May 21, 2026 Minor Update Patch Notes
1.Fixed a bug with some weapon sound effects. 2.Fixed bugs related to certain items. The game will continue to receive gradual updates. Thank you for your patience and support!

Developer posts and news about this game.

1.Fixed a bug with some weapon sound effects. 2.Fixed bugs related to certain items. The game will continue to receive gradual updates. Thank you for your patience and support!

Increased the number of containers in Map 7. Enhanced loot quantities from select containers in Map 7. Armed merchant escorts in Map 7 with defensive weaponry, enabling them to protect both themselves and traders.

A novel locale—Eerie Ruins coming!Presenting extreme peril with densely clustered adversaries. Players are advised to equip themselves thoroughly before venturing into this treacherous domain. Accompanying the map's debut, several innovative items and crafting formulae shall be i

Allow me to extend my most cordial Labor Day greetings in advance. The NEFM (Non-Evacuation Frontier Module) is anticipated to unveil its new map on May 4th . Herein lies a preview of the forthcoming cartographic expansion. New Map Preview A novel locale—Eerie Ruins—shall soon em

Fixed an issue where gun modifications would sometimes fail. Fixed an issue where the Cosmic Merchant's high-level funds would not increase. Fixed an interaction issue with blue crates in the backpack.

• Fixed texture bugs for certain firearms • New maps currently in development - Stay tuned!

Based on player feedback, we've implemented these fixes and updates: Combat & Equipment Fixes: Fixed max reload level not working - now properly affects operator reload speed Added warning when entering map without weapons New quick-swap feature for equipped weapons (drag to

Combat Fixes: Fixed damage formula bug: Unarmored characters now take proper damage Quality of Life: Fixed quick-loot functionality (now working as intended) Optimized character hitboxes for better environment interaction Reduced invisible walls (significantly decreased getting s

After days of intensive optimization, we've implemented these changes: Combat System Overhaul: Completely redesigned damage calculation: Direct damage only occurs when: AND Otherwise, armor durability is depleted first Added tiered armor damage reduction: Higher level armor provi

Circus Merchant Behavior: Merchant hostility no longer carries over between raids Attacking them in previous raids won't affect future encounters Looting Improvements: Quick-loot now properly stacks items even with full inventory Added one-click stash transfer (currently limited

Based on recent player feedback and additional bugs discovered during bug fixes, the following issues have been addressed today: Fixed issues with flour and charcoal items. Removed incorrect boarding points on the island. Replaced the initial equipment weapon with an AK. Enhanced

Based on player reports and our internal testing, we've addressed these issues: Crafting Fixes: Flour and charcoal recipes now work properly Audio Adjustments: Sound settings now apply correctly to all monster sounds Weapon Modding: G36C attachments now align correctly Snow Mount

Fixed a bug where some bosses only dropped blueprints.

Here are the fixes we've implemented based on player feedback from yesterday: Fixed the medkit remaining uses display - it now correctly shows remaining quantities Fixed the invisible boss attacks in Snow Mountain - you'll now get proper attack warnings Fixed the Cosmic Trader's

Fixed Issues: Fixed some searchable containers not glowing - now all lootable boxes have a yellow outline Adjusted crate spawns on the Island map - they won't spawn on coral anymore, only on land Tweaked zombie screams - they're slightly less annoying now (full sound redesign sti

Hotfix Update Based on Your Feedback After carefully reviewing player feedback, we've implemented immediate adjustments: Looting time significantly reduced: 2.5s → 1s (60% faster!) Enemy AI rebalanced: No more "Flash-like" sprinting movements Experience improved: Fresh saves now

Thank you for your patience and feedback. We’re fully aware of the game’s current shortcomings, especially regarding early-game experience and overly "hardcore" mechanics. Based on your suggestions, we’re working around the clock to implement rapid optimizations. Here are the fir

Official Version Release Notes Compared to the previous version, we've made the following updates: Completely revamped visual effects - Map brightness now changes dynamically based on in-game time Added two new weapons - G36C assault rifle and AWP bolt-action rifle Fixed enemy co

NEFM has been upgraded with: Expanded arsenal (new armor, firearms & mods) High-value loot system Visually redesigned combat environments Familiar yet refreshed tactical experience No Escape from Madness is now live on Steam: Base Price: $11.9 | Launch Discount (10% off): $10

(GMT+8) April 4th, 16:00 → April 4th, 10:00 Please note: Steam does not allow manual adjustments to the automatic release time displayed on the store page, so the default time will still be shown. Rest assured, the game will go live at the updated time. Commanders, prepare to ret