Ilamentia

caiys · caiysware

Released
Nov 25, 2014
Platforms
Windows
Last updated
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Updates & announcements

17 posts
  1. Developer post

    Patch v10.2

    //bug fixes - Boast: When checking whether to open the exit portal it was only checking your local Score variable (it will now also check your online Score). - Score Attack: When setting a new high score it was returning you to the Room Selection room in the wrong position.

  2. Developer post

    Patch v10.1

    Bit of a continuation of the Cleansing update. Thanks for all the feedback! :] The Vortex and Undersway levels have been swapped for the 2 Graveyard levels of Fade and Puppet (which have had some changes listed below to make them worthy of an island place). //general changes - Is

  3. Developer post

    Cleansing Update (v10)

    Welcome back phasmic ones. Just a general bits and bobs maintenance update with some new levels to explore, some changes to focus the game into strange puzzler solving rather than actiony platformer segments, as well as the usual level tweaks to make them a bit nicer and more int

  4. Developer post

    Patch v9.1

    - Map: Fixed a visual bug where entering the teleporter would then show the full teleporting visual overlay when restarting in subsequent levels.

  5. Developer post

    Evolvio Update

    Greetings again Phasmic ones... :] The previous version of Ilamentia was made in a very old version of GameMaker and it seems Windows 10 updates have been progressively causing more technical woes. Most notably for some (including myself) the game recently suddenly seemed to just

  6. Developer post

    Versary Stranding Update (v8)

    Hey souled endurers. Five years ago today Ilamentia was released.. happy birthday phasmic one. :] It's been just over a year since the last update and in that time I've had some really great feedback, so just thought I'd potter about tweaking bits and bobs based on that feedback.

  7. Developer post

    Curvining Culmination Update

    Hi. :] - Added some new puzzle levels: Vibe (i2), Switch (i3), Cycle (i5). - Added and tweaked a bunch of room mechanic hints to make things a bit clearer, particularly in the levels that revolve around you solving a mystery puzzle (such as those that contain clues or solutions o

  8. Developer post

    Curvinings Update

    Hi. :] There's now a Screen Shaders option which allows you to turn off all the various island theme screen effects, such as the fuzziness in island 1, visual glitches in island 3, the super high contrast effect in island 2, etc. I also removed the ghosting effect from island 8 s

  9. Developer post

    Curvinings Update

    Hi. :] There's now a Screen Shaders option which allows you to turn off all the various island theme screen effects, such as the fuzziness in island 1, visual glitches in island 3, the super high contrast effect in island 2, etc. I also removed the ghosting effect from island 8 s

  10. Developer post

    Hint System

    It seems some people can really struggle to pick up some of the game's principle mechanics early on in the game or when facing a particularly strange level. So a hint system has been added to somewhat point you in the right direction. Pressing the Enter key will now show a short

  11. Developer post

    Hint System

    It seems some people can really struggle to pick up some of the game's principle mechanics early on in the game or when facing a particularly strange level. So a hint system has been added to somewhat point you in the right direction. Pressing the Enter key will now show a short

  12. Developer post

    v5

    - Added jazz hands to HUD. - Added a motion sickness prompt when you play the game for the first time. - Map (i1) is now much easier. - Lost (i1) has been renamed to Sense and contains a better puzzle. - Added new levels: Seeker (i1), Reflect (i1), Bond (i2), Knock (i3). - All is

  13. Developer post

    v5

    - Added jazz hands to HUD. - Added a motion sickness prompt when you play the game for the first time. - Map (i1) is now much easier. - Lost (i1) has been renamed to Sense and contains a better puzzle. - Added new levels: Seeker (i1), Reflect (i1), Bond (i2), Knock (i3). - All is

  14. Developer post

    Achievements

    Achievements have now been added to the game. :) Note if you were previously eligible to unlock an island completion achievement then simply enter then exit one of the levels on that island and it should unlock the achievement. //edit - 18th Feb Added achievements for unlocking e

  15. Developer post

    Achievements

    Achievements have now been added to the game. :) Note if you were previously eligible to unlock an island completion achievement then simply enter then exit one of the levels on that island and it should unlock the achievement. //edit - 18th Feb Added achievements for unlocking e

  16. Developer post

    Trading Cards

    Trading Cards have now been added to the game. :)

  17. Developer post

    Trading Cards

    Trading Cards have now been added to the game. :)