After attending M+DEV this November, I implemented many small improvements which make the player experience a little smoother.

Changes:
- Moved prologue to before title screen
- Added dialogue explaining power outage
- Reworked scan tutorial to be optional
- Added info text after upgrade collection to explain the upgrade's use
- Added dynamic "insufficient equipment" alert to some puzzles
- Added more scannable info nodes
- Added shiny sparkles to levers to entice the player to pull them
- Made fashion model Chandroid relax in her chair
- Added version number to title screen
- Added feedback animation for when player steps on Chandroid-only pressure pads
- Many more small tweaks and improvements
