skyride
skyride exit at fountain square

Peter BarkerLuke HouldsworthJames CoulterNathan SpearingDave Ainsworth · Virtual Towers Online, CoasterGen
Developer posts and news about this game.

skyride exit at fountain square

airs waterfalls are now back on

🚨 Virtual Towers Online - UE5 & UE4 Updates! 🇬🇧 We're officially working in Unreal Engine 5.5, but we're still rolling out small updates for the UE4 version! 🎢 🔹 New Games Bunker Building 🌙 Improved Nighttime Darkness & Star Brightness 🐣 More Easter Eggs & Hidd

quick patch for the games bunker that was missing, new model was being worked on

Back to normal park hours, halloween has been put away for another year

fixes the exiting of mazes run being stuck off and not being able to finish a maze

fixed an issue in a scare maze

🚨 Virtual Towers Online – Big Update in UE4.27! Hey everyone! As we continue developing Virtual Towers Online in Unreal Engine 5, we’ve rolled out a brand-new update in UE4.27 packed with exciting changes! 👻 Scare Mazes – Now Open to Everyone! You can now experience the terrify

there were some strange issues with the Duel shooting gallery there the audio levels were low and the chairs were not rocking

just fixing the lift hill chains on smiler

🚨 Virtual Towers Online – New Update! Hey everyone! We’ve been busy behind the scenes making improvements to Virtual Towers Online, and we’re excited to share what’s new! 🎯 Duel: The Laser Blaster Gallery – Now Open to Everyone! That’s right! The Laser Blaster Gallery is no lon

skyride lighting wasn't active properly, also the exiting at any station had a chance of putting the player back to where they got on

hot fix for more collisions found in wickerman

camera hot fix for getting off some rides

hot fix oblivion gates collision

Virtual Towers Online Update 1523 Another update just been released, here is an overview of what's been going on to get this latest version made available. Lighting Enhancements and Colour Grading 🌟 The project has been colour graded to create a more cinematic feel. This update

Farewell to Christmas: Now that the festive season is over, the Christmas overlay has been removed, bringing the park back to its classic look. Lighting and Weather Updates: We’ve made significant improvements to the lighting throughout the park, ensuring it feels brighter and mo

Added back the missing marmalizer barrels

After 12hrs, the loading issue which turned into an audio issue has finally been fixed.

This is a test patch to try and fix the start up crash, it might work, it might not, this issue is not something we are experiencing out end so can not replicate, and due to it only effecting some people, and the access violation error unreal crash reporter gives is essentially u