Toby's Island

Mvisioning

Released
Sep 15, 2023
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    3.05

    ---------------Toby's Island Patch 3.01----------------(7/18/2025)---- -fixed soft lock in alchemy lab when first using the key -plank bundle and nails no longer appear in battle menu. (though im thinking of adding nails in as a combat item later when i have time) -bridge in beac

  2. Developer post

    MASSIVE PATCH - Tobys Island 3.0

    Welcome to 3.0! The Village Patch: What follows is the single largest patch I've released outside of maybe the resolution patch, but that patch didn't really add real gameplay, it was just a lot of work for me. This patch adds actual playable content and features and I'm extremel

  3. Developer post

    Patch 2.2

    Major Changes: -fixed issue where leaving crab cave brings you to library instead of the forest. -added crystal clam (ability to make refined crystal orbs without completing quests) -introduced "scone" the squid who presents to you the giant clam that gives you refined orbs -adde

  4. Developer post

    Small hotfix patch Early Access 2.1.1

    -fixed issue where the bee hive dialogue wasn't triggered when you climb the rocks -added collision for the beehive -fixed collision on the gate to allouen -fixed issue where the gate door could sometimes appear to overlap toby -fixed issue where leaving through the right side of

  5. Developer post

    Massive Update - Getting Ready To Leave Early Access

    Major Changes (rated by importance, not neccessarily volume of work) -reworked the entire crystal forest to merge small maps into larger ones and redesign visuals -fixed a crash to desktop that appears in the northern forest -fixed issue in swamp where exit would take you to wron

  6. Developer post

    Island Spine Content Update - Patch 1.96

    This patch added 4 new characters and 3 new storylines full of lots of dialogue that changes based on who is in your party, your choices, and whether you win or lose fights. This content was added to the region that I added last patch. (Big Stuff) -added tullis and meegal story l

  7. Developer post

    New Region - Island Spine and quality of life update

    (Big Stuff) Added a new region to the game for exploring. New bosses and Story quests coming in a week (Small Stuff) -removed some npc's that I accidentally left behind for testing . -fixed an issue where you could get infinite orbs after fighting cave crab boss if you didnt have

  8. Developer post

    Second Gen Evolutions Update

    Major -implemented all first gen evolution (this includes skills, evolve animations and conditions along with in game clues on how to evolve each creature) Minor -removed Kirpa meeting you outside your house and taking you on a tour of the farm. -removed the Shattered and bouncin

  9. Developer post

    Desert Zone Released

    Major Updates -added desert Zone -added desert boss battle -added desert boarding minigame -compressed many of the games png files -added new spirit companion "lucifer". Minor Updates -fixed some spelling errors and rewrote a bunch of item descriptions -fixed issue where the marl

  10. Developer post

    Patch 1.92 10/22/20

    -added new map -added new boss fight to Autumn Zone -added multiple story dialogue scenes -added plant spawns to the Autumn Zone -added new potion lessons with Kira -added new steam achievement for completing said lessons -made tweaks to flame form cast approach -added 5 new song

  11. Developer post

    1.91 hotfix

    -fixed issue with the brown crocodile (Roxlar) that caused soft lock, and other issues where he could disappear without fighting you. -fixed graphical issue with supply crates in Frank's caves. -fixed issue where you were unable to learn recipe for rope. -fixed an issue where Tob

  12. Developer post

    Patch 1.9

    (Main Menu Still Will Show 1.8 -> ill be changing it to 1.9 in a week when I upload the boss fight that leads to the next zone. -Fixed issue where the first Roxlar you encounter spawns infinitely -Increased EXP given from Roxlar -Added tree modules for inserting orbs to open s

  13. Developer post

    Still Working! Incoming New Zone

    I just wanted to let everyone know that development is still going on! I know it's been a while since the game has gotten a big update, I've been working a lot of hours at my job due to Covid, but I've managed to reduce those hours pretty significantly now and we should be seeing

  14. Developer post

    Patch 1.81

    This is a small patch that does NOT add new content but addresses issues with existing content. Please note that I goofed during the encryption and upload of this update and forgot to add the new version number to the title screen, so 1.81 is NOT reflected on launch. It also lays

  15. Developer post

    Early Access Patch 1.8

    This patch features a complete rework of the swamp area and introduces 2 major plotlines and 1 flavor story that is context dependant on which spirit is in your party. You can expect new enemies including a pretty difficult boss encounter. As well as the introduction of a new fas

  16. Developer post

    Patch 1.7 notes - 2/19/2020

    This update took me a long time to deliver but it offers a ton of improvements. First off - after many requests, I introduced WASD movement for those who don't like the arrow keys. If you are loading a saved game you will have to reset your controls to default and re customize. T

  17. Developer post

    ALMOST done.

    Patch 1.7 is almost ready. My goal was to finish by Friday the 7th but that just simply didn't happen. Doing animation has been a nice break from the tedium of bug fixing and back end work though and I'm excited to get back to regular development. Give me just a few more days and

  18. Developer post

    Patch 1.7 Announcement.

    I've been working hard on some fully animated scenes that introduce the character Harbos. This patch will also re organize the starting events of the game to get you your first creature faster than before...much sooner. As well as some quality of life and bug fixes. This patch ha

  19. Developer post

    Early Access Patch 1.6 - 1/4/2019

    Sorry for the slow down in updates - The holidays and new years had me busy. As always, thank you for the patience and support! I want to have new content out by next friday. Stay tuned! -disabled f12 and f1 buttons (f12 was conflicting with steams screenshot key) this one was a

  20. Developer post

    Patch 1.6 - Coming Soon

    Check out the animated gif below for some upcoming features in patch 1.6 - coming soon. (it might take a moment to start moving...imgure link is below if it decides to be weird) For more details and for weekly posts click below! Sorry for the wait on the next patch - Family stuff