Update notes for 2025-03-10
Upgraded from Godot Engine 4.3 to 4.4
Developer posts and news about this game.

Upgraded from Godot Engine 4.3 to 4.4

Highscores for endless mode!

Fixed kill streaks/score multiplier

Fix not being able to end a wave when a powerup/enemy leaves the playable area Remember window size on restart (when in Windowed mode)

Reduced CRT filter intensity Added wave limit option when starting new game Added numpad support

Add spawn waves

Two new enemy types! Slow down time when city is damaged Health bars added to things below 100% Make damage flash slower when high damage is taken

New double-barrel sprite for Impact Artillery Make CRT filter more consistent across different resolutions Add sounds when navigating menus Increased spawn rate Decreased enemy speed Add flash when things take damage

Made fullscreen on by default Improved contrast on buttons in menu Added artillery type to gameover screen Headers are now text pixelated with a shader instead of static images Increased explosive artillery shell TTL to 7.5 seconds New power-up toast messages Added left/right sel

Thank you so much for coming to playtest Parasite Attack 1984! I will be uploading new builds around once per week. At the moment I am looking for general feedback and of course bug reports. Introduction Picture yourself as a terminal operator in an underground bunker. You are ta