Lurking Danger

Farelas

Released
Mar 31, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Co-op Improvements.

    Patch Notes – Co-op Improvements Friendly fire has been removed to prevent frustrating situations and accidental hits in tight spaces. Fixed an issue that made the shotgun feel weak or caused shots to miss unexpectedly. The weapon is now much more accurate, making missed shots ra

  2. Developer post

     Performance Issues Finally Resolved!

    Performance Issues Finally Resolved! After a long time and a lot of dedication, I believe I’ve finally identified the issue that was causing the game to run very poorly on some devices. After extensive investigation—and thanks to many of you who shared feedback, tested the game,

  3. Developer post

    Performance & General Improvements

    Patch Notes – Performance & General Improvements After a lot of work, I believe I’ve fixed most of the issues that were causing the game to run poorly on certain devices by removing unnecessary loads and processes. The game should now run smoothly on most systems, with a noti

  4. Developer post

    Performance & Fixes

    Patch Notes – Performance & Fixes Significantly improved performance on high-end PCs by changing the rendering approach, resulting in smoother gameplay and fewer frame drops on systems that previously experienced issues. Fixed an issue where ammo could not be picked up even w

  5. Developer post

    Hotfix

    Fixed some texture glitches. Improved input performance. Fixed the bug that not let you aim after a parry.

  6. Developer post

    Anniversary Update

    Anniversary Update After many attempts, I was finally able to update the game engine to the latest version without breaking anything. I’m hoping this will finally resolve the issues that were only affecting certain devices. This update also introduces two new outfits, one for eac

  7. Developer post

    Add "The Crimson Hunt" to Your Wishlist

    Hey everyone! I’m beyond excited to announce my upcoming game "The Crimson Hunt". To make sure you don’t miss it, please add it to your wishlist on Steam! Wishlisting helps a lot by boosting visibility and making sure you get notified as soon as it’s available. You can do it here

  8. Developer post

    Optimization & Settings Update

    Patch Notes – Optimization & Settings Update Improved optimization: unnecessary scripts are now cleaned up to prevent memory leaks, or at least significantly reduce them for now. The option to enable V-Sync has been restored. Note: When V-Sync is enabled, FPS limiting will no

  9. Developer post

    Performance & Stability Update

    Patch Notes – Performance & Stability Update After a long time investigating the cause of the performance issues, I found that Unity (the engine I use) has problems that occur randomly on certain devices. This is not due to a lack of device power or poor optimization per se,

  10. Developer post

    Fixes and Performance

    Fixes and Performance Completely removed V-Sync from the game, as it may have been causing frame drops on certain devices. Fixed an issue introduced in the previous update where characters would not move correctly in co-op mode.

  11. Developer post

    Massive optimization improvements.

    Massive optimization improvements. After receiving feedback about stuttering and noticeable frame drops, especially during cutscenes, all objects are now preloaded before starting each level. This prevents them from being activated only when the scene triggers, which caused perfo

  12. Developer post

    Footsteps Fixed.

    Fixed the issue with footstep sounds. They will now work correctly, and the sound will vary depending on the surface being stepped on. Additional adjustments to camera sensitivity and overall performance.

  13. Developer post

    Significant Performance & Gameplay Improvements

    After receiving several reports about poor performance—especially during cutscenes—this update aims to address those issues. Thanks to a new system that preloads shaders (shader warm-up) at the start of the game, performance should now be more stable and stuttering significantly

  14. Developer post

    Adjustments and Improvements

    After quite a bit of investigation, I discovered that the game was using an occlusion method that was very demanding on performance—especially when rendering two screens in co-op mode. With this new update and improvement, I hope there's a noticeable boost in optimization and ove

  15. Developer post

    Major Aiming Fix & More

    After a lot of digging and feedback from many of you saying the aiming still felt unresponsive—or sometimes outright didn’t work—I’ve finally tracked down the root cause. During any attack or damage animation, the character couldn’t aim. So if you pressed the aim button mid-anima

  16. Developer post

    Character Outfit Swap + More Fixes!

    You can now change your character’s outfit! This was a feature many players asked for, and it's finally here. Just head over to the wardrobe in the apartment to switch between outfits. I also didn’t want to miss the chance to let you play as a couple of other characters—like Emil

  17. Developer post

    Co-op Experience Improvements

    After listening to the community and noticing that the game still suffered from significant frame drops on certain devices—especially during co-op play—this update aims to improve overall performance with a strong focus on the co-op mode. I’ve worked to reduce the most severe fra

  18. Developer post

    Performance, Shooting and AI Improvements

    Note: You may need to readjust your camera sensitivity settings after this update, as some internal changes might have affected how it feels. After hearing the community and realizing that the game has serious performance issues on some devices, I want to start by apologizing and

  19. Developer post

    Hotfix

    -Fixed an issue where loading the autosave in the sewers would take you to the wrong location, preventing you from progressing. -Fixed an issue where you could climb the pipes and leave the map boundaries, causing you to fall infinitely. -Fixed collisions with some objects that a

  20. Developer post

    Combat Improvements and Adjustments

    Combat Improvements and Adjustments After listening to community feedback, I made several tweaks and improvements to the combat system to make it feel smoother and more responsive. Fixed an issue where the camera would stay zoomed in even when not aiming. Removed the delay when s