
Plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 3 | |
| 3 | |
| 0 | |
| 0 | |
| 0 | |
| 5 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 |
Bug Fixes and Polish: -You now leave automatically when the host leaves the game -When a client leaves, the other players won't get respawned anymore -When picking up a potion you won't drop the item you're holding anymore -hopefully fixed a bug, where on the first start of the g