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Developer posts and news about this game.

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Hello everyone! I'd like to share a quick update on the game's development. Chapter 7 is now complete! We're smoothly keeping to our original development pace of one chapter every three months . I'd love to show you even a little bit of what's in store, but almost everything coul

Patch Notes The version currently in development recently affected the Early Access build, causing several bugs. These issues have now been fixed. We sincerely apologize for the inconvenience. Fixed an issue where the UI was not displayed correctly on ultra-wide monitors. Fixed a

Hello! Several patches have been applied. Fixed an issue where "Mouse Side Buttons" were not displaying correctly in Input Settings and QTE. Boss Battle UI Improvement There are bosses that can create advantageous situations when certain conditions are met during a boss battle. A

Hello everyone, this is GIX. We’d like to share our recent development progress. We have now begun development on Chapter 6, which marks the start of the latter half of the game. Those of you who have played the game may already know that many things change starting from Chapter

Hello! A few patches have been applied. Fixed several translation errors in English, Simplified Chinese, and Traditional Chinese. Fixed several bugs that occurred in specific situations when activating the CCTV. Fixed a bug that prevented consecutive use of Upward Strike and Down

Here’s a quick overview of today’s patch! Improved grappling hook (wire) controls. Fixed some translation issues in English, Simplified Chinese, and Traditional Chinese. Thank you! We’re making steady progress on Chapter 6. We’ve started working on the music as well! Please look

Hello! A few patches have been applied. Fixed several translation errors in English, Simplified Chinese, and Traditional Chinese. When canceling an enemy’s melee attack with a melee attack, the slow-motion duration has been adjusted from 1.5 seconds to 0.8 seconds . This timing w

Hello! Here are the patch notes for today’s update. Chapter 3 Escape Scene Patch We have been receiving continuous feedback regarding this stage, and we’ve implemented another patch today. Thank you to everyone who shared their thoughts. Additional Optimization We’ve performed fu

Hello, this is an update notice for today. The Chapter Select feature has been added! When starting a new game, you can now choose which chapter to begin from. (※ If you start from Chapter 2 or later, Time Attack records will not be saved.)

Hello! We'd like to share the details of a small patch. Chapter 3 Optimization: We have optimized the escape sequence in Chapter 3 to ensure smoother gameplay, even on lower-end devices. Bug Fixes: Fixed several instances where the Skip function was not working correctly. New Cre

Our first sale has finally started! ✨ (~Jan 31) Please come and check it out! 💖

A small patch has been released. Here’s what was updated today: A new option " Aim in the direction of the right stick" has been added under Settings > Gameplay . Several translation errors have been corrected. Fixed an issue where certain sections could not be skipped. We sin

Hello, Here are the details of today’s update and patch. Visibility Improvement: Dash Additional motion has been added to visually distinguish between the 2nd and 3rd dash. We may further improve clarity in future updates. Visibility Improvement: Jump Additional motion has been a

Hello, We would like to share information regarding the latest patch notes. Enemy Adjustments The medium-sized enemy “Seventy-seven” , which received a large number of complaints, has been adjusted. First, the attack where it throws pipes at extremely high speed has been modified

Hello, players. The feature to save your game progress to Steam Cloud has been added. Thank you to everyone who helped!

Hello. This patch includes relatively simple changes that could be applied quickly. Thank you to everyone who shared their feedback. 1. Boss Difficulty Adjustments * Overall boss HP has been reduced. Previously, each boss fight was designed to last around 80 seconds. With this pa

Early Access is now live! Thank you sincerely for your continued support. If you found your time with our game meaningful, we would appreciate a review.

1. Streaming Streaming OK! Feel free to play and stream the game. 2. Video Uploads Video uploads are allowed. Please make sure to include the game title and a link to the store page. ※ Prohibited video formats - Videos made up only of story cutscenes - Story or plot summary video

The Early Access version currently does not include music. We considered using royalty-free music, but we want the music to be created by someone who truly understands the game’s story and atmosphere, so it can fit the experience as well as possible. Revenue from Early Access sal