Update Notes for August 3
Fixed inability to upgrade the Warlock Robe to Warlock Robe+ .

Developer posts and news about this game.

Fixed inability to upgrade the Warlock Robe to Warlock Robe+ .

Fixed incorrect graphics assigned to the Poison Toad monster data Improved windowed mode Other fixes

Fixed a bug that prevented the Speedy skill from working properly.

Minor text fixes (Japanese version)

We're excited to announce Dragon Ruins II: Aftermath, a standalone expansion for Dragon Ruins II. Since it'll be a long time before a sequel enters production, we've decided to develop a standalone expansion for those who want more. KEY FEATURES Assemble a party of 4 adventurers

Greetings, adventurers! We're hard at work on Dragon Ruins II: Aftermath , a standalone expansion with a new campaign and a handful of new and experimental features to try out ideas that didn't quite fit the base Dragon Ruins II. As we're moving closer towards launching the Steam

Fixed a menu bug that popped up after the last update that could crash the game when trying to use the Blacksmith. Apologies for the inconvenience.

Fixed several untranslated strings in the Japanese localization.

Hi everyone, 2024 was a transformative year for the studio, as we finally achieved relative stability and adequate resources to expand the scope of our projects and develop them at a healthy pace. Thank you for supporting us through this journey and the growing pains. I'd like to

Hey, brave adventurers! Dragon Ruins II surpassed our expectations in terms of sales and reception. The console release is in talks right now, and it will take a while, so please be patient. That said, we'd like to thank you for your support. We wouldn't have achieved all this wi

Fixed text issues Fixed one unlinked localized string Added button icons for certain controllers

Added Japanese localization NG+: Monster Records will now display adjusted monster attributes

Added a tip to explain how to switch between quests Fullscreen map can now be closed with the same button (Tab/Y) Damage types are now displayed in the party editor Adjusted item sorting Adjusted UI to prevent text overflow Minor text adjustments

Minor adjustments to boss difficulty Fixed a softlock that could occur if buttons were pressed during scene transitions Changed the maximum number of skills from 20 to 32 to facilitate NG+

Quest bosses are now highlighted with a red frame in battle Small adjustments to monster data Adjusted weapon descriptions to better explain how stats affect damage Added a short hint about stats to the status screen Added an indicator that a quest has been completed before NG+ A

Fixed incorrect graphics assigned to the Giant Centipede Fixed visual issue with the Zebra Demon sprite Fixed 2 items with missing names that could softlock the game when acquired

Added the ability to check current equipment Added a map shortcut when exploring the dungeon (Y on the gamepad, Tab/M on the keyboard) Fixed strafe keys not scrolling the full map

Fixed missing upgrade data for Battle Axe+

Fixed minor inconsistencies in the text data Fixed text overflow in the formation menu Added a missing teleporter in the mausoleum

Hi everyone, Dragon Ruins II is out now, and we’d like to thank you for leaving reviews, reporting bugs, and feedback. This game is one of our biggest releases and a massive leap compared to the original, so your support has been rewarding and helped us deal with growing pains. W