Sweet Slaughter Demo
Developer Plays Sweet Slaughter Demo
Developer Plays Sweet Slaughter Demo
https://steamcommunity.com/broadcast/watch/76561198379919653


Developer Plays Sweet Slaughter Demo
Developer Plays Sweet Slaughter Demo
https://steamcommunity.com/broadcast/watch/76561198379919653

Fixed an issue where enemies wouldn’t move until shrines were unlocked. Resolved errors caused by PS4 controllers – they should now work without issues.
Fixed an issue where enemies wouldn’t move until shrines were unlocked.
Resolved errors caused by PS4 controllers – they should now work without issues.

Sweet Slaughter – Demo Launches Tomorrow! Tomorrow is the big day — the Sweet Slaughter demo goes live! As a solo developer, I’ve poured countless hours, effort, and passion into this game, and I’m super excited to finally share it with you. I really hope you enjoy playing it as
Sweet Slaughter – Demo Launches Tomorrow!
Tomorrow is the big day — the Sweet Slaughter demo goes live!
As a solo developer, I’ve poured countless hours, effort, and passion into this game, and I’m super excited to finally share it with you.
I really hope you enjoy playing it as much as I enjoyed creating it.
🕹️ Keep an eye out — and feel free to share your thoughts once it's live!
I’d love to hear your feedback:
What works? What doesn’t?
What would you like to see more of — settings, maps, augments, characters, enemies?
Your input can really help shape the future of the game!

Hey everyone! It’s been a bit since the last update, but I’ve got good reasons — Sweet Slaughter has reached a very solid state! Most of the recent work has been focused on the less flashy but super important stuff: bug fixing, balancing, and performance improvements. Not the mos
Hey everyone!
It’s been a bit since the last update, but I’ve got good reasons — Sweet Slaughter has reached a very solid state!
Most of the recent work has been focused on the less flashy but super important stuff: bug fixing, balancing, and performance improvements. Not the most exciting to show off, I know, but crucial to making the game as smooth and fun as it can be.
Now for the exciting part:
In just about one month, the demo will be available as part of the Steam Next Fest!
This will be your first chance to dive into the chaos and get a hands-on experience with Sweet Slaughter.
More updates and juicy content are on the way soon. Thanks for sticking around, and I can’t wait for you to try it out!

Hey everyone! Sweet Slaughter is in a great spot, and I’m now focusing on the final release. My goal is to launch the game in July, so get ready for some thrilling action! I’m also aiming to be part of the next Steam Next Fest, so you’ll soon have the opportunity to try the game
Hey everyone!
Sweet Slaughter is in a great spot, and I’m now focusing on the final release. My goal is to launch the game in July, so get ready for some thrilling action!
I’m also aiming to be part of the next Steam Next Fest, so you’ll soon have the opportunity to try the game before release. I can’t wait for you all to experience it!

Hey everyone! I’m very close to finishing everything I wanted for the first small playtest. There’s nothing new or exciting to tease this time, as the last few weeks have been all about fixing bugs, refining the controls to make them feel smoother, and adding sound effects and mu
Hey everyone!
I’m very close to finishing everything I wanted for the first small playtest. There’s nothing new or exciting to tease this time, as the last few weeks have been all about fixing bugs, refining the controls to make them feel smoother, and adding sound effects and music. It’s all coming together, and I can’t wait to share it with you soon!

Hey everyone! The first playtest is just a few weeks away! I’ve been hard at work optimizing performance and fixing tons of bugs. The game runs much smoother now, and many of the issues from earlier tests have been resolved. My focus has been on improving stability, reducing load
Hey everyone!
The first playtest is just a few weeks away! I’ve been hard at work optimizing performance and fixing tons of bugs. The game runs much smoother now, and many of the issues from earlier tests have been resolved.
My focus has been on improving stability, reducing load times, and making everything feel more responsive. There’s still more to do, but I’m really happy with how things are shaping up!

Hey everyone, I've made some great progress on the game! The main menu is finally complete, and the tutorial is coming along nicely. This brings me one step closer to making sure new players have a smooth introduction to the game. My next big focus is finalizing the core mechanic
Hey everyone,
I've made some great progress on the game! The main menu is finally complete, and the tutorial is coming along nicely. This brings me one step closer to making sure new players have a smooth introduction to the game.
My next big focus is finalizing the core mechanics—this will be a huge milestone, as it means I'm getting close to opening up playtesting for the community.
Stay tuned for more updates, and thanks for your support!

Hey everyone, I just wanted to give you a quick update on the game's progress. I'm working hard on getting the playtest version ready, and things are moving forward step by step. My goal is to make sure everything is in place for a smooth testing experience. Thank you all for you
Hey everyone,
I just wanted to give you a quick update on the game's progress. I'm working hard on getting the playtest version ready, and things are moving forward step by step. My goal is to make sure everything is in place for a smooth testing experience.
Thank you all for your patience and support! I appreciate your excitement, and I’ll keep you updated as I get closer to the next milestone.
Stay tuned, and see you soon!

Hello everyone! I'm currently focused on building the main menu for the game. This includes designing its layout, functionality, and ensuring it sets the tone for the overall experience. Once the main menu is complete, the next step will be creating a playtest version of the game

Hello everyone!
I'm currently focused on building the main menu for the game. This includes designing its layout, functionality, and ensuring it sets the tone for the overall experience. Once the main menu is complete, the next step will be creating a playtest version of the game. This version will give you a chance to try it out and provide feedback on the core gameplay.
If you're interested in the project, please consider wishlisting the game—it would help me a ton and make a big difference in its visibility. I’ll share more details about the playtest when the time comes. Thank you for following the development journey!