Demo v1.3.1 Released
Fixed bug where file select buttons would disappear after being selected once Hid certain elements reserved for the full game

Developer posts and news about this game.

Fixed bug where file select buttons would disappear after being selected once Hid certain elements reserved for the full game

Demo v1.3.0 Changes: Added cutscenes and clarifying dialogue to direct the player if they get lost at the very beginning. Added Kiosk Mode with quick tutorials for easily jumping into the Demo. (optional, disable in settings) Added more UI sound effects. Menus should feel much mo

v1.2.1 Changes: added indicator arrows to melon and peach sliders added dialogue for Tracy before power outage changed metal bars/fencing/gate textures changed the default aspect ratio to 16:9 slightly increased the upper limit of the peach slider improved a few decorative models

This update is more like two updates rolled into one. I had made several additions to the game to make it more engaging, but one play tester suggested adding collectibles, and so that became a whole new set of features. V1.2.0 Changes: Added collectibles (Jolts and Fabrics) scatt

Changes: Fixed dialogue with Lexie during game intro Added hint to laptop screen during game intro Adjusted dialogue in rooftop scene to more strongly hint that the player needs to create a way across Added callout dialogue in lobby area to signal the player to speak to Vanessa

Here's a big update which adds lots of content to make the world of My Chandroid Sweetheart feel more alive! Changes: Fleshed out apartment with pictures, clothes, and hobbies Added ambient machine noises, insects, and more birds Added more minor NPCs Added more lively poses for

After attending M+DEV this November, I implemented many small improvements which make the player experience a little smoother. Changes: Moved prologue to before title screen Added dialogue explaining power outage Reworked scan tutorial to be optional Added info text after upgrade