V131.2
- Improved a few visuals - Fix Invasion Gate spawn scheme in Co-Op Invasion Mode - Fix trees not showing up in spectate-all mode - Another sweeping update of dependencies

Developer posts and news about this game.

- Improved a few visuals - Fix Invasion Gate spawn scheme in Co-Op Invasion Mode - Fix trees not showing up in spectate-all mode - Another sweeping update of dependencies

Sweeping update of dependencies. Fix Cultist sprite overlapping the health bar. Reduced baseline VRAM usage.

Fixed a bug where units would step too far into impassable territory Adjustments to missions 2, 5 and 7

Added new buttons next to the minimap! Focus King Select All Army (F2) Select All Spawners (F3) Open Menu (F10) The buttons for F2/F3 also show the respective amount of available units. Further improvements Updated to SDL3 Should more reliably catch certain GPU errors Can now cha

There are now extended tool-tips explaining attributes. Mouse over upgrade buildings or attributes to get an explanation. Items carried by King / Envoy may also me moused over, to inspect their stats while they are being transported.

Fixed a visibility calculation bug Hostile units no longer cast fog of war behind them Air units can once again not look inside Clouds Added Coven to Missions 1 and 2

Fix two panics: "argument of integer logarithm must be positive" "Uniform::new called with `low >= high`" Also fix issues in missions 3 and 10.

Some fixes and improvements to missions Fix Jugglernaut not hitting certain enemies well Leaderboards are now cross-patch Leaderboard submissions should more quickly show up in the displayed ranking

Warnings/pings are now played also when player-controlled buildings or artifacts are under attack Current leaderboards nick is now loaded on start up UI gives proper feedback for changing the nick Added explanation text for Conquest and Invasion modes to menu A few improvements t

After 128 alpha/beta versions, that could be played on itch, or, recently also in the Demo version on Steam, Hypercoven is now released! The release is not marked as Early Access – the game is quite robust and easily has enough hours of content in it to satisfy the 3 bucks price

The Demo has received a big update for June’s (current!) Next Fest! Experience 5 STORY-RICH campaign missions. Coming in two flavours: FAST and STRATEGIC Endure against ever-growing enemy forces in Invasion mode Steamroll the unassuming universe in Conquest mode Compete head-to-h