Hotfix v1.0.91826
Hotfix v1.0.91826 Fixed dying during cutscenes (sorry about that)

Developer posts and news about this game.

Hotfix v1.0.91826 Fixed dying during cutscenes (sorry about that)

Patch Notes v1.0.91426 Fixed Camera angle in room Invalid Photos should no longer appear in the gallery Fixed photo-saving system that would cause some files to overwrite an existing photo (due to an atrocious file-naming system. My bad.) Fixed Depths Lightning bug on fast travel

Patch notes v1.0.91026 (Thank you to ∅ for the feedback) Fixed angle for locked-on projectiles to aim towards target’s center mass Fixed speed of arcing projectiles to no longer be weighed down by the power of speed Adjusted projectile location for throwing spear and bow to make

Patch Notes v1.0.9826 Added New Settings Menu “Gameplay” can adjust Lock-on crosshair size and color can adjust scaling of player, enemy, and boss UI separately Changed loading screen so it’s no longer John Memoirium

Patch Notes v1.0.9126 Fixed some visual artifacts and texture flickering (ty Mr. Schadenfreude ) Added additional optimizations to hopefully fix any fatal error crashes Fixed Baheim Skin Entry (ty Iron Boots) Removed collision on some objects Fixed ending achievement to trigger r

Hotfix v1.0.82926 NPCs spawn ALWAYS in NG+ Added Shortcut in Giant’s Room Fixed enemy alt armor orientation bug

Hotfix v1.0.82826 Graphics optimizations vastly reduced triangle counts for most objects Added one-time free respec at cat shop Fixed NPC quest sometimes not restarting when choosing a specific NG+ path Will try to start looking into adding more accessibility settings in the futu

Patch notes v1.0.82626 Fixed Starsand blocking player fall Fixed Sandself blocking player Added an additional check for Boss Items on game load to fix the case of a boss perishing after the player “dies.” In other news, Memoirium is currently sitting at Very Positive on Steam rev

Patch notes v1.0.82426 Buffed Broken Buckler Reflect Buffed stats of larger and slower weapons (size increase, combo flow improvement) Improved enemy pathfinding Fixed Alt Armor Flip Bug Thanks to scrotumbuster over on Discord for calling out how the bigger and slower weapons wer

Hotfix notes v1.0.82226 Updated shader caching; hopefully this fixes the fatal error crash. Fixed Keepsake-Lullaby Slots not updating right away when the limit is increased.

Notes here before anything else: Patch Notes v1.0.82026 Major memory leak plugged (98% sure) and several other performance optimizations Fixed Weapon Switch state bug Added additional Dismal Glass Interaction Photo selection prompt will open when placing down empty frames. It has

Patch Notes Hotfix.v1.0.81826 I’ve perhaps been doing too many hotfixes, so this should be the last one (famous last words) for the week unless something quite egregious is broken. I wanted to get this out for those trying to 100%, and those at very high levels because I accident

Hotfix v1.0.81726 notes Minor performance improvement Improved final zone pathing Resetting to Default Input Keys should no longer have issues Minor visual changes to inventory screen.

Hotfix Notes .v1.0.81626 - Camera sens should now remain consistent across different fps (your preferred sensitivity may change) - Camera usage between gamepad and mouse should now be consistent - Fixed Sandgrain passive - Adjusted traces during grabs/stress breaks to avoid clipp

Patch notes v1.0.81526 Fixed Dismal Glass and Tuning usage description Fixed npc spawn bug Klaws weapon final primary attack should hit more consistently Fixed Drop Keepsakes Removed pixel edge on sewer drop Will work on further optimizations that should land next week.

Prof's twitch: View game page

Thank you to all who have played so far! I have been trying to keep up with all that is going on. Here are the updates I thought were important to put out already. The next update hopefully won't have to be so soon, but I will work on further optimizing the game. Enjoy! Patch not

Memoirium is finally available to play. Dream, defy, decorate! Join the Discord: for discussion, bug reports, and community!

Turns out the last update wasn't the last before release. In this patch .v1.0.81226, the Main Menu no longer pauses the game. This hopefully fixes the issues for some people who couldn't start the game properly. Please report if you have any issues.

This final update v1.0.81126, should fix some minor bugs and crashes that have been reported so far. It has been quite the journey, and I would like to share here my final dev blog before release. Thank you, everyone. Hope you enjoy the game when it's finally out.