Latest 50 valid plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 0 | |
| 0 | |
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| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
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| 0 | |
| 0 | |
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| 0 | |
| 0 | |
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| 0 | |
| 0 |
No observed activity does not establish abandonment.
This update fixes some common criticism about upgrades, should greatly help with onboarding new players about the battery mechanics, and also adds a few augments with a fun, active playstyle in the process. The game now has almost 80 total augments, which is nice. upgrades: upgra