or does not c

  8. Developer post

    Removing The Scaffolds

    Note: these design diaries were originally published in spring/summer of 2025. The design, and definitely the screenshots, have changed a lot since then! I hope you'll find them an interesting look in the design and development process, and an insight into what does or does not c

  9. Developer post

    Isometric Slicing

    Note: these design diaries were originally published in spring/summer of 2025. The design, and definitely the screenshots, have changed a lot since then! I hope you'll find them an interesting look in the design and development process, and an insight into what does or does not c

  10. Developer post

    An Art Style for Science Fantasy City

    Note: these design diaries were originally published in spring/summer of 2025. The design, and definitely the screenshots, have changed a lot since then! I hope you'll find them an interesting look in the design and development process, and an insight into what does or does not c

  11. Developer post

    Dice Design 2 - Cycles and Strategy

    Note: these design diaries were originally published in spring/summer of 2025. The design, and definitely the screenshots, have changed a lot since then! I hope you'll find them an interesting look in the design and development process, and an insight into what does or does not c

  12. Developer post

    Dice Design 1 - Atomization

    Note: these design diaries were originally published in spring/summer of 2025. The design, and definitely the screenshots, have changed a lot since then! I hope you'll find them an interesting look in the design and development process, and an insight into what does or does not c

  13. Developer post

    The Living Moon

    Note: these design diaries were originally published in spring/summer of 2025. The design, and definitely the screenshots, have changed a lot since then! I hope you'll find them an interesting look in the design and development process, and an insight into what does or does not c

  14. Developer post

    Population and People

    Note: these design diaries were originally published in spring/summer of 2025. The design, and definitely the screenshots, have changed a lot since then! I hope you'll find them an interesting look in the design and development process, and an insight into what does or does not c

  15. Developer post

    Faction and Event Design

    From a design perspective, the factions and events form the third major element of the game, alongside the dice and the environment. The goal is to create a narrative quality to the game and city that is missing from the other two parts. The dice and environment provide a large a

  16. Developer post

    2D Cities, Detail and Theme

    The first production decision made for Amberspire was choosing to render the game in 2D or 3D. By training and experience I am a 3D artist and comfortable with 3D games, so this seemed like a natural starting point. Once I actually got started on the prototype however, we decided

  17. Developer post

    Amberspire will release on May 6th!

    We've been quietly working away on Amberspire for a little while, and it's finally ready to be shared with everyone soon. Amberspire will launch on Steam on May 6th 2026 ! We'll be posting a whole lot of sneak peeks and previews on our socials (@BithellGames on everything) betwee

  18. Developer post

    Cities and Cellular Automata

    Cellular automata have fascinated me from the moment I learned about them. How can simple rules and constraints can produce astounding complexity and unpredictability? Or even a simple recurring equation like the logistic map producing random noise, when tuned to the right value.

  19. Developer post

    Messing Around Until The End

    See the other design diaries, wishlist the game, or subscribe to our newsletter . So far the design diaries are still very much in the pre-production phase, where I am trying to sort out my thoughts on what kind of game I want to make, before actually figuring out all the various

  20. Developer post

    Thematic Resources

    Cities are a natural setting in a science fantasy universe. Built over their own ruins, where the past and future mix into a heady kaleidoscope of people and technology. Cities are a microcosm of the world around them, but also with unique details and inertias. Without having to