v0.8.3b
- minor bug fixes - adjusted sfx - adjusted vfx
Developer posts and news about this game.

- minor bug fixes - adjusted sfx - adjusted vfx

- updated vfx; resource feedback in battle; world cards; battle cards - disabled fog; custom fog needs to be implemented as unity's solution has its drawbacks and certain objects (like the crystals in the titlescreen) did not render as intended when fog was activated - fixed inpu

- adjusted ui - fixed ui bug; deckbuilder could not be opened under certain conditions despite being in HUB - adjusted tutorial area - changed tutorial pacing - added new animations (death) - adjusted shader

the restriction was removed moments ago and the new build is live.

I had some trouble changing the current build as I did not receive the code via SMS. I then opted to use the Steam Mobile App for a more efficient resolution of the issue. Unfortunately, Steam blocked my account from making changes to the build for the next 72 hours, as using the

- bug fixes - updated shaders - adjusted post processing - updated vfx - updated sfx

- minor bug fixes - shader redesign - updated vfx - updated sfx

- hotfix for missing audio listener when returning to title screen

- bug fixes (some card effects were bugged) - added music theme - added sfx - adjusted vfx - added level indication in battle - adjusted vfx system for battle - adjusted scripted text (lore and around boss fights)

- lore implementation on each floor - bug fixes - more floor modifiers - vfx/sfx adjusted and added - updated lighting

- adjusted stats based damage - adjusted lighting - adjusted visuals - added DEVIOUS RAID - adjusted sfx

- fixed bug when starting a fight on the second dungeon floor - added proper enemy behaviour allowing them to follow their respective strategies