The "Triple-One" Update is here and brings a new feature, some new content, and a bunch of bug fixes! Flares Flares are a brand new mode of in-game communication. Select a flare from the UI crosshair button next to the 'Fire' button. Choose 'Team' or 'All', and then select a plac
The "Triple-One" Update is here and brings a new feature, some new content, and a bunch of bug fixes!
Flares
Flares are a brand new mode of in-game communication. Select a flare from the UI crosshair button next to the 'Fire' button. Choose 'Team' or 'All', and then select a placement on the map. Circle- Specify crates, tanks, or anything on the map. Arrow- Signal your movement or request an ally to move. Crosshair- Direct your attacks towards a specific enemy. X- Specify a bumper hit point, or just about anything you want to.
Dual-Wheeld Tank Track
New Dogtags
We added a heap of new possible Dogtags to keep things fresh.
Bug Fixes & Tweaks
Fixed negative countdown error when starting matches
Wanderer now works correctly in Rebound and Vortex matches
Fixed the unusual 'Portal Gun' and bumper interaction
Fixed Sonar projectile size discrepancy
Fixed bug where 'Static' weapons hit self in FFA matches
Healing weapons are no longer assigned in Charge & Points modes
Increased Deathmatch XP multiplier from 1.3x to 1.5x
Increased Assassin XP multiplier from 1.45x to 1.6x
Thanks for reading and I'll see you in-game! If you haven't already, Wishlist ShellShot Arena to follow development.
v1.1.1 v1.1.1 is already under development and slotted for May 20th ! This update will bring a couple notable new features (like flares for better team communication), a handful of new content, and many bug fixes. Keep an eye out for it! Console Updates Once v1.1.1 has dropped on
v1.1.1
v1.1.1 is already under development and slotted for May 20th! This update will bring a couple notable new features (like flares for better team communication), a handful of new content, and many bug fixes. Keep an eye out for it!
Console Updates
Once v1.1.1 has dropped on Steam, we're going to switch our focus to bringing the latest version of the game to both Xbox and PlayStation versions. These versions are currently still on v1.0. There are a few hoops to jump through to release an update on console platforms, so this step might take some time.
Nintendo Switch
We've been exploring the possibility of bringing the game to Nintendo Switch and think it would be a great fit for the platform.
ShellShot Arena
We recently announced ShellShot Arena, a fast-paced, top-down, online multiplayer game from the 'ShellShock Live' universe. Master a massive arsenal of upgradable weapons to be the last tank standing in Team, Free-For-All, and Battle Royale matches. Wishlist it on Steam here.
We're excited to announce a brand new game in the ShellShock universe. ShellShot Arena ShellShot Arena is a fast-paced, top-down, cross-platform online multiplayer game. Master a massive arsenal of upgradable weapons to be the last tank standing in Team, Free-For-All, and Battle
We're excited to announce a brand new game in the ShellShock universe.
ShellShot Arena
ShellShot Arena is a fast-paced, top-down, cross-platform online multiplayer game. Master a massive arsenal of upgradable weapons to be the last tank standing in Team, Free-For-All, and Battle Royale matches. Earn XP to level up your tank, weapons, items, and gear.
This game has been a side project for a couple years now and I've finally reached a point to share a teaser with the community. It's brought some unique challenges and required a lot of learning but development is going smoothly and I'm very happy with how it's shaping up. A couple unique aspects to ShellShot Arena:
Realtime Multiplayer
ShellShock Live is and has always been turn-based. This style of game is much more straightforward to create because network latency isn't a problem. Game clients simulate the turn on their own time and then sync up with the server once completed. Realtime multiplayer brings new challenges because we need to keep all players synced up in real-time. Done well, this should lead to fast paced gameplay with a more exciting feel.
Cross-Platform
We're building from the ground up for cross-platform play. PC players will be able to play with console players and mobile players. You should be able to have one common account over all your devices.
We're planning to release an early beta to Steam Early Access Q3 2023 (Subject to change). Thanks for reading and please make sure to add ShellShot Arena to your Steam Wishlist here.
The v1.1 Update has dropped! Keep reading for the patch notes: New Game Mechanic: Healing Several of the following new weapons have new healing abilities, adding an unexplored layer of strategy to the game. Opting for a clutch ally heal may be more effective than doling out damag
The v1.1 Update has dropped! Keep reading for the patch notes:
New Game Mechanic: Healing
Several of the following new weapons have new healing abilities, adding an unexplored layer of strategy to the game. Opting for a clutch ally heal may be more effective than doling out damage, depending on the current landscape.
24 New Weapons
New Weapon Set: Health Aura
Health Aura is the most standard of healing weapons. Upon use, it generates a healing aura around your tank, regenerating health for you and any tanks inside the aura. The healing aura is extra effective on allies, healing them for greater HP amounts. Be careful- enemies inside the aura heal too! Upgrade the weapon for a larger radius and more powerful effects.
Tier 1: Health Aura
Tier 2: Health Aura+
Tier 3: Health Aura++
Unlock Criteria: Unlocked by default
New Weapon Set: Confuser
Confuser plays tricks on enemy tanks causing them to shoot themselves. Protect your electronics- you don't want to be on the receiving end of this one.
Tier 1: Confuser
Tier 2: Super-Confuser
Tier 3: Mega-Confuser
Unlock Criteria: Unlocked at Star Level 2
New Weapon Set: CensorBar
CensorBar is sort of a mystery to us. We'd tell you what it does if we knew, but unfortunately it's been censored behind a pesky censor bar. All we know is that it packs a punch.
Tier 1: CensorBar
Tier 2: RestrictedBar
Tier 3: RedactedBar
Unlock Criteria: Unlocked in the Gear Shop
New Weapon Set: Health Potion
These Health Potions are specially formulated to maintain their efficacy even at the high pressures of a tank barrel. They're effective at delivering HP over long distances in projectile fashion.
Tier 1: Small Potion
Tier 2: Medium Potion
Tier 3: Large Potion
Tier 4: Huge Potion
Unlock Criteria: Unlocked by completing challenge: 'Medic'
New Weapon Set: Wanderer
Wanderer has a mind of its own- all you can do is guide it in the right direction. Land it where you please and then cross your fingers that it finds your target.
Tier 1: Wanderer
Tier 2: Double Wanderer
Tier 3: Triple Wanderer
Unlock Criteria: Unlocked by completing challenge: 'Daily Dominator'
New Weapon Set: Kiss
Plant a Kiss on your opponents to steal HP for yourself. It's kinda like reverse CPR.
Tier 1: Kiss
Tier 2: French Kiss
Tier 3: Smooch
Unlock Criteria: Unlocked in the Gear Shop
Weapon Set: CropDuster
Those of you who have beat our game CropDuster Supreme on Steam will know what this weapon is all about. We might have to add tank gas masks to the gear shop for safety.
Tier 1: CropDuster
Tier 2: NoxiousDuster
Tier 3: ToxicDuster
Unlock Criteria: Unlocked in the Gear Shop
New Weapon Set: PyroSlam
A tribute to our game PyroSlam on Steam. We all know that Table Tennis is the most dangerous of all sports... especially when the ball is on fire. I think this weapon captures that nicely.
Tier 1: PongSlam
Tier 2: PyroSlam
Unlock Criteria: Unlocked in the Gear Shop
Dogtags
Dogtags are collectible visual banners unlocked in a variety of ways. Each displays a unique design and can be equipped behind your name badge to be shown in all areas of the game. This update contains 101 Unique Dogtags- rep your favorite! Rarity ranges from Common to Legendary and is depicted by the Rarity Symbol on the dogtag.
Cosmetic Points
Cosmetic Points are a new in-game currency earned by completing Daily Challenges or purchased in the shop. They are used to unlock cosmetic items only- never anything that can give players an advantage or affect gameplay. ShellShock Live will never be 'Pay-2-Win', and we worked hard to make sure any optional purchases of cosmetic items can only benefit the community.
Daily Challenges
Each day, you're given 3 bonus challenges to complete. Challenges range from dealing damage and getting kills to landing specific skillshots and earning XP. Complete these challenges to earn Cosmetic Points, which are used to unlock various cosmetic items from the shop.
Daily Dogtag
Complete all 3 daily challenges to uncover your Daily Dogtag. From here, you have a choice of two options:
Unlock It- Like what you see? Unlock it from the shop using your previously banked Cosmetic Points.
Bank It- Skip the dogtag and bank a 5 Cosmetic Point reward. Save up for a tag that really catches your eye.
MiniGames
Sick of dying early and waiting for the round to finish? Spin up a minigame on a translucent popup to kill time while spectating. Who knows- maybe you'll even get an achievement out of the deal.
PongShock
ShellShock Live fans from the Flash days will remember this classic. What it may lack in originality, it makes up for with such a cool name. Use the Up/Down arrow keys to move your paddle. Play to 7 against the computer. Beat Easy to advance to Medium, etc.
Tank Headlights and Taillights
We've added two full new sets of tank parts. Light up the terrain before you with one of several styles.
Game News Popup
The News Popup on the main menu lets us communicate in-game to all players between updates. This is part of an effort to be more active in the community with better communication about the game and the roadmap looking forward.
5 New Challenges
New Challenge: Time Killer
Beat the 'PongShock' minigame on Hard mode. Reward XP: +200xp Additional Reward: Unique Dogtag
New Game Option: Choose your Starting Weapon Count
Looking to level-up a specific weapon or need one to complete a challenge? Crank up the starting weapon count for better selection. Want to limit weapons in the match for a unique twist? Go right ahead! Increasing Starting Weapon count slightly reduces XP multiplier for obvious reasons.
New Game Mod: Cage Match
Cage Match raises the side bumpers by 300%, leading to some truly chaotic gameplay.
Progress Screen Upgrade
The Hub Progress Screen has been updated to include all unlockables in the game. Progress bar categories now include:
Weapons
Tank Upgrades
Tank Parts
Maps
Themes
Challenges
Missions
Victory Tunes
Dogtags
Wind in the Firing Range
You asked for it, and we delivered. Practice your aim in all scenarios for optimal play. Firing Range Wind Options:
None
Low
Medium
High
Wind on Game Listing
Games that have wind enabled now display a wind icon in the server list.
Numbered Portals
Multiple sets of portals on the screen? They're now numbered to help distinguish pairs.
Resolution Settings
Resolution and Fullscreen Options are now found in the in-game settings instead of in a pre-game launcher. This is cleaner, and it helps us achieve full controller support and possible future Steam Deck support.
Sprite Quality
We've sharpened textures and sprites used throughout the game for better visual quality. You'll notice this most on small sprites like Weapon or Item Icons.
Two New Audio Tracks
The ShellShock Live soundtrack gets two epic new songs.
Performance Improvements
Updated the Unity Engine a couple generations for better performance, efficiency, and stability. ShellShock Live now runs as a 64-bit executable for further performance and memory improvements.
And More...
We can't fit everything we added to v1.1 in this post, but here are a few more notes:
New Ranked Game Option that can now be disabled to stop matches from affecting your Elo Skill Rating
Skill Ratings no longer reset after reaching too high of a level
Fortify no longer stalls your turn in all-shot mode
Fortify & Overcharge are no longer found in crates
Main Menu Chat in the Settings disables the global chat on the main menu
The Unlock Screen is now displayed whenever you unlock a weapon- including from the shop
Gamepads no longer rumble when the 'Gamepad' setting is turned off in Settings
Fixed issue where players couldn't join games with negative gears
*EDIT* The CropDuster and PyroSlam weapons were originally intended to be bonuses for owners of the respective games on Steam, this didn't fit in line with keeping all weapons earnable in-game. These weapons are now available in the Gear Shop. :)
Thank you for your continued support. As always, please report any bugs you find, and I'll see you in-game!
Back again with another sneak peek of v1.1, this time with a new feature: Tank Headlights and Taillights . Customize your tank with different colors and combinations. This feature and many more will be in the v1.1 Update which drops...: Friday, March 31, 2023 . That's in 3 days!!
Back again with another sneak peek of v1.1, this time with a new feature: Tank Headlights and Taillights. Customize your tank with different colors and combinations.
This feature and many more will be in the v1.1 Update which drops...: Friday, March 31, 2023. That's in 3 days!! Are you ready?
--I have received reports recently about members of the community claiming to have a development position or inside knowledge of SSL development. I want to make it clear that this is still a one-man operation and community members who claim to have inside knowledge aren't being truthful. I am not currently active on Discord and any official news will be posted here on Steam! I also want to clarify that using any software to aim-assist or xp-farm is against the SSL Terms of Service and can result in an account ban. We're going to be more strict about this moving forward.
With that said... I'm just tying up some loose ends and doing some last minute testing on the update. There also miiiiiight be a return of a certain minigame beloved by the SSL2 Flash community... but that's just a rumor. See you Friday!
We're deep into v1.1 development and wanted to show off a new feature we're working on: Daily Challenges. Challenges will be unique per player and completing them will yield rewards. v1.1 development is going smoothly and we have some exciting new features and content coming. It'
We're deep into v1.1 development and wanted to show off a new feature we're working on: Daily Challenges. Challenges will be unique per player and completing them will yield rewards.
v1.1 development is going smoothly and we have some exciting new features and content coming. It's looking like a mid-April launch (subject to change!). What do you want to see in the new update?
Power-Ups, Explosions, and Upgrades make PyroSlam the ultimate VR Table Tennis experience. Compete against players across the globe in ranked online multiplayer or battle a slew of unique AI bosses. Meticulously precise physics make every shot feel like the real deal. If you have
Power-Ups, Explosions, and Upgrades make PyroSlam the ultimate VR Table Tennis experience. Compete against players across the globe in ranked online multiplayer or battle a slew of unique AI bosses. Meticulously precise physics make every shot feel like the real deal. If you have a VR Headset, give PyroSlam a shot!
Mobile Release! ShellShock Live has officially been released for Android and iOS! Search ' ShellShock Live ' on the your respective app store to find it. It's $4.99, and you will not need to re-purchase it if you purchased the beta. Crossplay is supported between iOS and Android,
Mobile Release!
ShellShock Live has officially been released for Android and iOS! Search 'ShellShock Live' on the your respective app store to find it. It's $4.99, and you will not need to re-purchase it if you purchased the beta. Crossplay is supported between iOS and Android, but not between mobile and other platforms as they are different games on different development tracks.
v1.1 Dev Update
Now that the mobile game has launched, we'll need to make sure it's running smoothly before moving on to v1.1 development. We also need to add v1.0 features to the mobile version (we split off development from the Steam version before Steam v1.0 was created, so we have some work to add those features to the mobile game). Once, that's done it's full steam ahead on v1.1 for all platforms!
Mobile Beta *EDIT* Thank you to all who participated in the mobile beta (4/7 - 4/15)! We were able to squash some bugs and add some useful features and tweaks. More importantly, it was a great test run for the upcoming mobile launch on May 12th ! The game won't be playable until
Mobile Beta
*EDIT* Thank you to all who participated in the mobile beta (4/7 - 4/15)! We were able to squash some bugs and add some useful features and tweaks. More importantly, it was a great test run for the upcoming mobile launch on May 12th! The game won't be playable until then, but feel free to Pre-Register on Android or Pre-Order on iOS by searching 'ShellShock Live' on the respective app store.
v1.1 Dev Update
Thanks for your suggestions in the last post! Most of our effort is going towards getting the mobile app running smoothly, but once that's done all our dev firepower will be pointed towards v1.1. Here's a sneak peek at what we have in the works right now:
Daily Challenges for gears, xp, and rewards
More in-depth cosmetic customizations
Plenty of new weapons
Bug fixes and balance tweaks
There are a few more planned items I want to list here but won't yet because I'm not 100% sure they'll make it. Stay tuned for a more detailed feature list as we get further with v1.1 development.
Thanks for reading and I'll see you on the battlefield!
It's been a while since I last posted so I wanted to bring you up to speed on the current development roadmap for ShellShock Live. We've got some big things in the works. Mobile Version It's official- we're coming to iOS and Android! I can't count how many requests I've gotten to
It's been a while since I last posted so I wanted to bring you up to speed on the current development roadmap for ShellShock Live. We've got some big things in the works.
Mobile Version
It's official- we're coming to iOS and Android! I can't count how many requests I've gotten to bring SSL to mobile platforms, so we've been hard at work for the past several months to make it happen. There are a few simplifications and UI changes, but for the most part mobile players will be getting the full game experience! Crossplay will be supported between iOS and Android, but not between mobile and PC based on some backend limitations. We're probably looking at a price of $4.99, but this could all change as we get closer to release. We'll likely be running a beta prior to release, so if you'd like to be a part of that, sign up via the Google Form here: Beta Sign-Up
v1.1
Once the mobile version is released, we'll be turning our attention towards v1.1. We have a few ideas, but now is your chance to submit yours! What feature requests (or big fixes) would you like to see in the new version?
After several years and 164 Updates (yes, we counted) we've officially reached Version 1.0 . Keep reading for the update notes... it's a big one! Attack Drones Attack drones will occasionally scatter throughout the sky, prepared for battle. Hit one with a shot and it'll join forc
After several years and 164 Updates (yes, we counted) we've officially reached Version 1.0. Keep reading for the update notes... it's a big one!
Attack Drones
Attack drones will occasionally scatter throughout the sky, prepared for battle. Hit one with a shot and it'll join forces with your team and attack your enemies! Drones last one turn and fly away when they've completed their assault.
Firing Range Scenario Editor
A fully featured Scenario Editor has been added to the Firing Range. Modify the map, add obstacles and enemies, and then test your creation! Useful for practicing unique setups, testing the limits of weapons, or just messing around! Enter the Scenario Editor by pressing the "Edit" button in the top left corner of the Firing Range.
Ally Aim Visibility
Teammate aim details are now fully visible, unlocking an entirely new level of strategy! Plan out your shots based on your environment and teammate's decisions. Pair it with teammate weapon visibility for the ultimate tactical advantage. Teammate aim details are even visible after your tank has been destroyed.
X3 Damage Buff
Supercharge your projectile with this rare multiplier causing 3 times the damage. Make sure to grab it before your opponents do- the extra damage is valuable! X3 buffs are considerably smaller and more difficult to hit than X2s.
Mission Thumbnails
The mission set list got a visual overhaul and now displays a previews of the mission. Tank positions, bumpers, buffs, and portals included.
Vortex Mode
In Vortex Mode, all shots must first pass through a portal before dealing damage to an enemy. It's similar to rebound, but with an inter-dimensional twist. Portals are continually rotating out, so you'll have to discover and remember which portals match up!
Star Badges
When 100 levels just isn't enough, dedicated players can now unlock star badges at various XP points. Some badges are accompanied by in-game rewards. Star Badges are shown in the multiplayer lobby for all to see.
Stars
XP Required
★
1,000,000
★★
1,500,000
★★★
2,500,000
★★★★
5,000,000
★★★★★
10,000,000
Bonus Campaign Mission Set
We've added a new campaign bonus set with 10 tough new missions leveraging updated game mechanics. New missions range from flushing out protected enemies with 22 attack drones to hunting down foes with nothing but a dagger. Complete the entire set for a reward. Good luck!
New Items: Overcharge & Fortify
Two new items, Overcharge, and Fortify, open up unexplored tactical avenues. Unlimited uses add an element risk and reward.
Overcharge
Instead of firing your weapon, use Overcharge to boost the damage of your next shot. Overcharge can be used an unlimited number of times, but the effects will not be stacked. Overcharge is useful if you don't currently have a great shot, or want to make that Sniper in your arsenal really count next turn. Overcharge Damage Boost: 25%
Fortify
Use Fortify to hunker down and take less damage next turn. Similar to Overcharge, it takes the place of firing your weapon. Fortify can also be used an unlimited number of times, but the effects will not be stacked. Balance the utility of increased defense with Fortify, or increased damage with Overcharge to decide which to use. Fortify Damage Reduction: 25%
Items in the Gear Shop
We've received many requests to allow the purchase of items with gears in the Gear Shop, and it's finally a possibility! Stock up on supplies with your spare gears. Keep in mind, shield effects have changed (more details later in the post.)
Challenge: Autonomous Combat
Destroy 5 tanks with an attack drone. Reward: Drone Weapon + 500xp
Weapon: Drone
Fire an autonomous attack drone into the play arena. The drone will lock on to an enemy and fire at the target. Weapon Level 1: Drone Weapon Level 2: Heavy Drone Unlock Criteria: Complete "Autonomous Combat" Challenge
Weapon: Permaroller
Similar to a standard Roller, but with a significant difference: The Permaroller won't automatically explode on enemy contact. This means you'll have to land the projectile a good distance in front of your target for a perfectly timed explosion. With the added difficulty comes increased damage- Permaroller packs a punch. Tier 1: Permaroller Tier 2: Heavy Permaroller Unlock Criteria: Purchase Permaroller in the Gear Shop
Weapon Tiers: Paprika and Cayenne
The [not so] beloved Salt and Pepper weapon gets a couple spicy new additions. Tier 1: Pepper Tier 2: Salt and Pepper Tier 3: Paprika Tier 4: Cayenne
Weapon Tier: Construction
By popular demand, Builder now joins it's big brother, Digger, with a third tier. Similar to Excavation, Construction fires plenty of projectiles working together to construct a mountain of terrain. Tier 1: Builder Tier 2: MegaBuilder Tier 3: Construction
Player Tag Visual Upgrade
Player names have received a subtle visual upgrade. The color gradient indicates whether the player is an ally or enemy.
Item Tooltip
Hovering over an item with your mouse now displays a concise item tooltip describing the item's effects. Mostly helpful for beginning players learning the game, but also useful to remind players the effects of the two new items, Overcharge and Fortify.
Obstacles Game Option
The frequency of obstacles (Bumpers, Portals, Black Holes, etc.) is now controlled by a pre-game option. Ramp them up for varied gameplay, or disable them completely to keep things pure.
Option
Obstacles
XP Mult
None
0%
0.8x
Low
50%
0.9x
Medium
100%
1x
High
200%
1x
Visual and Audio Upgrade for Crits
Critical Hits look much more pleasing now, and are marked by a distinct new sound effect. Doing major damage has never felt sweeter.
Obstacle Adjustments
Obstacles like Bumpers, Portals, Black Holes, and Attack Drones now have a chance to span multiple turns. This means if you don't grab that "x2" buff, your opponent just might!
Laser Sight Gun
Trick out and soup up your gun with a stylish Laser Sight upgrade. Unlock Criteria: Three Star Badge (★★★)
Shielded Track
Always protect your tank's valuable treads and inner workings. It's easy with the Shielded Track. Unlock Criteria: Purchase Shielded Track in the Gear Shop
Pidgeonholes Map
Each tank get's it's own protected bunker. Watch out for grenades! Unlock Criteria: Complete the Bonus Missions
Mission Item Indicator
A seemingly insignificant addition, but will make a huge difference when you think a mission is impossible only to discover you've had items the whole time. Also helpful to beginning players.
'Beat Machine' Victory Tune
Feel the beat... and force everyone else to as well. Unlock Criteria: One Star Badge (★)
Game Mode XP Multipliers
We've updated some Game Mode XP Multiplier values, boosting some lesser played modes, and evening out total XP earned. No multipliers have been reduced! Here are the new values:
Game Mode
XP Multiplier
Assassin
1.45x
Charge
1.1x
Deathmatch
1.3x
Juggernaut
1.3x
Marksman
1.3x
Points
1x
Rebound
1.6x
Shoccer
1.1x
Vortex
1.6x
Weapon Shield Effects
Select weapons can now effectively penetrate shields. Some of these include:
Sniper
Banana
Battering Ram
Dead Riser
Drill Bits
Driller
Moles
Needler
Penetrator
Pinpoint
Pistol/SMG/Rifle varieties
Shank
Shrapnel
Earthquake
Taser
Throwing Star
Torpedoes
Tunnel Strike
Zipper
Audio Enhancements
Two brand new tracks have been added to the score, bringing the game to 10 unique pieces. Explosion sounds have been revamped with more variety and more powerful sounding blasts. There's a new confirmation sound when you lock in your shot. Several other small additions.
Many More Improvements
The list goes on and on, but here are some notable ones:
No more Attractoids in Rebound Mode :)
The scroll wheel now works in the server list, the campaign mission list as well as a few hub screens that didn't work before
Movement is now preemptively streamed, causing much less latency. No more watching enemies move at the last second past the move timer.
The Level Field Mod now has an XP multiplier of 0.9x (previously 0.5x)
Fixed a bug where buffs in missions would be of a random size
Adjusted Weapon XP required to upgrade the 'Counter' weapon family
Fixed visual glitch when the XP Indicator spawns
Player Levels are now visible in Tournaments
Fixed bug where the Tank upgrade bar would go past the edge on the Tank Upgrade screen
Fixed Shoccer glitch, where some weapons would affect the score improperly
Item buttons now grey-out when you have 0
Mac OSX Catalina users will no longer receive a warning regarding 64-bit support
Optimized textures for better performance and fidelity
Upgraded Unity engine to latest stable version for stability and performance improvements
Fixed bug where crates would contain points in modes that didn't support points
Fixed bug where the gamepad D-Pad would affect your aim while choosing a weapon
Fixed bug where a player could use an item without any effect when in 'Shoot-Only' mode
The Shadow weapon is now correctly invisible (except for the shadow)
Several missions have been balanced (Looking at you, Fiesta Forever)
Several weapons have been adjusted (including Botherer, Breaker Mania, and Acid Rain)
Fixed bug where Solar Flare could bounce endlessly between side-bumpers
Some explosions and effects received a visual upgrade/tuning
Thanks
I want to thank all of you so much for supporting ShellShock Live for so long, some of you even from the Flash days. It's a dream come true to be able to work on a game I love for a living, and I'm both excited and proud to have reached Version 1.0. I watched the old Steam Greenlight trailer for SSL recently, and it's almost comical how far things have come. Contrast that to the New v1.0 Trailer released today- crazy.
We've been hard at work on the long awaited Version 1.0 of ShellShock Live! A few new features, and a heap of new content is already in the works, but what else should we include in the milestone update? Leave a comment! EDIT: Thanks so much for the feedback, some great ideas in
We've been hard at work on the long awaited Version 1.0 of ShellShock Live! A few new features, and a heap of new content is already in the works, but what else should we include in the milestone update?
Leave a comment!
EDIT: Thanks so much for the feedback, some great ideas in there! We're looking at a May 22nd release date, so stay tuned!
Release Notes: - Fixed a bug where damage totals on the end-game screen were incorrect - Significant performance improvements during gameplay - Fixed the clan leaderboard, which now shows the top 500 clans - New game icon - A couple other small bug fixes and improvements
Release Notes: - Fixed a bug where damage totals on the end-game screen were incorrect - Significant performance improvements during gameplay - Fixed the clan leaderboard, which now shows the top 500 clans - New game icon - A couple other small bug fixes and improvements
ShellShock Live is now available on the Xbox One! v0.9.9.4 Release Notes - Side wall bumpers are now slightly visible at all times - Added a visual effect when a projectile goes offscreen - Added a new Quick Chat Wheel for those who play with a controller (Hold Left Trigger) - Fi
ShellShock Live is now available on the Xbox One!
v0.9.9.4 Release Notes
- Side wall bumpers are now slightly visible at all times - Added a visual effect when a projectile goes offscreen - Added a new Quick Chat Wheel for those who play with a controller (Hold Left Trigger) - Fixed a bug where selecting a weapon with a controller would cause your tank to move - A couple other small bug fixes
ShellShock Live available for Preorder on Xbox One today! Link: Preorder ShellShock Live on Xbox Release Date: 3/8/2019 (in one week!) v0.9.9.3 Released! Release Notes: Two new weapons added to the gear shop: Oddball > Oddbomb (Gear Shop) Botherer > Tormentor > Punisher
ShellShock Live available for Preorder on Xbox One today!
- Upgraded Unity Game Engine from v2017.4.10 to v2017.4.15 for a couple more stability fixes - Fixed issue where clan names were displayed as a '?' - Fixed Performance issue on Mac - Fixed a few startup crashes - Fixed an scrolling issue on the Hub Songs screen
- Upgraded Unity Game Engine from v2017.4.10 to v2017.4.15 for a couple more stability fixes - Fixed issue where clan names were displayed as a '?' - Fixed Performance issue on Mac - Fixed a few startup crashes - Fixed an scrolling issue on the Hub Songs screen
- Upgraded Unity Game Engine from v5.6 to v2017.4.10 for a many performance and stability fixes - Improved physics CPU performance - Refined controller input for a smoother experience - Several UI issues and inconsistencies fixed - Several possible crashes fixed - With such a lar
- Upgraded Unity Game Engine from v5.6 to v2017.4.10 for a many performance and stability fixes - Improved physics CPU performance - Refined controller input for a smoother experience - Several UI issues and inconsistencies fixed - Several possible crashes fixed - With such a large jump in game engine version, there are bound to be some issues that arise, so please report any bugs! - More large strides towards a console release- keep an eye out for an Xbox One version in the next couple months!