Released
Feb 3, 2015
Platforms
Windows
Last updated
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Updates & announcements

8 posts
  1. Developer post

    Version 1.2 - Additional improvements, polish & bug fixes

    Upgraded to the latest stable Unreal Engine version (includes various bug fixes & performance improvements) Implemented a virtual cursor for controller support in the menus Added an option to toggle crouch rather than having to hold it Changed the menu font to something nicer

  2. Developer post

    Version 1.2 - Additional improvements, polish & bug fixes

    Upgraded to the latest stable Unreal Engine version (includes various bug fixes & performance improvements) Implemented a virtual cursor for controller support in the menus Added an option to toggle crouch rather than having to hold it Changed the menu font to something nicer

  3. Developer post

    Version 1.1 - More bug fixes, improvements, and polish

    The infamous saving/loading bug shouldn't happen any more. No longer will save games randomly be corrupted Falling through the world should be eliminated Loading times should be shorter (for first entering the game) Various performance optimizations Camera clipping through walls

  4. Developer post

    Version 1.1 - More bug fixes, improvements, and polish

    The infamous saving/loading bug shouldn't happen any more. No longer will save games randomly be corrupted Falling through the world should be eliminated Loading times should be shorter (for first entering the game) Various performance optimizations Camera clipping through walls

  5. Developer post

    Bug Fixes & Misc. Improvements

    Upgraded to the latest stable version of Unreal Engine (4.7) Improved performance in the starting area, saving ~3ms per frame (the difference between 50 & 60 fps) The correct footstep sounds should now always play based on the surface the player is walking on Overhauled the s

  6. Developer post

    Bug Fixes & Misc. Improvements

    Upgraded to the latest stable version of Unreal Engine (4.7) Improved performance in the starting area, saving ~3ms per frame (the difference between 50 & 60 fps) The correct footstep sounds should now always play based on the surface the player is walking on Overhauled the s

  7. Developer post

    Bug Fixes & Look Sensitivity Slider

    A small update to add some requested functionality and fix a couple of bugs: Fixed issue with VSync not working Rebinding keys should no longer overwrite gamepad controls. You may need to delete your config folder (found in AppData) to get gamepad controls back (usually "C:\Users

  8. Developer post

    Bug Fixes & Look Sensitivity Slider

    A small update to add some requested functionality and fix a couple of bugs: Fixed issue with VSync not working Rebinding keys should no longer overwrite gamepad controls. You may need to delete your config folder (found in AppData) to get gamepad controls back (usually "C:\Users