Source: Steam Community (opens in a new tab)
- Quest bosses are now highlighted with a red frame in battle
- Small adjustments to monster data
- Adjusted weapon descriptions to better explain how stats affect damage
- Added a short hint about stats to the status screen
- Added an indicator that a quest has been completed before
NG+ Adjustments
- Benched characters will gain levels to match the average level of the active party whenever you defeat the dragon
- Characters can select multiple skills upon level up if their skill count is lower than expected for their current level
- Adjusted parameters that determine which monsters should appear in the dungeon
- Adjusted the speed at which monsters increase their numbers
- Adjusted quest and chest rewards during NG+