Balance & Control Improvements
•Significantly reduced damage taken while guarding. •Character now automatically faces the enemy after walking or dodging.

Developer posts and news about this game.

•Significantly reduced damage taken while guarding. •Character now automatically faces the enemy after walking or dodging.

Fixed an issue where the guard judgment did not activate when guarding while moving. Reduced the delay before the player can act after parrying an enemy's attack.

You can rebind your keys.

Fixed a bug where events would not trigger upon the player's defeat.

Fixed an issue where the player now wins if both the player and the enemy run out of health at the same time. Removed the attack delay after being hit, guarding, or parrying an enemy's attack. Fixed the movement controls description: Movement is now bound only to the A and D keys

Fixed potential causes of an issue where the character could continuously slide in certain situations. Updated the player character’s idle sprite. Updated hit sound effects for certain enemies.

Balance: Player's maximum HP has been slightly increased, allowing you to survive one more hit during intense combat. Mechanics: The parry window has been expanded from 0.192s to 0.225s for more responsive gameplay. Audio: BGM volume has been slightly increased for better immersi

We have updated the enemies appearing in the Demo. Fixed a critical issue where the volume would become extremely loud when the sound setting was set to 0.